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CFIJose

T2G KMCO Issue with P3d v4.2

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36 minutes ago, otreblA said:

That AFCAD file is to put in KMCO\Scenery folder, right?

2018-3-31_17-5-39-762.jpg

Still with the default tower.

Make sure you download the updates from T2G, then apply my AFCAD.

http://taxi2gate.org/?page_id=84

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I didn't have that 2.1 update (how come I haven't seen that before?). But even with that installed I still have the default tower.

AFCAD from T2G (in the update page) must be worse than that one you modified, right?


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@DJJose @otreblA
Anyone missing the approach lighting?
MALSR & ALSF2. Not using any modified KMCO scenery files at the moment. Image below is the original KMCO_AF.BGL time stamped: 11-16-2013. It's possible the lighting is in another BGL file but I don't see any that looks like approach lighting. The updated KMCO_AF.BGL 05-29-2015 lighting appears the same.

Spoiler

7JADNk2.png

Spoiler

t35oGCi.jpg

And also this.

Spoiler

9MMlfjJ.jpg

 

Edited by bills511

 

 

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2 hours ago, bills511 said:

@DJJose @otreblA
Anyone missing the approach lighting?
MALSR & ALSF2. Not using any modified KMCO scenery files at the moment. Image below is the original KMCO_AF.BGL time stamped: 11-16-2013. It's possible the lighting is in another BGL file but I don't see any that looks like approach lighting. The updated KMCO_AF.BGL 05-29-2015 lighting appears the same.

  Reveal hidden contents

7JADNk2.png

  Reveal hidden contents

t35oGCi.jpg

And also this.

  Reveal hidden contents

9MMlfjJ.jpg

 

This is the picture I see:

kmcolights.jpg

The way I installed initially, I installed KMOC, applied the patches, then added the scenery manually.

After that I noticed that there were additional taxi signs. You fixed that.

Today I found out that APX26210.bgl was causing some issues with Cielosim KJAX. I replaced the file with the one provided by orbx. Just to test I removed your fix and all was still good, except for the double windsocks. I used ADE to remove the redundant socks and it all seems ok.

Try my method. Hope it works.

Edited by DJJose

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32 minutes ago, DJJose said:

This is the picture I see:

kmcolights.jpg

The way I installed initially, I installed KMOC, applied the patches, then added the scenery manually.

After that I noticed that there were additional taxi signs. You fixed that.

Today I found out that APX26210.bgl was causing some issues with Cielosim KJAX. I replaced the file with the one provided by orbx. Just to test I removed your fix and all was still good, except for the double windsocks. I used ADE to remove the redundant socks and it all seems ok.

Try my method. Hope it works.

What sim version are you using?
Also, I found this. 

 


 

 

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8 minutes ago, bills511 said:

What sim version are you using?
Also, I found this. 

 

P3d v4.2


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"Multiple" towers fixed:

2018-4-1_0-15-40-149.jpg

How? Go to ORBX\FTX_VECTOR\FTX_VECTOR_FixedAPT\scenery, search for APT_KMCO.bgl and turn it off: APT_KMCO.OFF

Actually the solution was in T2G forums.

PS: DJJose, thank you.

Edited by otreblA
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50 minutes ago, otreblA said:

"Multiple" towers fixed:

2018-4-1_0-15-40-149.jpg

How? Go to ORBX\FTX_VECTOR\FTX_VECTOR_FixedAPT\scenery, search for APT_KMCO.bgl and turn it off: APT_KMCO.OFF

Actually the solution was in T2G forums.

PS: DJJose, thank you.

I completely forgot about those two files. I do not use vector anymore for many reasons. I do have the two fix files if you need them. I'm glad that we got this one sorted out.


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Wich two files :happy: ?

Last two problems (that I know...) that need to be fixed by T2G:

-horrible roofs around KMCO:

2018-4-1_9-34-20-531.jpg

-ambient too dark. No, not because the shaders, the lights (control tower, taxiways, etc) are almost inexistent.

2018-4-1_9-38-53-913.jpg

 

Edited by otreblA

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5 hours ago, otreblA said:

Wich two files :happy: ?

Last two problems (that I know...) that need to be fixed by T2G:

-horrible roofs around KMCO:

2018-4-1_9-34-20-531.jpg

-ambient too dark. No, not because the shaders, the lights (control tower, taxiways, etc) are almost inexistent.

2018-4-1_9-38-53-913.jpg

 

There were 2 file available that addressed the issue with orbx vector and t2g kmco:

ABP_KMCO.bgl

APT_KMCO.BGL

Just add .off to the two files and you should be set.

There's nothing else we can do until T2G upgrades KMCO.

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Done!


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Thanks @DJJose & @otreblA

All resolved except one remaining issue. The taxiway lights. One of the patches was supposed to correct this?
 

Spoiler

1o0wipo.jpg

Spoiler

qYca3EI.jpg

 


 

 

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3 hours ago, bills511 said:

Thanks @DJJose & @otreblA

All resolved except one remaining issue. The taxiway lights. One of the patches was supposed to correct this?
 

  Reveal hidden contents

1o0wipo.jpg

  Reveal hidden contents

qYca3EI.jpg

 

I'm not seeing this on my end. Apply the patches again just to test.

My mesh setting is at 2. What's yours set to?


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That taxilight problem must be a v4... thing.

We have to wait for T2G.


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