April 2, 20188 yr 4 hours ago, otreblA said: That taxilight problem must be a v4... thing. This is possible. Looks fine in P3Dv3.4
September 18, 20187 yr Author 1 hour ago, comair25 said: Is anyone able to re upload the bgl fix for the duplicate taxiways? https://www.dropbox.com/s/apghnv3f3epzzx7/KMCO_ADEP4_ADE.bgl?dl=0 Drop into addon/scenery folder. MSFS
September 19, 20187 yr added to to the addon scenery folder and it still shows duplicates. Not sure what is going on. https://ibb.co/mKopwe Edited September 19, 20187 yr by comair25
September 19, 20187 yr Author 2 hours ago, comair25 said: added to to the addon scenery folder and it still shows duplicates. Not sure what is going on. https://ibb.co/mKopwe Check for duplicate afcads. If you have ftx global, in the folder there's a vector fix folder. Look inside and delete any duplicate KMCO. I had to delete a bunch of afcads from that folder because I have addon airports that don't need those additional fixes. MSFS
September 20, 20187 yr Nope, there is no other Afcad for KMCO I can find anywhere in the Orbx folders.
September 21, 20187 yr Having that same problem, duplicate signs still show up Shane Reilly Prepar3D & X-Plane 11
January 14, 20197 yr Having issues with this as well..... Any help appreciated! Edited January 14, 20197 yr by Shinx13 Reynaldo Rodriguez Philadelphia, PA VATSIM | ZNY S3
January 14, 20197 yr On 9/19/2018 at 7:50 PM, DJJose said: Check for duplicate afcads. If you have ftx global, in the folder there's a vector fix folder. Look inside and delete any duplicate KMCO. I had to delete a bunch of afcads from that folder because I have addon airports that don't need those additional fixes. On 9/20/2018 at 4:27 PM, comair25 said: Nope, there is no other Afcad for KMCO I can find anywhere in the Orbx folders. Reynaldo Rodriguez Philadelphia, PA VATSIM | ZNY S3
January 15, 20197 yr On 9/19/2018 at 5:27 PM, comair25 said: added to to the addon scenery folder and it still shows duplicates. Not sure what is going on. https://ibb.co/mKopwe I got mine working by doing 5 things: For the duplicate runway signs, download the file Nick Cooper links to in post #37 of this thread (same file causes issues at KJAX) https://orbxsystems.com/forum/topic/144253-grass-over-runway/ For the extra trees and autogen on the taxiways and aprons, replace the ABP_KMCO.bgl (you don't need the APT_KMCO.bgl) in the ORBX\FTX_VECTOR\FTX_VECTOR_FixedAPT\scenery folder with the one linked to in Neil Hill's post #19 here: https://orbxsystems.com/forum/topic/117165-trees-and-houses-on-runway/ For the duplicate tower issue, rename APT_KMCO.bgl to APT_KMCO.bgl.off in the ORBX\FTX_VECTOR\FTX_VECTOR_FixedAPT\scenery folder. Runway lights. - Use DJJose's AFCAD, or one of the others available to fix that. Set mesh to 2m for bridges to work. I was having bridge issues until I deleted both Sceneryindex folders and let P3D rebuild them. They've been fine ever since. Edited January 15, 20197 yr by MDFlier i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
January 15, 20197 yr 1 hour ago, MDFlier said: I was having bridge issues until I deleted both Sceneryindex folders and let P3D rebuild them. They've been fine ever since. MDFlier, I am having bridge issues. I tried 2m but it didn't help. Basically I have to reload the scenery to get them to appear. Can you give me more info on how to do the above? Which folders exactly and will I have to do anything except let them rebuild on their own? Thanks, Dave
January 15, 20197 yr 6 minutes ago, tubbsds1 said: MDFlier, I am having bridge issues. I tried 2m but it didn't help. Basically I have to reload the scenery to get them to appear. Can you give me more info on how to do the above? Which folders exactly and will I have to do anything except let them rebuild on their own? Thanks, Dave I deleted all of the files in the C:\ProgramData\Lockheed Martin\Prepar3D v4\SceneryIndexes_x64\ and the C:\ProgramData\Lockheed Martin\Prepar3D v4\SceneryIndexes_x64_P4AO\ folders. I believe that you can delete the entire folders, but to play it safe I just deleted the contents. The 1st time you start P3D after doing this is going to take a long time to start up while it rebuilds the indexes. I can't promise that this will fix yours, but the KMCO bridge issue and the wacky GSX vehicle paths issue both disappeared after I did it. I can't think of anything else I did that would have fixed anything. i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
January 15, 20197 yr Thanks for the info. I just tried this and unfortunately no luck. I start the sim at KMCO and there are no bridges. I change something in the settings (or anything that makes the scenery reload) and they magically appear. Crazy. I think I read somewhere that it has to do with the AFCAD file. I am using the same as yours tho. I'll keep searching.
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