February 16, 20188 yr I just saw that I have duplicate signs as shown on this thread: http://forum.iflysimx.com/topic/1566-p3d-v41-some-problems-with-kmco/ If anyone has a fix, can you please share it with me? Thanks. Jose MSFS
February 16, 20188 yr I do, but I can't solve it yet. I have this issue since 4.1 and the way I solved it was with this post http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=127059&p=168903&hilit=kmco#p168903 but it appears not working now. I will continue investigating. Mario ------------ Hardware: Asus ROG Crosshair VIII Dark Hero + AMD 5900X, G.SKILL TridentZ RGB 32Gb DDR4 3200MHz, MSI RTX 3080 Ti Software: Windows 11, Prepar3D v5.3HF2
February 16, 20188 yr Author 1 hour ago, mdelacruzperu said: I do, but I can't solve it yet. I have this issue since 4.1 and the way I solved it was with this post http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=127059&p=168903&hilit=kmco#p168903 but it appears not working now. I will continue investigating. Please let me know if you find a fix. MSFS
February 16, 20188 yr 1 hour ago, DJJose said: No one else has this problem? I don't have this problem. The link that is provided above uses a very drastic method in that it removed the scenery bgl that contains the default KMCO. However, there are usually multiple airports and scenery objects in one bgl so I never consider this a viable fix. If you have both nice pretty addon taxi signs from T2G and also those plain-Jane default taxi signs then it is because you have another airport file (AF or AFCAD) somewhere in your scenery, most likely put there by a 3d party program such as a traffic addon. An addon scenery has higher priority than default scenery and none of the default bgl should be bleed through, however another AF bgl will bleed through until you delete the default bgl, which is not the solution you should be looking for. Dan Downs KCRP
February 16, 20188 yr 5 hours ago, DJJose said: I just saw that I have duplicate signs as shown on this thread: http://forum.iflysimx.com/topic/1566-p3d-v41-some-problems-with-kmco/ If anyone has a fix, can you please share it with me? Thanks. Jose Hi Jose, Do you have Orbx Vector? I solved it by opening APT_KMCO.BGL in ...ORBX\FTX_VECTOR\FTX_VECTOR_FixedAPT\scenery in ADE and created an exclusion area for taxiway signs. This doesn't alter the APT_KMCO.BGL file but compiles a new file (KMCO_ADEP4_ADE.bgl) that I place in an add-on scenery folder. Spoiler http:// http://
March 31, 20188 yr It's normal that T2G not say a word about this problem? @bills511 would you like to share that file by posting a link here in the topic, please? thank you. Oh... other objects of the default scenario, such as control towers and antennas, also appear. Edited March 31, 20188 yr by otreblA 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
March 31, 20188 yr 2 hours ago, otreblA said: It's normal that T2G not say a word about this problem? @bills511 would you like to share that file by posting a link here in the topic, please? thank you. Oh... other objects of the default scenario, such as control towers and antennas, also appear. Yeah it's normal I can guarantee you that. Hoang Le i7 13700k - Sapphire Nitro+ AMD RX 7900 XT - Asus TUF Z790 PLUS D4 - Gskill Trident 32GB DDR4-3600 LG 34GP63A-B Ultrawide - ASUS VG259QM MSFS2020
March 31, 20188 yr Author Bills511 was kind enough to share his fix with me If he approves, I'll be glad to upload the fix. Edited March 31, 20188 yr by DJJose MSFS
March 31, 20188 yr Author 4 hours ago, otreblA said: It's normal that T2G not say a word about this problem? @bills511 would you like to share that file by posting a link here in the topic, please? thank you. Oh... other objects of the default scenario, such as control towers and antennas, also appear. Try this thread and file. https://orbxsystems.com/forum/topic/144253-grass-over-runway/?do=findComment&comment=1276135 You put the file in <P3D4>\Scenery\0302\scenery The file also fixes KJAX. After I installed it, I decided to remove Bills fix from scebery folder just to test and now I don't see double taxi signs. I do see double windsocks, but I saw this issue with Bills fix. Give it a test. MSFS
March 31, 20188 yr Much better! Now T2G needs to solve this: And this: Thank you, DJJose Edited March 31, 20188 yr by otreblA 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
March 31, 20188 yr 2nd pic, two control towers? The default tower is still showing up. Sloppy work by T2G. Edited March 31, 20188 yr by B777ER Eric
March 31, 20188 yr Author 1 hour ago, otreblA said: Much better! Now T2G needs to solve this: And this: Thank you, DJJose I just updated the afcad and removed duplicate windsocks. Thank me later! https://www.dropbox.com/s/7plwrhbh2wrd65e/KMCO_AF.bgl?dl=0 The file in the ORBX site is going will cause an elevation issue at KORL. Not a big deal to me. MSFS
March 31, 20188 yr That AFCAD file is to put in KMCO\Scenery folder, right? Still with the default tower. 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
March 31, 20188 yr Author 34 minutes ago, otreblA said: That AFCAD file is to put in KMCO\Scenery folder, right? Still with the default tower. Put the AFCAD in KMCO\Scenery folder. Is the picture with the AFCAD I provided? MSFS
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