March 31, 20188 yr Author 36 minutes ago, otreblA said: That AFCAD file is to put in KMCO\Scenery folder, right? Still with the default tower. Make sure you download the updates from T2G, then apply my AFCAD. http://taxi2gate.org/?page_id=84 MSFS
March 31, 20188 yr I didn't have that 2.1 update (how come I haven't seen that before?). But even with that installed I still have the default tower. AFCAD from T2G (in the update page) must be worse than that one you modified, right? 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
March 31, 20188 yr @DJJose @otreblA Anyone missing the approach lighting? MALSR & ALSF2. Not using any modified KMCO scenery files at the moment. Image below is the original KMCO_AF.BGL time stamped: 11-16-2013. It's possible the lighting is in another BGL file but I don't see any that looks like approach lighting. The updated KMCO_AF.BGL 05-29-2015 lighting appears the same. Spoiler Spoiler And also this. Spoiler Edited March 31, 20188 yr by bills511
March 31, 20188 yr Author 2 hours ago, bills511 said: @DJJose @otreblA Anyone missing the approach lighting? MALSR & ALSF2. Not using any modified KMCO scenery files at the moment. Image below is the original KMCO_AF.BGL time stamped: 11-16-2013. It's possible the lighting is in another BGL file but I don't see any that looks like approach lighting. The updated KMCO_AF.BGL 05-29-2015 lighting appears the same. Reveal hidden contents Reveal hidden contents And also this. Reveal hidden contents This is the picture I see: The way I installed initially, I installed KMOC, applied the patches, then added the scenery manually. After that I noticed that there were additional taxi signs. You fixed that. Today I found out that APX26210.bgl was causing some issues with Cielosim KJAX. I replaced the file with the one provided by orbx. Just to test I removed your fix and all was still good, except for the double windsocks. I used ADE to remove the redundant socks and it all seems ok. Try my method. Hope it works. Edited March 31, 20188 yr by DJJose MSFS
March 31, 20188 yr 32 minutes ago, DJJose said: This is the picture I see: The way I installed initially, I installed KMOC, applied the patches, then added the scenery manually. After that I noticed that there were additional taxi signs. You fixed that. Today I found out that APX26210.bgl was causing some issues with Cielosim KJAX. I replaced the file with the one provided by orbx. Just to test I removed your fix and all was still good, except for the double windsocks. I used ADE to remove the redundant socks and it all seems ok. Try my method. Hope it works. What sim version are you using? Also, I found this.
March 31, 20188 yr Author 8 minutes ago, bills511 said: What sim version are you using? Also, I found this. P3d v4.2 MSFS
March 31, 20188 yr 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
March 31, 20188 yr "Multiple" towers fixed: How? Go to ORBX\FTX_VECTOR\FTX_VECTOR_FixedAPT\scenery, search for APT_KMCO.bgl and turn it off: APT_KMCO.OFF Actually the solution was in T2G forums. PS: DJJose, thank you. Edited March 31, 20188 yr by otreblA 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
April 1, 20188 yr Author 50 minutes ago, otreblA said: "Multiple" towers fixed: How? Go to ORBX\FTX_VECTOR\FTX_VECTOR_FixedAPT\scenery, search for APT_KMCO.bgl and turn it off: APT_KMCO.OFF Actually the solution was in T2G forums. PS: DJJose, thank you. I completely forgot about those two files. I do not use vector anymore for many reasons. I do have the two fix files if you need them. I'm glad that we got this one sorted out. MSFS
April 1, 20188 yr Wich two files ? Last two problems (that I know...) that need to be fixed by T2G: -horrible roofs around KMCO: -ambient too dark. No, not because the shaders, the lights (control tower, taxiways, etc) are almost inexistent. Edited April 1, 20188 yr by otreblA 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
April 1, 20188 yr Author 5 hours ago, otreblA said: Wich two files ? Last two problems (that I know...) that need to be fixed by T2G: -horrible roofs around KMCO: -ambient too dark. No, not because the shaders, the lights (control tower, taxiways, etc) are almost inexistent. There were 2 file available that addressed the issue with orbx vector and t2g kmco: ABP_KMCO.bgl APT_KMCO.BGL Just add .off to the two files and you should be set. There's nothing else we can do until T2G upgrades KMCO. MSFS
April 1, 20188 yr Done! 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
April 1, 20188 yr Thanks @DJJose & @otreblA All resolved except one remaining issue. The taxiway lights. One of the patches was supposed to correct this? Spoiler Spoiler
April 1, 20188 yr Author 3 hours ago, bills511 said: Thanks @DJJose & @otreblA All resolved except one remaining issue. The taxiway lights. One of the patches was supposed to correct this? Reveal hidden contents Reveal hidden contents I'm not seeing this on my end. Apply the patches again just to test. My mesh setting is at 2. What's yours set to? MSFS
April 1, 20188 yr That taxilight problem must be a v4... thing. We have to wait for T2G. 13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber - MSFS 2024
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