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FSDT KORD V2

Featured Replies

13 minutes ago, Drumcode said:

rather quickly considering that two other devs are working on the same airport. 

 

13 minutes ago, Drumcode said:

I wouldn't be surprised if it gets released rather quickly considering that two other devs are working on the same airport. 

I would really hope so.  I'm not sure what all needs to be completed on top of anything that we have seen from a preview standpoint.  However, I am sure that creating these sceneries are a ton of work.  Hopefully something will be released soon! 

Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU   32GB G.Skill Performance DDR4 SDRAM 3600MHz       Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System   2TB Western Digital, NVMe M.2 Solid State Drive

 

 

 

 

  • 1 year later...

I have severe shimmering in runway and taxi textures interacting with dynamic landing lights with kord v2 P3D V4.5+. If I crank my AA up to SSAA8X it is much better but kills my fps. At 2x SSAA the shimmering is severe.

I also experience screen tearing every now and then running RTX2080. Doesn't happen at any other add on.

Edited by sivart2000

22 hours ago, sivart2000 said:

I have severe shimmering in runway and taxi textures interacting with dynamic landing lights with kord v2 P3D V4.5+. If I crank my AA up to SSAA8X it is much better but kills my fps. At 2x SSAA the shimmering is severe.

I also experience screen tearing every now and then running RTX2080. Doesn't happen at any other add on.

That’s on the developer 

ive noticed it also on my cyvr klax and Phnl purchases.

flytampa is better 

and my fsdream team airports a by far superior , the best in the business 

with AA at 8xmsaa 4k 55 inch tv

1080ti

 

  • Commercial Member
10 hours ago, mikeymike said:

That’s on the developer 

ive noticed it also on my cyvr klax and Phnl purchases.

 

First, it's impossible you see this on PHNL, since PHNL is not PBR, and doesn't use ANY normal maps on textures, which are what cause the moire/shimmering effects when lesser antialiasing modes are used.

FSDT KORD V2 is one of the very few airports that is 100% made in PBR, and from the ground up, not something old with converted textures to add some metal effects. This means, textures are physically accurate, and that means they all have the full complement of Albedo+Metallic+Specular maps.

What cause moire effects with lesser Antialiasing modes, are mostly normal maps, and a proper PBR material *must* include a normal maps, otherwise all the physic reflective properties won't work anymore ( without normal maps, the light reflection calculations will be all wrong ).

This effect happens in each and every game out there that use next-gen graphic, but they usually have different Antialiasing modes to choose from that reduce the problem, like Temporal Antialiasing and/or SSAA might not be as hard on fps as it might be on P3D4, because other games don't have multiple add-on running at the same time.

The very few sceneries that are also PBR ( and I don't even sure there are any out there which are 100% PBR ), also have this problem, and in some cases the developer fixed it by supplying alternate set of textures taken from a previous (non-PBR) version, something we don't have, since KORD V2 is not recycled from an old product, but started as a true PBR project, even before P3D4 supported PBR, we wrote a custom converter to back-fit textures into P3D pre-4.4, but of course it doesn't look as good it does on true PBR.

In addition to that, you must remember that SSAA doesn't work correctly in every version of the sim, until the very latest 4.5 HF2 so, if you don't see a big improvement by enabling PBR, be sure you have updated to the last version, and both Content and Client are updated. If you don't, enabling SSAA won't fix the moire effects. And, the big fps drop usually happens with SSAA 8x, but I think 4x is already good enough.

However, if your system cannot afford to use SSAA, we posted an alternative set of textures on our forum, with normals toned down.

The fact the scenery is done like this, it means it will only look better and better when simulators with better graphic engines will come out, while others will have to be reworked.

Edited by virtuali

On 2/22/2020 at 4:33 AM, virtuali said:

First, it's impossible you see this on PHNL, since PHNL is not PBR, and doesn't use ANY normal maps on textures, which are what cause the moire/shimmering effects when lesser antialiasing modes are used.

FSDT KORD V2 is one of the very few airports that is 100% made in PBR, and from the ground up, not something old with converted textures to add some metal effects. This means, textures are physically accurate, and that means they all have the full complement of Albedo+Metallic+Specular maps.

What cause moire effects with lesser Antialiasing modes, are mostly normal maps, and a proper PBR material *must* include a normal maps, otherwise all the physic reflective properties won't work anymore ( without normal maps, the light reflection calculations will be all wrong ).

This effect happens in each and every game out there that use next-gen graphic, but they usually have different Antialiasing modes to choose from that reduce the problem, like Temporal Antialiasing and/or SSAA might not be as hard on fps as it might be on P3D4, because other games don't have multiple add-on running at the same time.

The very few sceneries that are also PBR ( and I don't even sure there are any out there which are 100% PBR ), also have this problem, and in some cases the developer fixed it by supplying alternate set of textures taken from a previous (non-PBR) version, something we don't have, since KORD V2 is not recycled from an old product, but started as a true PBR project, even before P3D4 supported PBR, we wrote a custom converter to back-fit textures into P3D pre-4.4, but of course it doesn't look as good it does on true PBR.

In addition to that, you must remember that SSAA doesn't work correctly in every version of the sim, until the very latest 4.5 HF2 so, if you don't see a big improvement by enabling PBR, be sure you have updated to the last version, and both Content and Client are updated. If you don't, enabling SSAA won't fix the moire effects. And, the big fps drop usually happens with SSAA 8x, but I think 4x is already good enough.

However, if your system cannot afford to use SSAA, we posted an alternative set of textures on our forum, with normals toned down.

The fact the scenery is done like this, it means it will only look better and better when simulators with better graphic engines will come out, while others will have to be reworked.

So where does that leave me? I run i7 9700k and RTX 2080. Should I not be able to run KORD v2 with dynamic landing lights without shimmering? I'm not sure if you gave me an excuse for the shimmering or a solution. At 2x SSAA it is still extremely bad and the SSAA consumes a lot of fps in the presence of dynamic lighting. Getting about 16fps with the NGXu and 22fps with the older NGX. 

P3D 4.5 + HF2

  • Commercial Member
1 hour ago, sivart2000 said:

So where does that leave me?

It leaves you with the "if your system cannot afford to use SSAA, we posted an alternative set of textures on our forum, with normals toned down" part of the sentence.

 

Quote

I run i7 9700k and RTX 2080. Should I not be able to run KORD v2 with dynamic landing lights without shimmering? I'm not sure if you gave me an excuse for the shimmering or a solution.

I gave you a solution, see above. If you don't what to search the forum, here's the link:

http://www.fsdreamteam.com/forum/index.php/topic,22045.msg152568.html#msg152568

 

Quote

At 2x SSAA it is still extremely bad and the SSAA consumes a lot of fps in the presence of dynamic lighting. Getting about 16fps with the NGXu and 22fps with the older NGX. 

I don't find it "extremely bad" at 2X FSAA provided you install the 4.5 HF2, otherwise SSAA will not work, because of a bug in previous versions. I find 4x to be a good compromise between quality and performance.

If you are sure you have ( Client AND Content ), sensitivity to shimmering is a whole combination of your own personal sensitivity to it, your overall screen resolution AND the landing lights use by the airplane you use *both* their strength AND their angle.

Which is why, we provided that alternative texture set with flattened normals, which will reduce the effect for:

- Those that cannot afford SSAA

- Those that failed ( or don't want to, for some reason ) to install 4.5 HF2

- Those that have an airplane that use very strong landing lights, making the effect more visible

 

Edited by virtuali

3 hours ago, virtuali said:

It leaves you with the "if your system cannot afford to use SSAA, we posted an alternative set of textures on our forum, with normals toned down" part of the sentence.

 

I gave you a solution, see above. If you don't what to search the forum, here's the link:

http://www.fsdreamteam.com/forum/index.php/topic,22045.msg152568.html#msg152568

 

I don't find it "extremely bad" at 2X FSAA provided you install the 4.5 HF2, otherwise SSAA will not work, because of a bug in previous versions. I find 4x to be a good compromise between quality and performance.

If you are sure you have ( Client AND Content ), sensitivity to shimmering is a whole combination of your own personal sensitivity to it, your overall screen resolution AND the landing lights use by the airplane you use *both* their strength AND their angle.

Which is why, we provided that alternative texture set with flattened normals, which will reduce the effect for:

- Those that cannot afford SSAA

- Those that failed ( or don't want to, for some reason ) to install 4.5 HF2

- Those that have an airplane that use very strong landing lights, making the effect more visible

 

Cool. Thanks for clarification. I'm 99.9% sure I installed HF2 but you have made me doubt it a tad. I'll double check and go from there.

 

 

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