April 16, 20188 yr http://www.fsdreamteam.com/forum/index.php/topic,17681.0.html Very close! 64-Bit only! Edited April 16, 20188 yr by Mitch24
April 17, 20188 yr I am not too thrilled about the ground textures, but I'll take it. I'll buy all three versions that are in the pipeline from different developers and choose the one I like the most. Edited April 17, 20188 yr by Drumcode Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
April 17, 20188 yr So is the real KORD getting a new Runways...open 2020? I hate buying this stuff for it to be out of date so soon. I dont mind things like added gates or a demo of an old hangar but a new rwy changes everything. thoughts? Ron Hamilton "95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom
April 17, 20188 yr 45 minutes ago, Drumcode said: I am not too thrilled about the ground textures, but I'll take it. I'll buy all three versions that are in the pipeline from different developers and choose the one I like the most. FSDT, DD, and??? Best regards, Wanthuyr Filho Instagram: AeroTacto
April 17, 20188 yr 21 minutes ago, Wanthuyr Filho said: FSDT, DD, and??? Skyline Sim. Ex Icarus-Simulations, known mainly for their products for X-Plane, but have a few (arguably of mixed quality) products for P3D v4. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
April 17, 20188 yr I hope they are not using the same ground texturing they used on KCLT. Flying at night is awful there with all the shimmering in the 'cracks' of the taxiways/runways. I haven't been all that happy with the last couple FSDT releases (KCLT, KMEM). For some odd reason I cannot get rid of the stuttering which I do not have around any other addon airport from other developers. Oh well, hope there is some improvement with this one... Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
April 17, 20188 yr Commercial Member 1 hour ago, Flic1 said: I hope they are not using the same ground texturing they used on KCLT. Flying at night is awful there with all the shimmering in the 'cracks' of the taxiways/runways. I haven't been all that happy with the last couple FSDT releases (KCLT, KMEM). For some odd reason I cannot get rid of the stuttering which I do not have around any other addon airport from other developers. Oh well, hope there is some improvement with this one... As explained so many times on our forum, and even here, the night shimmering in KCLT was a combination of having to support BOTH P3DV4 Dynamic Lights, AND still be compatible with FSX AND keep a very high frame rate, all at the same time. And, it's hardly visible you have set mipmapping and anisotripic filtering correctly. In any case, it won't be an issue for KORD, which will be a native P3D4 scenery that doesn't require to support FSX, so it has been designed that way, right from the start. Stuttering surely doesn't happen at KCLT or KMEM, at least surely not under P3D4, if you have the latest version of the sceneries, which have some P3D4 optimizations (KMEM initially didn't had native P3D4 textures, now it has). Here's a video at KCLT, stutter free, with the most stressfull test possible, which is a fighter jet. If you still see stuttering, please contact me either by email or on our forum, because I would like to have a look at it. Edited April 17, 20188 yr by virtuali Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
April 17, 20188 yr 16 hours ago, fakeflyer737 said: So is the real KORD getting a new Runways...open 2020? I hate buying this stuff for it to be out of date so soon. I dont mind things like added gates or a demo of an old hangar but a new rwy changes everything. thoughts? My thought would be, if I were the designer, and a runway or terminal was about to be constructed -- *if* I had information about said structure or runway -- I'd put it in my scenery if it were close at hand. Problem can be, getting information about the runway. You may not know the approaches, frequencies, etc. and that presents a real problem for the user. Might be more prudent to patch it in at a later date. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
April 17, 20188 yr 3 hours ago, virtuali said: As explained so many times on our forum, and even here, the night shimmering in KCLT was a combination of having to support BOTH P3DV4 Dynamic Lights, AND still be compatible with FSX AND keep a very high frame rate, all at the same time. And, it's hardly visible you have set mipmapping and anisotripic filtering correctly. In any case, it won't be an issue for KORD, which will be a native P3D4 scenery that doesn't require to support FSX, so it has been designed that way, right from the start. Stuttering surely doesn't happen at KCLT or KMEM, at least surely not under P3D4, if you have the latest version of the sceneries, which have some P3D4 optimizations (KMEM initially didn't had native P3D4 textures, now it has). Here's a video at KCLT, stutter free, with the most stressfull test possible, which is a fighter jet. If you still see stuttering, please contact me either by email or on our forum, because I would like to have a look at it. What are the AA and filtering settings used in this video? With my settings, the scenery is very shimmery as described by one of the posters above. I hope KORD doesn't have the same issue for me.
April 17, 20188 yr Commercial Member 14 minutes ago, Pineapple_Wizard said: What are the AA and filtering settings used in this video? With my settings, the scenery is very shimmery as described by one of the posters above. I hope KORD doesn't have the same issue for me. Nothing special, the usual Anisotropic filtering, and 2x MSAA, which is the lowest and fastest setting. I made the video with my "old" 980 GTX. Considering there's a 3 page thread here on Avsim about shimmering with each and every scenery out there (like OrbX), suggesting all kind of tricks to reduce it, and nobody mentioned KCLT, I'd say shimmering is probably subjective, and surely not specific to KCLT. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
April 17, 20188 yr 2 hours ago, virtuali said: Nothing special, the usual Anisotropic filtering, and 2x MSAA, which is the lowest and fastest setting. I made the video with my "old" 980 GTX. Considering there's a 3 page thread here on Avsim about shimmering with each and every scenery out there (like OrbX), suggesting all kind of tricks to reduce it, and nobody mentioned KCLT, I'd say shimmering is probably subjective, and surely not specific to KCLT. Umberto - Thank you for your response. Just to clarify, the shimmering I experience at KCLT has to do with the interaction of the landing lights (using dynamic lights) with the grooves in the taxiways and the runways. It causes a jagged shimmering type of effect in those grooves at night. I am running 4xMSAA and 16x Aniso and it is very noticeable. I don't have the shimmering at all during the daytime. In any case, I don't want to derail the thread and will check in on your forum. Looking forward to the new KORD and glad to hear it will be P3Dv4 exclusive. Edited April 17, 20188 yr by Flic1 Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
April 22, 20188 yr On 4/17/2018 at 6:09 PM, Flic1 said: Umberto - Thank you for your response. Just to clarify, the shimmering I experience at KCLT has to do with the interaction of the landing lights (using dynamic lights) with the grooves in the taxiways and the runways. It causes a jagged shimmering type of effect in those grooves at night. I am running 4xMSAA and 16x Aniso and it is very noticeable. I don't have the shimmering at all during the daytime. In any case, I don't want to derail the thread and will check in on your forum. Looking forward to the new KORD and glad to hear it will be P3Dv4 exclusive. Same here as you described. CLT at night is not good at all in P3Dv4 due to what you described. Eric
April 23, 20188 yr Outside of the mentioned release date of "some date in 2018", has there been any hints or leaks as to how far along they are with this? 2018 could mean Christmas or it could mean tomorrow so I was curious if anyone had any better visibility. Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
April 24, 20188 yr On 4/23/2018 at 9:03 AM, Zimmerbz said: Outside of the mentioned release date of "some date in 2018", has there been any hints or leaks as to how far along they are with this? 2018 could mean Christmas or it could mean tomorrow so I was curious if anyone had any better visibility. I wouldn't be surprised if it gets released rather quickly considering that two other devs are working on the same airport. Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
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