olderndirt

Antaliasing in XP - the untold story?

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Posted (edited)

I need to talk to that person who has the definitive answer to antaliasing and how to get it in XP11.  Before I take a screenie I advance the game graphics to far right on antalias and you can see the difference.  If however, I leave it there, my machine starts to grunt until I return to the workable but jaggy setting.  Neither Nvidia inspector nor Nvidia control panel seems to do anything (I've been known to screw-up).  If I'm missing something, I'd sure like to know it.

Edited by olderndirt

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What are your system specs for CPU, GPU, RAM? What monitor resolution are you running? And how do you have your other graphics setting in X-Plane?

It sounds like you have a bottleneck somewhere, but there is no free lunch with graphics. You need fairly powerful hardware to run the higher AA settings. Especially if you're using high monitor resolution.

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Could be the problem.  Middly/i5 3570k/GTX1060/16gb RAM/monitor-windowed/1980x1020.Graphics:  Visual Effects.....................................3/4..................................................High(HDR)          Texture  Quality..................................3/5..................................................HIGH    Antalias..............................................3/5..................................................4XSSA    World  Objects....................................3/4..................................................HIGH  Reflections..........................................0.....................................................MINIMAL                                      Lots of pros and cons about Nvidia?

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Okay, I'm running a similar system to yours, similar monitor res, but with more RAM and a slower video card (see specs at bottom of post). Graphics settings in X-Plane are about the same, but with Maximum world objects.

I'm using one step lower anti-aliasing than you -- 2x SSAA+FXAA. Honestly, I don't see any objectionable jaggies at that level of AA. The only place I can see it is on shadows in the cockpit, and I have to zoom in pretty close to notice it. We may have different tolerance level for jaggies though.

I don't do anything special in Nvidia Control Panel settings, everything is set to default (Use global settings).

P.S. make sure you have "Draw shadows on scenery" turned off, because that's a major performance hit. If you have that turned on, it might let you run a higher AA setting when it's off.

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4XSSAA is going to be difficult with current crop of GPUs, Vulkan will help out significantly as will next gen GPUs.

Nothing wrong with nVidia even with OpenGL and/or Vulkan ... still considerably faster/better than AMD when comparing top tier GPUs.

I'd like to see AMD mount a serious contender to nVidia, it would be good for consumers to have options.

Like other's posted, I use 2X SSAA+FXAA also, not perfect but it's still pretty good quality AA ... but I run 4K res so I have less of a need for AA.

Cheers, Rob.

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I can run 4XSSAA in 1440p with pretty good results with my specs i can even go to 8XSSAA depending on the nuber of objects i have and the plane im using, but in 4k like Rob said its almost impossible, a huge frame drop.

Pay attention to this "monitor-windowed" since there are significant differences with full screen mode, at least in my experience, try whats best to you.

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2xSSAA+FXAA on my GTX1060.

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