December 22, 20214 yr On 7/26/2018 at 3:05 PM, AKStirling said: Hi .... having got sorted out with the 'how to' end of things with running the program, wonder what the consensus is regarding the look of the ortho on the ground .... I'm seeing anomalies which I've taken captures of and can be seen as per the links below. Interested to know if anyone else seeing similar, and know any way of avoiding these .....???? 1) Mallorca ..... ortho scenery stops short of the East end of the island though according to the map the whole island is covered by the 2 tiles ..... something else a litlle odd about this was the whole job only took between 2 & 3 hours to complete, which compares not at all with some of the mamoth time frames i've encountered for a single tile to be processed .... https://www.4shared.com/folder/i-UZIWaF/lepa.html 2) EGPK shows a dividing line between what looks like 2 seriously different colour palettes .......https://www.4shared.com/folder/weHJeXSN/EGPK.html using exe version with BI17 Thats because a lot of your tile is water. If half the tile is water it'll take half the time. ZL 17 is very high for a complete tile Jon http://www.ruscool.co.nz P3D 4.5:), X-Plane 11.55:(, MSFS 2020:), MJC Q400, Saab 340A, CRJ550, B1900, X-Crafts ERJ/EMB; Win 10x64, 32GB Ram, Samsung drives, RTX 3070 GPU, 5.3 Ghz Intel 1200. Turboprops and RJ's only.
December 23, 20214 yr On 8/17/2021 at 7:17 AM, philmurfin said: Hello, I wonder if I can put out a call for advice please? I have the latest version of Ortho4 P3d installed and I've changed the config to point to resample.exe. However, each time I compile the scenery, including to tick build for ESP and batch build, everything goes through it's motions but I'm getting no add on scenery folder produced in the orthophotos folder. Here's a little extract from my config file.... terrain_casts_shadows=True use_decal_on_terrain=False ESP_resample_loc=C:\\P3dOrthoResample\\resample.exe ESP_scenproc_loc=C:\\Users\\fery2\\Desktop\\scenproc_latest_development_release_x64\\scenProc.exe ESP_scenproc_script=default.spc max_resample_processes=8 create_ESP_night=True create_ESP_summer=True create_ESP_spring=False create_ESP_fall=False create_ESP_winter=False create_ESP_hard_winter=False Any suggestions please? Best.... Phil Read the first 5 pages of this. You likely didn't select the tile http://www.ruscool.co.nz P3D 4.5:), X-Plane 11.55:(, MSFS 2020:), MJC Q400, Saab 340A, CRJ550, B1900, X-Crafts ERJ/EMB; Win 10x64, 32GB Ram, Samsung drives, RTX 3070 GPU, 5.3 Ghz Intel 1200. Turboprops and RJ's only.
January 22, 20224 yr On 4/5/2021 at 4:40 AM, OzWhitey said: The bgl files you make with ortho4xp for p3d are fully compatible with all versions of p3d and fsx. Small print: If you want to make it theoretically better for v5, use the resample.exe file from the v5 sdk. Never noticed any difference between versions, but they seem to be different sizes etc so it’s possible (though unlikely) that something was changed. I do most of my flying in v5.1, and 100% of my flying over ortho, absolutely no compatibility problems and none would be expected. More specifically, p3d has had a problem with blurry ortho rendering in the past. This was fixed late in v4’s run (around v4.4, i think from memory), and v5 does a great job of rendering orthoscenery under challenging conditions. So I am creating my Ortho's at 17 and the bmp's look great but when in P3D (specifically Greece in this case) they look horrible - like 14 in (the other sim we don't talk about) lol. Am I doing something wrong? Jon http://www.ruscool.co.nz P3D 4.5:), X-Plane 11.55:(, MSFS 2020:), MJC Q400, Saab 340A, CRJ550, B1900, X-Crafts ERJ/EMB; Win 10x64, 32GB Ram, Samsung drives, RTX 3070 GPU, 5.3 Ghz Intel 1200. Turboprops and RJ's only.
May 6, 20224 yr He seguido los pasos tal y como se describen para fsx, crea la carpeta ADDON SCENERY junto con los bgl. al cargar la carpeta en el sim fsx cuando abro el escenario solo se ve una linea y no se carga el fotoreal. Consejos, muchas gracias. I have followed the steps as described for fsx, it creates the ADDON SCENERY folder along with the bgl's. When loading the folder in the sim fsx when I open the stage, only one line is seen and the photoreal is not loaded. tips, thank you very much
May 6, 20224 yr cuando está el proceso indica que las imágenes se crean en blanco, al final es como se ve por defecto, pruebo con los otros servidores y es lo mismo. Pasa en Costa Rica. Edited May 6, 20224 yr by jaguero ortografia
May 6, 20224 yr when the process is there it indicates that the images are created in white, in the end it is as it is seen by default, I try with the other servers and it is the same. It happens in Costa Rica. Edited May 6, 20224 yr by jaguero
April 15, 20233 yr This is created with that program. There is a texture problem. Can someone tell me a fix?
April 21, 20233 yr Does someone else have this error with Jakarta? Step 1 : Building vector data for tile -07+106 : -------- Downloading OSM data for ScenProc, this might take some time, please wait... If OSM server rejects our request due to too many requests, will keep trying until successful. Attempting to download OSM data from -7, 106 to -6.5, 106.5 Download successful Attempting to download OSM data from -6.5, 106 to -6.0, 106.5 Download successful Attempting to download OSM data from -7, 106.5 to -6.5, 107.0 Download successful Attempting to download OSM data from -6.5, 106.5 to -6.0, 107.0 OSM server MAP sent us an error code for the data (data too big ?), new tentative in 2 sec... I get this error every time I try to download tile -07+106. Can anyone give me a fix? I read the topic, it seems no fix was provided. Then this happens Exception in thread Thread-9: Traceback (most recent call last): File "threading.py", line 916, in _bootstrap_inner File "threading.py", line 864, in run File "O4_Tile_Utils.py", line 163, in build_tile_list File "O4_Vector_Map.py", line 44, in build_poly_file File "O4_Vector_Map.py", line 154, in include_scenproc TypeError: a bytes-like object is required, not 'int' And the program just stops working. I am just having this problem only with this tile and with only assemble vector data and batch build, not anything else. I'll be glad on solution. Edited April 21, 20233 yr by PavlinS
April 21, 20233 yr On 7/21/2019 at 10:47 PM, lambourne said: Please see this: https://github.com/oscarpilote/Ortho4XP/blob/master/Install_Instructions.txt#L49 You need to have the gdal whl installed into your local python. That fixes the issue. I am experiencing the same problem and I installed all the required packages.
May 26, 20233 yr Author I recommend using FSEarthTiles (FSET). It’s just better for fsx/p3d than ortho4xp_fsx_p3d (better quality, etc). I’ve also recently written a custom water masking solution. Before, FSET just used ortho4xp’s water masking code, which downloaded a lot of data not needed by FSX/P3D. My custom solution doesn’t do this and the result is much faster water masking, without as many timeouts from the OSM server (basically no time outs ever). Download it here: https://github.com/stackTom/FSEarthTiles/releases Alfredo Terrero
July 2, 20241 yr I have a little problem with this - I had made my own autogen from shape files with the ortho imagery. Before it was showing up in sim, now it does not. What I am doing wrong? Can anyone help?
March 15, 20251 yr Hi friend, I have a question about Ortho4xp, can you help me? Once I've created the tiles, each tile is created in a separate folder. I should to add each tile to the scenery library separately? Can I merge them into a single folder? If I do this, it asks me to overwrite files. Thank's!
December 10, 2025Dec 10 I'm having a problem; when it gets to the second step, it always shows this error. I've already tried reinstalling, moving it to another directory, and nothing works. I also have all the Python libraries and DLLs are required; the code shown below is provided: Step 2: Building mesh for tile-10-041: Modifying curv_tol weight map according to runway locations. Modifying curv_tol weight map according to coastline location. * Recycling OSM data from..\OSM_data\-10-0501-10-0411-10-041_coastline.osm.bz2 Start of the mesh algorithm Triangle4XP. Exception in thread Thread-5: Traceback (most recent call last): File "threading.py", line 916, in _bootstrap_inner File "threading.py", line 864, in run File "04_Tile_Utils.py", line 166, in build_tile_list File "04_Mesh_Utils.py", line 435, in build_mesh File "subprocess.py", line 709, in __init__ File "subprocess.py", line 997, in _execute_child > WiFileNotFoundError: [ WinError 2] The system cannot find the specified file. Just to remind you, I checked and found Triangle4xp.exe in the files, along with the others that were needed.
May 24May 24 Hello, I try to use Ortho4FSX/P3D with latest version, and after seeing this forum, I saw similiar problem with error like :-> Inserting edges related to the orthophotos gridException in thread Thread-2:Traceback (most recent call last): File "threading.py", line 916, in bootstrapinner File "threading.py", line 864, in run File "O4_Tile_Utils.py", line 163, in build_tile_list File "O4_Vector_Map.py", line 91, in build_poly_file File "O4_Vector_Utils.py", line 283, in encode_MultiLineString File "O4_Vector_Utils.py", line 179, in insert_way File "O4_Vector_Utils.py", line 121, in insert_edge File "rtree\index.py", line 969, in deleteOSError: exception: access violation reading 0x000000000000000ECan someone help me with this,? Iam not a programmer so, I just run the program from dist.
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