Jump to content

Sign in to follow this  
JRBarrett

Beta 3.4 - Aircraft selection screen P3D4.3

Recommended Posts

I just installed Beta 3.4. I haven't had time to do any in-flight testing yet. One curious thing I noted: When opening the aircraft selection screen in P3D4.3, the rotating image of the Falcon is now positioned near the top of the preview window, instead of in the center as usual. It seems to load and initialize with no problems however.

Jim Barrett


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

Share this post


Link to post
Share on other sites

ditto here - also seems smaller at start.

 

Vic


 

P3D#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 2080ti 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
P3D#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

Share this post


Link to post
Share on other sites

Does it taxi any easier? That's the only thing that I have a problem with. I have to practically use takeoff thrust to taxi (not really, but it just seems so).

I've even grown to like the trim sound. 😊


Robert Yunque

PilotEdge Ratings =   CAT-11 (2016-09-13)  I-11 (2016-10-23)  V-3 (2016-08-01)

fslabs_banner.png

Share this post


Link to post
Share on other sites
16 minutes ago, signmanbob said:

Does it taxi any easier? That's the only thing that I have a problem with. I have to practically use takeoff thrust to taxi (not really, but it just seems so).

I've even grown to like the trim sound. 😊

At the moment, taxi thrust requirements appear to be the same. Since the aircraft is undergoing continuous fine-tuning, perhaps that will be looked at.

Other than the misplaced preview image, Beta 3.4 appears to work well. Still haven’t had a chance to take it aloft yet. Maybe later today after some family holiday events wind down...


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

Share this post


Link to post
Share on other sites

Took a two hour flight today and everything went as expected. Looking really good!

 

Vic

  • Like 1

 

P3D#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 2080ti 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
P3D#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

Share this post


Link to post
Share on other sites
9 hours ago, JRBarrett said:

At the moment, taxi thrust requirements appear to be the same. Since the aircraft is undergoing continuous fine-tuning, perhaps that will be looked at.

After a couple of flights with 3.4, taxi performance does seem a bit better. I just completed a 2 hour flight, landing with 9000 pounds of fuel and a gross weight of 29,000 pounds. After exiting the runway, I was able to maintain a taxi speed of about 10 knots with the thrust levers at idle.

  • Like 1

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

Share this post


Link to post
Share on other sites
13 hours ago, JRBarrett said:

When opening the aircraft selection screen in P3D4.3, the rotating image of the Falcon is now positioned near the top of the preview window, instead of in the center as usual. 

This usually happens if an airplane has been designed for FSX and it just copied over to P3D. 

Share this post


Link to post
Share on other sites
11 minutes ago, FDEdev said:

This usually happens if an airplane has been designed for FSX and it just copied over to P3D. 

This just started with the latest beta release.


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

Share this post


Link to post
Share on other sites
11 hours ago, JRBarrett said:

At the moment, taxi thrust requirements appear to be the same. Since the aircraft is undergoing continuous fine-tuning, perhaps that will be looked at.

Other than the misplaced preview image, Beta 3.4 appears to work well. Still haven’t had a chance to take it aloft yet. Maybe later today after some family holiday events wind down...

We started a topic about taxi thrust or known as ground friction. FUIPC stopped supporting a fix using FUIPC5. So there is no fix i know of now. This is a known bug for flight sim. I started a topic on out FB group and so far they say the taxi power level is correct. 

 

Share this post


Link to post
Share on other sites
2 hours ago, FDEdev said:

This usually happens if an airplane has been designed for FSX and it just copied over to P3D. 

Exactly. And that is what we are doing since we have so many updates to go through. I do have a scene that can be used for P3D V4 only and it auto adjusts the position is the display screen. So i have to manually change the values which i have written on my desk. And with all the beta updates i forgot to do that each time. Thanks for the reminder.

Also i find no reason to use our P3D V4 scene just for the dynamic reflection which i find looks no better than our custom reflection. It very hard to see the building your next to or any object most of the time and you just see low quality mountains from the distance.

Edited by Flysimware

Share this post


Link to post
Share on other sites
42 minutes ago, Flysimware said:

We started a topic about taxi thrust or known as ground friction. FUIPC stopped supporting a fix using FUIPC5. So there is no fix i know of now. This is a known bug for flight sim. I started a topic on out FB group and so far they say the taxi power level is correct. 

This is kind of weird since Jim reported that she's now keeping the speed at idle thrust?

Share this post


Link to post
Share on other sites
On 11/24/2018 at 1:36 AM, Flysimware said:

We started a topic about taxi thrust or known as ground friction. FUIPC stopped supporting a fix using FUIPC5. So there is no fix i know of now. This is a known bug for flight sim. I started a topic on out FB group and so far they say the taxi power level is correct. 

 

PMDG, FSLabs or Majestic doesn't require or even recommend FSUIPC, but they have no problem taxing. I believe that this reasoning is out-of-date and doesn't really apply anymore.  Developers are just so much better now and can make their aircraft taxi to real world specs without outside help from FSUIPC. 

A real-world Airbus pilot posted once that the A320 requires very little thrust to get moving and will stay taxing without moving the thrust levers.  That is exactly how the FSLabs' Airbus will taxi.

Anyway, this is all irrelevant since the Falcon 50 is taxing perfectly now anyway.  Since I found out that some of these corporate jets taxi at higher speeds, I have had no problems taxing this beautiful and addictive Falcon 50. I was trying to taxi it like an airliner, and it is just not the same animal.

I had read on some airport charts that they didn't want airliners increasing their thrust to more than 40% while taxing, and the Falcon 50 won't even start moving until you reach 40%.  That is what was confusing me.

 


Robert Yunque

PilotEdge Ratings =   CAT-11 (2016-09-13)  I-11 (2016-10-23)  V-3 (2016-08-01)

fslabs_banner.png

Share this post


Link to post
Share on other sites
On 11/24/2018 at 1:40 AM, Flysimware said:

Also i find no reason to use our P3D V4 scene just for the dynamic reflection which i find looks no better than our custom reflection. It very hard to see the building your next to or any object most of the time and you just see low quality mountains from the distance.

I would love to see the skin on this Falcon be a lot shinier. Anyone having this aircraft in their hanger would want to keep it polished. 😊


Robert Yunque

PilotEdge Ratings =   CAT-11 (2016-09-13)  I-11 (2016-10-23)  V-3 (2016-08-01)

fslabs_banner.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    18%
    $4,710.00 of $25,000.00 Donate Now
×
×
  • Create New...