killthespam

P3DV4.4 slow loading textures

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5 minutes ago, killthespam said:

Any help is greatly appreciated regarding slow loading textures. At the same time, some parts they show correct while at the same distance squares of textures are not loaded.

My specs are in my signature while my config file is original, no modifications at all. 

 

https://www.dropbox.com/s/j9uzigilvqnlkzv/slow to load.PNG?dl=0

 

https://www.dropbox.com/s/lel60ergirqxgov/textures.PNG?dl=0

P3D should be flying in your system.

 

Did you do a clean install? or an upgrade

Edited by Skywolf

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Try this:

World
LOD radius:  high
Tesselation factor: high
mesh resolution:  5m
texture resolution:  1m
high resolution terrain: on

Scenery complexity: extremely dense
autogen draw distance:  medium
autogen vegetation density: normal
autogen building density: dense
Dynamic vegetation: unticked

 

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Hi Bert,

Clean install.

Actually, I went crazy and reinstall windows + a complete P3DV4.4 and no add-ons except PMDG. The problem I'm describing was present even before PMDG.

This is with your recommended settings, a little bit better but still, you can see the clear line of separation in the distance.

https://www.dropbox.com/s/6vqoeafhona3h07/textures2.PNG?dl=0

Any other thoughts?

Thank you!

 

 

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Are you sure this is  problem with the textures? It looks like the autogen isn't loading rather than the textures?

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Benjamin, it might be both? All I can see is this distinctive line where big squares (tiles) don't have buildings, trees and it's blurry.

Do you have any suggestions? 

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There will always be a boundary.. if you set the visibility so that this is obscured, you will not notice.

Try 80 nm cloud draw distance.

Edited by Bert Pieke

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24 minutes ago, Bert Pieke said:

There will always be a boundary.. if you set the visibility so that this is obscured, you will not notice.

That boundary you mentioning it's another issue, I don't understand why they didn't make it blend as not to be noticed versus such an abrupt visual and we have to cover with a smog (reduced visibility). 

Do you know by any chance how can these ground tiles (squares, as you can see from the pictures) that have slow to load times might be optimized to load quicker the autogen (Trees and buildings)?

Thank you.

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Sorry, no idea... :unsure:

Ask in the LM support forum!

Edited by Bert Pieke

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