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killthespam

P3DV4.4 slow loading textures

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Any help is greatly appreciated regarding slow loading textures. At the same time, some parts they show correct while at the same distance squares of textures are not loaded.

My specs are in my signature while my config file is original, no modifications at all. 

 

https://www.dropbox.com/s/j9uzigilvqnlkzv/slow to load.PNG?dl=0

 

https://www.dropbox.com/s/lel60ergirqxgov/textures.PNG?dl=0


Kind regards,

Alex Nic

Intel Core I9-9900K@5.0 GHz, Nvidia RTX 2080 Ti, Samsung 2 x  850 Evo 500GB, G.SKILL Trident Z DDR4 3200 64GB,WIN10 PRO 64

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5 minutes ago, killthespam said:

Any help is greatly appreciated regarding slow loading textures. At the same time, some parts they show correct while at the same distance squares of textures are not loaded.

My specs are in my signature while my config file is original, no modifications at all. 

 

https://www.dropbox.com/s/j9uzigilvqnlkzv/slow to load.PNG?dl=0

 

https://www.dropbox.com/s/lel60ergirqxgov/textures.PNG?dl=0

P3D should be flying in your system.

 

Did you do a clean install? or an upgrade

Edited by Skywolf

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Try this:

World
LOD radius:  high
Tesselation factor: high
mesh resolution:  5m
texture resolution:  1m
high resolution terrain: on

Scenery complexity: extremely dense
autogen draw distance:  medium
autogen vegetation density: normal
autogen building density: dense
Dynamic vegetation: unticked

 


Bert

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Hi Bert,

Clean install.

Actually, I went crazy and reinstall windows + a complete P3DV4.4 and no add-ons except PMDG. The problem I'm describing was present even before PMDG.

This is with your recommended settings, a little bit better but still, you can see the clear line of separation in the distance.

https://www.dropbox.com/s/6vqoeafhona3h07/textures2.PNG?dl=0

Any other thoughts?

Thank you!

 

 


Kind regards,

Alex Nic

Intel Core I9-9900K@5.0 GHz, Nvidia RTX 2080 Ti, Samsung 2 x  850 Evo 500GB, G.SKILL Trident Z DDR4 3200 64GB,WIN10 PRO 64

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Are you sure this is  problem with the textures? It looks like the autogen isn't loading rather than the textures?


Benjamin van Soldt

Windows 10 64bit - i5-8600k @ 4.8GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case

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Benjamin, it might be both? All I can see is this distinctive line where big squares (tiles) don't have buildings, trees and it's blurry.

Do you have any suggestions? 


Kind regards,

Alex Nic

Intel Core I9-9900K@5.0 GHz, Nvidia RTX 2080 Ti, Samsung 2 x  850 Evo 500GB, G.SKILL Trident Z DDR4 3200 64GB,WIN10 PRO 64

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There will always be a boundary.. if you set the visibility so that this is obscured, you will not notice.

Try 80 nm cloud draw distance.

Edited by Bert Pieke

Bert

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24 minutes ago, Bert Pieke said:

There will always be a boundary.. if you set the visibility so that this is obscured, you will not notice.

That boundary you mentioning it's another issue, I don't understand why they didn't make it blend as not to be noticed versus such an abrupt visual and we have to cover with a smog (reduced visibility). 

Do you know by any chance how can these ground tiles (squares, as you can see from the pictures) that have slow to load times might be optimized to load quicker the autogen (Trees and buildings)?

Thank you.


Kind regards,

Alex Nic

Intel Core I9-9900K@5.0 GHz, Nvidia RTX 2080 Ti, Samsung 2 x  850 Evo 500GB, G.SKILL Trident Z DDR4 3200 64GB,WIN10 PRO 64

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Sorry, no idea... :unsure:

Ask in the LM support forum!

Edited by Bert Pieke

Bert

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