December 1, 20187 yr Any help is greatly appreciated regarding slow loading textures. At the same time, some parts they show correct while at the same distance squares of textures are not loaded. My specs are in my signature while my config file is original, no modifications at all. https://www.dropbox.com/s/j9uzigilvqnlkzv/slow to load.PNG?dl=0 https://www.dropbox.com/s/lel60ergirqxgov/textures.PNG?dl=0 747 Captain for the last 39 years, and still learning.
December 1, 20187 yr 5 minutes ago, killthespam said: Any help is greatly appreciated regarding slow loading textures. At the same time, some parts they show correct while at the same distance squares of textures are not loaded. My specs are in my signature while my config file is original, no modifications at all. https://www.dropbox.com/s/j9uzigilvqnlkzv/slow to load.PNG?dl=0 https://www.dropbox.com/s/lel60ergirqxgov/textures.PNG?dl=0 P3D should be flying in your system. Did you do a clean install? or an upgrade Edited December 1, 20187 yr by Skywolf How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
December 1, 20187 yr Try this: World LOD radius: high Tesselation factor: high mesh resolution: 5m texture resolution: 1m high resolution terrain: on Scenery complexity: extremely dense autogen draw distance: medium autogen vegetation density: normal autogen building density: dense Dynamic vegetation: unticked Bert
December 1, 20187 yr Author Hi Bert, Clean install. Actually, I went crazy and reinstall windows + a complete P3DV4.4 and no add-ons except PMDG. The problem I'm describing was present even before PMDG. This is with your recommended settings, a little bit better but still, you can see the clear line of separation in the distance. https://www.dropbox.com/s/6vqoeafhona3h07/textures2.PNG?dl=0 Any other thoughts? Thank you! 747 Captain for the last 39 years, and still learning.
December 1, 20187 yr Are you sure this is problem with the textures? It looks like the autogen isn't loading rather than the textures? Benjamin van Soldt Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case
December 1, 20187 yr Author Benjamin, it might be both? All I can see is this distinctive line where big squares (tiles) don't have buildings, trees and it's blurry. Do you have any suggestions? 747 Captain for the last 39 years, and still learning.
December 1, 20187 yr There will always be a boundary.. if you set the visibility so that this is obscured, you will not notice. Try 80 nm cloud draw distance. Edited December 1, 20187 yr by Bert Pieke Bert
December 1, 20187 yr Author 24 minutes ago, Bert Pieke said: There will always be a boundary.. if you set the visibility so that this is obscured, you will not notice. That boundary you mentioning it's another issue, I don't understand why they didn't make it blend as not to be noticed versus such an abrupt visual and we have to cover with a smog (reduced visibility). Do you know by any chance how can these ground tiles (squares, as you can see from the pictures) that have slow to load times might be optimized to load quicker the autogen (Trees and buildings)? Thank you. 747 Captain for the last 39 years, and still learning.
December 1, 20187 yr Sorry, no idea... Ask in the LM support forum! Edited December 1, 20187 yr by Bert Pieke Bert
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