December 11, 20187 yr Hi all, I purchased and installed FSXcenery's addon airport scenery for KOAK (Oakland Metro) in P3d v4.3. I also have ORBX Northern California, Orbx Global and Vector installed. I set the Orbx bgl files to OFF that correspond to KOAK, but I've still got a minor issue....namely what appear to be two buildings situated across the taxiway just east of the FedEx ramp. I've tried uninstall and reinstall the addon scenery to no avail. I've contacted the developer and he thinks those are default buildings, but cannot offer any suggestions for getting rid of them other than the uninstall / reinstall that I tried. Any thoughts or suggestions would be greatly appreciated.
December 11, 20187 yr Sounds like the scenery dev has some work to do, then...default buildings are dispensed with by adding properly-placed exclusion rectangles to the airport file or another bgl included in the scenery. You can do it yourself using ADE, but it's something the payware dev should be handling. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
December 11, 20187 yr Author Thanks for the input...I just might have to mess around with ADE and see what I can do myself. Yeah, as I said, the developer doesn't seem too bothered about the issue....and his quick fix suggestions haven't worked for me. Steve Smith
December 11, 20187 yr Author UPDATE on this issue: I posted this topic over at the ORBX forums and Holger responded as follows "those are actually tunnel objects placed with FTX NCA since there is a tunnel underneath that taxiway in the real world too. Looks like by removing the other NCA files the airport is at a different level and thus the tunnels above rather than below ground. You could try deactivating the file "FTX_NCA_objects_tunnels_PLC.BGL", located in \ORBX\FTX_NA\FTX_NA_NCA05_SCENERY\scenery. However, it would mean you'd lose all tunnel portals on other NCA highways and roads as well. Normally, third-party airport developers would place object excludes across their entire project area (to prevent potential compatibility issues with non-default scenery) but I guess this isn't the case here. Cheers, Holger" I followed that advice and deactivating the bgl for the tunnels eliminated the problem.
January 1, 20197 yr Agree, I've tried on FSXcenery product and found it to be on par with Blueprint stuff; in other words, one step above an ADE home built airport. On second thought, I'm happier with my own redention with ADE of my home base. Edited January 1, 20197 yr by downscc Dan Downs KCRP
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