FSXcenery Addon KOAK Issue P3d v4.3

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Hi all,

I purchased and installed FSXcenery's addon airport scenery for KOAK (Oakland Metro) in P3d v4.3. I also have ORBX Northern California, Orbx Global and Vector installed.  I set the Orbx bgl files to OFF that correspond to KOAK, but I've still got a minor issue....namely what appear to be two buildings situated across the taxiway just east of the FedEx ramp.  I've tried uninstall and reinstall the addon scenery to no avail.  I've contacted the developer and he thinks those are default buildings, but cannot offer any suggestions for getting rid of them other than the uninstall / reinstall that I tried.

Any thoughts or suggestions would be greatly appreciated.



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Sounds like the scenery dev has some work to do, then...default buildings are dispensed with by adding properly-placed exclusion rectangles to the airport file or another bgl included in the scenery.  You can do it yourself using ADE, but it's something the payware dev should be handling.



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Thanks for the input...I just might have to mess around with ADE and see what I can do myself.

Yeah, as I said, the developer doesn't seem too bothered about the issue....and his quick fix suggestions haven't worked for me.

Steve Smith

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UPDATE on this issue:

I posted this topic over at the ORBX forums and Holger responded as follows

"those are actually tunnel objects placed with FTX NCA since there is a tunnel underneath that taxiway in the real world too. Looks like by removing the other NCA files the airport is at a different level and thus the tunnels above rather than below ground.

You could try deactivating the file "FTX_NCA_objects_tunnels_PLC.BGL", located in \ORBX\FTX_NA\FTX_NA_NCA05_SCENERY\scenery. However, it would mean you'd lose all tunnel portals on other NCA highways and roads as well.

Normally, third-party airport developers would place object excludes across their entire project area (to prevent potential compatibility issues with non-default scenery) but I guess this isn't the case here.

Cheers, Holger"

I followed that advice and deactivating the bgl for the tunnels eliminated the problem.

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Posted (edited)

Agree, I've tried on FSXcenery product and found it to be on par with Blueprint stuff; in other words, one step above an ADE home built airport.  On second thought, I'm happier with my own redention with ADE of my home base.

Edited by downscc

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