May 18, 200620 yr >When I tried FU2 my clouds were solid white blocks in the sky>and the sky itself was made up of several solid bands of>purple in different colours.>>Hardly as good as even FS2000.Strange, my sky and clouds were great, especially by FU3. I know that only had a couple of areas but clouds shouldn't be affected by that.
May 18, 200620 yr Author Thanks, Bill, I'll archive that for future projects.Take care,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
May 19, 200620 yr I'm pretty sure I remember comments regarding the landing lights won't be changing much in their technology. I could be wrong.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-) Tom Perry
May 25, 200620 yr >>It is said before, that the only light sources in FSX will>be>>the Sun and Moon, therefore real-time light rendering will>not>>be used for aircrafts.>>It is also said before, that the lighting in FSX will be>>"improved".>>>>It makes you wonder. :-) >>With only two hardware rendered light sources in FSX, why is>it possible to configure for eight (see pic):>>http://fengzhudesign.com/fs2004/fsx_e3_03.JPGUmm...Actually there have always been multiple hardware light sources in the engine (since CFS 2.0). that's where you get things like the virtual cockpit light, and strobe lights (which light up the aircrat), and such.Cheers,jason
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