May 16, 200620 yr Quick question for the MSFS dev team:Will the horrible landing / taxi light 'triangle' effect be eliminated in FSX?It really spoils the immersion factor when you are descending in poor vis at night and the white triangles appear from AI and your own aircraft.On a similar topic, will the visibility levels be better in FSX instead of the current sudden jump from grey to blue sky that we currently have?Thanks,Glenn Glenn Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD
May 16, 200620 yr >will the visibility levels be better in>FSX instead of the current sudden jump from grey to blue sky>that we currently have?In another discussion it was mentioned that this has been improved but not totally eliminated if my memory serves me correctly.edit: here is the article (not discussion :)) at simhq http://www.simhq.com/_all/all_020a.htmlHere is the snippet of info: 'I already noticed the improved clouds and haze effects. I was told that the overcast cloud problem in the current version will be addressed. It may not get resolved totally, but improvements should be significant. Same story for the current visibility transition issues. We should get a more gradual change between varying values of prevailing visibility.' Bernard
May 16, 200620 yr The percentage of you seeing those "triangle" bitmap light texture at night is really high.It is said before, that the only light sources in FSX will be the Sun and Moon, therefore real-time light rendering will not be used for aircrafts.It is also said before, that the lighting in FSX will be "improved".It makes you wonder. :-)
May 16, 200620 yr I think that it is also worth noting the "Landing Lights Illuminate Ground" setting that was shown in the E3 photos of the settings screens. I would surmise that some kind of change in how landing lights work has been implemented. Of course, I could be completely wrong, as well. :-)
May 16, 200620 yr >It is said before, that the only light sources in FSX will be>the Sun and Moon, therefore real-time light rendering will not>be used for aircrafts.I thought that was the situation for FS9 (well it is) but I don't recall reading anywhere that this is the situation for FSX. ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
May 16, 200620 yr I believe it was "tdragger" who said about the Sun & Moon.But he didn't mention anything about aircraft landing lights, etc, it was only my own thought.
May 17, 200620 yr from what you can see in the menu settings you can turn off the landing light effects on the ground ;) Dean MountfordUltimate VFR
May 17, 200620 yr >I think that it is also worth noting the "Landing Lights>Illuminate Ground" setting that was shown in the E3 photos of>the settings screens. I would surmise that some kind of>change in how landing lights work has been implemented. Of>course, I could be completely wrong, as well. :-)JC,Good point. Exactly what I was thinking about when I saw this thread. I guess if FSX will have the white triangle issue, we can always turn the landing lights off.David
May 17, 200620 yr Is this really that important? Strange. - Chris Gigabyte Z790 Aorus Elite AX | Intel Core i9 13900KF | Gigabyte GeForce RTX 4090 24 GB | 64GB DDR5 SDRAM | Corsair H100i Elite 240mm Liquid Cooling | 1TB & 2TB Samsung Gen 4 SSD | 1000 Watt Gold PSU | Windows 11 Pro | Thrustmaster Boeing Yoke | Thrustmaster TCA Captain X Airbus | Asus ROG 38" 4k IPS Monitor (PG38UQ) Asus Maximus VII Hero motherboard | Intel i7 4790k CPU | MSI GTX 970 4 GB video card | Corsair DDR3 2133 32GB SDRAM | Corsair H50 water cooler | Samsung 850 EVO 250GB SSD (2) | EVGA 1000 watt PSU - Retired
May 17, 200620 yr >It is said before, that the only light sources in FSX will be>the Sun and Moon, therefore real-time light rendering will not>be used for aircrafts.>It is also said before, that the lighting in FSX will be>"improved".>>It makes you wonder. :-) With only two hardware rendered light sources in FSX, why is it possible to configure for eight (see pic):http://fengzhudesign.com/fs2004/fsx_e3_03.JPG ----------------------------------------------------- i7 920 @ 3.6 GHz; 6Gb DDR3; Windows 7 Ultimate x64; Sim disk=300Gb 10,000rpm (VelociRaptor); OS disk=300Gb 7,200rpm Radeon HD 4870 X2; Audigy 2 ZS; Dual monitors=24" Dell Widescreen (TFT) & 19" BenQ (TFT) FSX Acceleration
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