Jump to content
Sign in to follow this  
Noel

Why NO coloration of clouds in P3D/FSX?

Recommended Posts

I've wondered about this for going on a good decade now.   There has to be a technical reason as to why this is a glaringly absent feature in how clouds appears in the sim and I'm just curious what it is.   I try to plan flights at dawn/dusk to enjoy the wonderful colors and street lighting but it's always odd that despite having a lovely sky w/ an array of hues in the background compatible w/ dawn/dusk, but those hues never influence the lighting on clouds per se--they are always only in black and white.   Here's a rather extreme example from the real world to illustrate that which you will never see in the sim:

images.jpg

 


Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post

Perhaps somewhere in the future it will ever look like this.

With my PTA preset this is the best I could do :

Dusk_All%20Months%20v13.jpg

Later at dusk the sky gets the same red/orange look..

  • Like 2

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post

This is possible today if you would use REX5 EF.......


Gerald K. - Germany

Core i7 10700 / ASUS ROG Gaming-E / ASUS Strix  RTX 3090 OC / 32 Gb RAM GSKILL.

"Flightstick" = X56 HOTAS RGB Logitech

Share this post


Link to post
2 minutes ago, GEKtheReaper said:

This is possible today if you would use REX5 EF.......

It is not possible yet with the current V4.5

LM would need to overhaul the Shaders and add new features to make that possible ..

Edited by GSalden

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post

LM would need to overhaul the cloud and weather and lighting engine, for it to be truly possible.

Currently clouds aren't objects, which are susceptible to light and shadow. I can only hope, that someday LM would completely change the clouds, so that they are (some kind of) objects, which are 3D and casts true shadows - not just on the ground but on each other as well.

The lighting engine would also need some changes. The sun is some kind of ambient light source. The movement is correct, but why can you see the sun through fog or hazy weather? It has always bugged me. The dynamic lighting feature in P3D is a nice step in the right direction - but it would need to be extended or somehow overhauled. 

This is just my opinion, of course. 🙂


Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

Share this post


Link to post

Well, to me it's glaring deficit worth addressing, at least for folks like me who love good eye candy!  I'd even upgrade my GPU for this feature!

It's a bit counterintuitive to me as to why because they're not 'objects' per se they can't have color assigned to the pixels that represent clouds.  If they're black and white now, why can't those same pixels be assigned color values according to some algorithm?  I have to think it's just not on the radar, or perhaps what is being said here is that it might be too complex & expensive to tackle secondary to the current way clouds are rendered.

Edited by Noel

Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post
1 hour ago, GSalden said:

It is not possible yet with the current V4.5

I don't get it...you just showed a sim picture with red/orange clouds. I already flew at dawn with EF and got from yellowish to orange clouds within the same flight. Am I missing something here?


Gerald K. - Germany

Core i7 10700 / ASUS ROG Gaming-E / ASUS Strix  RTX 3090 OC / 32 Gb RAM GSKILL.

"Flightstick" = X56 HOTAS RGB Logitech

Share this post


Link to post

See the difference between the picture and my screenshot.

Blue, red and orange mix depending on the sunbeams.

I really hope this will be reality for us somewhere in the future ...

Edited by GSalden
  • Like 1

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post
2 hours ago, GSalden said:

Blue, red and orange mix depending on the sunbeams.

Ok now I understand what you mean.

I didn't think we were talking in such detail about the coloring because the OP was talking about clouds beeing "in black and white" only.

 

4 hours ago, Noel said:

clouds per se--they are always only in black and white.

And this black and white (or greyscale) clouds are things of the past which can be changed with shader programs, thus my intervention 😉

Edited by GEKtheReaper

Gerald K. - Germany

Core i7 10700 / ASUS ROG Gaming-E / ASUS Strix  RTX 3090 OC / 32 Gb RAM GSKILL.

"Flightstick" = X56 HOTAS RGB Logitech

Share this post


Link to post

Maybe LM will pick up the torch from FSW and try their hand with those volumetric clouds. They looked absolutely stunning under some circumstances but still needed some more love. Lots of potential there.

 

 

Edited by Sethos1988
  • Like 1
  • Upvote 3

Asus TUF X670E-PLUS | 7800X3D | G.Skill 32GB DDR @ CL30 6000MHz | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 2TB + 4TB + 4TB

Share this post


Link to post
13 minutes ago, Sethos1988 said:

Maybe LM will pick up the torch from FSW and try their hand with those volumetric clouds. They looked absolutely stunning under some circumstances but still needed some more love. Lots of potential there.

 

 

There you go--that's what we're after ;o)

  • Upvote 1

Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post

Those FSW videos never looked like that for me. TrueSky looks great in other video games but DTG had "dumbed down" the settings to preserve performance for a wide range of users. 

Share this post


Link to post

TrueSky... off topic (apologies) its the same story with the water in p3d. LM have disabled a lot of the rendering features in Triton and instead kept the sim rendering in place (Triton is just the ocean wave model in P3d). When you look at this video  https://sundog-soft.com/features/ocean-and-water-rendering-with-triton/ you will understand what I mean especially at 0:48 seconds

I think there is a good chance we will see TrueSky in future versions of P3d, but it will probably break a lot of the 3rd party stuff

Share this post


Link to post

I don't think that's really off topic. People keep clamoring for changes to both P3d and XP but the reality is that the hardware needed to support 3D clouds and ultra-realistic ( I was going to say immersive😉) water would be so high end as to eliminate most users from enjoying the benefits of the new features. Think about Speedtrees. When they were first introduced in P3d, they were a major performance killer. Now, the hardware has caught up and newer high end systems can run ST. But that change didn't happen overnight.

These two flightsims are not closed sandbox video games devoid of any 3rd party add-ons. Adding new features (VR 3D clouds, ray tracing, better water rendering, etc.) usually requires high end hardware, which most users can't afford. 

Share this post


Link to post
1 hour ago, jabloomf1230 said:

People keep clamoring for changes to both P3d and XP but the reality is that the hardware needed to support 3D clouds and ultra-realistic ( I was going to say immersive😉) water would be so high end as to eliminate most users from enjoying the benefits of the new features.

Boy, that's it in a nutshell Jay. The technology is there to do some of that beautiful stuff but at what cost to performance?. It is unfair to compare P3D to some  game titles because the scope of  the flightsim world as opposed to the very small video game world just cannot handle the overhead with current hardware.

Vic


 

RIG#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 3090 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
RIG#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...