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Guest aqui

Force Feedback WISH in FSX!

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Sorry if this upsets "non-FF" people, but sorry...I like Force Feedback, and I've tried it all ways. Yoke, Cyborg non FF sticks, and I keep going back to my Microsoft FF2 joystick. I love the feel of the runway, the torque, and touching down (hard or soft) on the runway.FS9 didn't do well with this sensation, but Russell Dirks came to the rescue with his Force Feedback Program, FSForce, and that made everything much, much better.What I really want is the feeliing of "turbulence"....the bump and sometimes the hard hit you feel. I know it should be in the body and the seat of your pants, but I'm sure feeling it in the stick can be really effective.Are there any plans for enhancing the "feeling" of FSX by changing some parameters that would allow us who love this stick, and others like it, to enjoy the effect we crave?TailDragger....please comment.Should I give up this idea of FF, or should I hold onto this dream?

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Guest tdragger

We're adding support for rumble in the Xbox 360 controller but that's all--very few FF rigs in use anymore. :(

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Guest aqui

Hi all!It is incredible that Microsoft doesn't want to support the hardware FF that in the past it sold proudly! At last I hope that FSX will not disable the "return to center" function of the joystick as FS2002/FS2004 made.Without the "return to center" function, the feeling of the flight gets lost!I THINK THAT THIS FUNCTION IS VERY IMPORTANT!Best RegardsAqui

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I just can't believe that everyone seems to have given up on Force Feedback. Unbelieveable.I love it.....but I must be strange, and everyone else seems to like a lack of "feel" when flying. I've tried non-FF and it just seems so lifeless. Sorry....

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YES....YES....YESDo the FSX developers feel the same way? Why NOT!

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I also use FF with MS FF2 joystick, and will continue to use it as long as the joystick works. I find FF adds some tactile responses to my flying experience (just how realistic they are is another issue) . It's too bad that FF did not catch on and stay. I wished the MS FS team and a hardware company like CH Products could work together to offer a flight yoke and pedals with FF. Then again, would the products be affordable to the consumer and would they be marketable and profitable?Perhaps someday Microsoft can offer a FF feature for a pilot seat that you purchase separately. The pilot seat would offer FF that simulates the bumps and g-forces when flying.David

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Guest Jimbofly

I've also got FSForce and use it with my MS Force Feedback 2 joystick. I'm very much hoping the FS Force team provide support for FSX, though.James

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Have any of you ever tried this FF seat? I'm thinking about getting it for the free trial period (return policy). Is it possible that you can feel the bumps of turbulence with this peripheral?Check this link....http://www.ivibe.com/

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>Have any of you ever tried this FF seat? I'm thinking about>getting it for the free trial period (return policy). Is it>possible that you can feel the bumps of turbulence with this>peripheral?>>Check this link....>>http://www.ivibe.com/>Humm, interesting. I am not familiar with this product. Does it support FS9? I am not able to view the product withouf first downloading a plug-in, which I choose not to.David

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Yes.It does support FS9 and it costs $235.00 approximately plus tax and shipping.It's a lot of money...but I've already emailed the company to see if they plan to support FSX. I should receive an email back soon from them. Obviously, if it works as advertised, it could easily replace the FF Joysticks out there, and provide an excellent flying experience.Time will tell.

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This sounds interesting. If you get it, please lets us know how it is. I currently use a MS FF stick for fs9, and I enjoy using it.

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Guest rmaan89

That is really strange I use FF with FS9 as well. I find that it has been extremely enjoyable to use with the simulation. I even tried to use it in my home-built cockpit at one point. It adds a lot to the realism and I can't believe it won't be supported, its a real shame :(Arman

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Guest

The product line was abandoned because of poor sales, thus the customers have spoken and the vast majority don't want FF.It would therefore not make much sense to invest heavily in the continued support and even enhancing the capabilities of FF in software, given that few people make use of it and that number will decrease sharply as the product gets older as customers replace hardware.Personally I've tried an FF stick and quickly gave up on it. FF just didn't convey anything except making my arms shake, the design of the whole thing didn't feel at all good in my hand, and the functioning (twistgrip for example) is just unrealistic.Nice for DOOM maybe, feeling the recoil of your plasma cannon, but not for FS.

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Guest jboweruk

>We're adding support for rumble in the Xbox 360 controller>but that's all--very few FF rigs in use anymore. :(So FSX is being released on the XBox as well then? :( Dammit, our last bastion of PCness gone.

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No, that has not been said, only that the controller will work with FSX on a computer.Hope this helps,Jimhttp://www.hifisim.com/Active Sky V6 Development TeamActive Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter

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>Personally I've tried an FF stick and quickly gave up on it.>FF just didn't convey anything except making my arms shake,>the design of the whole thing didn't feel at all good in my>hand, and the functioning (twistgrip for example) is just>unrealistic.>>Nice for DOOM maybe, feeling the recoil of your plasma cannon,>but not for FS.Your opinion and I'll take it with a grain of salt. Who uses a joystick with a first person shooter??I agree, LOVE FF and was PO'ed I couldn't get my sidewinder II to work with my new MOBO, you have no idea how hard it was to find another good FF joystick and I am still not happy with it. I find myself using my joystick more and more over my yoke simple bacause you have some feeling in aircraft response.Where is that FF petition, I'll sign it!!Regards, MichaelKDFWhttp://www.calvirair.com/mcpics/mcdcvabanner.jpgCalVirAir International

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I agree. I love the "sensation" I get when landing on a runway with FF. I am sad that MS is/has moved away from it. I understand why they did - lack of people purschasing it. I think most people bulked at buying a ff stick due to its higher cost, and not due to any "unrealistic" feel. I think if more people had used a FF stick, they would be more willing to buy one. Then in a perfect world, we would have FF yokes!Before I started using the FF stick, I didn't realize the "effects" I was missing. Since the MSff2 joystick was about 100 dollars, I almost didn't buy it. Now, I am glad I did. And using a nonfs stick now makes the my FS experience feel lacking; more of a "muted" experience. It's almost like watching a movie on a black and white tv set, instead of on a color tv. IMHO.

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Guest Surge

>The product line was abandoned because of poor sales, thus>the customers have spoken and the vast majority don't want>FF.>>It would therefore not make much sense to invest heavily in>the continued support and even enhancing the capabilities of>FF in software, given that few people make use of it and that>number will decrease sharply as the product gets older as>customers replace hardware.The primary reason for poor sales was the price tag.If there were companies releasing FF hardware with a $50 price tag it would have been another story.>Personally I've tried an FF stick and quickly gave up on it.>FF just didn't convey anything except making my arms shake,>the design of the whole thing didn't feel at all good in my>hand, and the functioning (twistgrip for example) is just>unrealistic.Just made your arms shake?!Are you talking about a cheap "rumble" stick (90% of so called FF sticks) or a proper FF stick with servo motors and PLL circuitry driven by a microprocessor?If it was a proper FF stick then it must have been badly implemented in the game you were playing.Have you ever tried using a FF stick in Flight Unlimited III?Now that was excellent FF in a flight sim! As you slow down the stick gets slack and as you speed up it gets stiff. When you approach a stall it gets all sloppy in your hands. Very close to the real thing - not just a bump and shake thing like most flight sims implement.Paul

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I will be really disappointed if FSX doesn't support FF. I can't believe that they would take something like that out. I love flying WWII era planes and having FF makes it much more realistic IMHO.I bought my Sidewinder2 for the FF. I don't care if they don't change the FF from what is now - BUT PLEASE PLEASE PLEASE PLEASE DON'T REMOVE IT AS AN OPTION FROM FSX!!!!

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Just adding my voice to the chorus. I fly with Force Feedback and prefer it. It is not a question of accuracy, who really cares? but about more feeling, greater enjoyment of flight, and ultimately, more fun.Best regards.Luis

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Glad to hear this "uprising" of voices. We've been pushed around long enough. I'm tired of hearing that reality doesn't produce a feeling in the stick. The point is this: It's better to feel something...than feel NOTHING. That's just the way life is. The stick is the thing now, and we who enjoy it (and MICROSOFT endorsed it with their stick) should have it supported in our hobby. PERIOD!

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Guest robby88

I use a Logitec Force3D pro. Best tell EB games they don't sell they seem to have plenty.

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Guest tdragger

In case there's some confusion, we're not taking anything away. You'll still have the same FF functionality as FS2004.

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