May 14, 20197 yr Hello, i've noticed that from the virtual cockpit the ground shadows suffer of a big degradation (see picture) In spot view this degradation is not noticeable, so at first time i thought it was a camera related issue, and i tried every "clipmode" settings for VC (minimum, spot, tower...). But nothing changed, so i thought it was these settings related in cfg: OPAQUE_SHADOW_TEXTURE_SIZE TRANSLUCENT_SHADOW_TEXTURE_SIZE OPAQUE_SHADOW_DRAW_DISTANCE TRANSLUCENT_SHADOW_DRAW_DISTANCE But i can't find a proper setting changing them. Something to do with LOD? Do someone know how to fix this degradation? Thanks!! Edited May 14, 20197 yr by Alberto Zanot
May 14, 20197 yr I think it is related to those cfg entries, yes. Try to increase those, I would however not go above 2048 for the size. I suffered from a huge FPS drop when increasing to 4096 for example. Distance you can try higher values, but also those result in lower performance. Try and error until you find a setting that suits you and is acceptable regarding performance loss... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 15, 20197 yr Author I found a way to fix it, and it doesn't have nothing to do with shadow texture size or draw distance. As i suspected from the beginning actually it was about cameras.cfg as well as p3d.cfg, If someone need it, i post what i've changed in the cfg's.
May 16, 20197 yr 7 hours ago, Alberto Zanot said: If someone need it, i post what i've changed in the cfg's. Yes please!
May 16, 20197 yr 8 hours ago, Alberto Zanot said: I found a way to fix it, and it doesn't have nothing to do with shadow texture size or draw distance. As i suspected from the beginning actually it was about cameras.cfg as well as p3d.cfg, If someone need it, i post what i've changed in the cfg's. You should always post your findings without users requesting it! I would have tipped the clipping mode (that you also mention) but also that you use a camera addon that overrides your settings. Gerald K. - Germany AMD 7800x3D / ASUS ROG X670E-Gaming / ASUS Strix RTX 3090 OC / 64 Gb RAM GSKILL. "Flightstick" = X56 HOTAS RGB Logitech
May 16, 20197 yr Author I said i would post it, just because i thought it was only a issue of mine. It works even if you use any camera addon, like ChasePlane or Ezdok. Here it is: Go in C:\Users\YOUR_NAME\AppData\Roaming\Lockheed Martin\Prepar3D v4 Make a backup copy of your prepar3d.cfg and cameras.cfg Open cameras.cfg and find the Virtual Cockpit one. It is the [CameraDefinition.xxx] with the entry "Origin=Virtual Cockpit". If you don't use any camera addon, it should be the first or second one. If you use ChasePlane it is the one with the entry "Description=ChasePlane Virtual Cockpit Camera". Any other camera addon could have different description. Anyways usually it is the first one. Just find yours. In that camera, change the entry: Clipmode=Minimum (add it if you don't have it) and add FarClipOverride=200000 (you find what Far and Near Clip Planes are here) Save, close, and open prepar3d.cfg, look for the entries inside the [GRAPHICS] tag Change these entries like this: SHADOW_QUALITY=3 SHADOW_DRAW_DISTANCE=3 SHADOW_NUM_CASCADES_LOW=12 SHADOW_NUM_CASCADES_MID=12 SHADOW_NUM_CASCADES_HIGH=12 SHADOW_NUM_CASCADES_ULTRA=12 OPAQUE_SHADOW_TEXTURE_SIZE=2048 TRANSLUCENT_SHADOW_TEXTURE_SIZE=512 OPAQUE_SHADOW_DRAW_DISTANCE=2000 TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000 SHADOW_LOG_PARTITION_LOW=0.990000 SHADOW_LOG_PARTITION_MID=0.990000 SHADOW_LOG_PARTITION_HIGH=0.990000 SHADOW_LOG_PARTITION_ULTRA=0.990000 Save. Now the quality of the shadow and the fps impact is not depending by "SHADOW_QUALITY" (don't touch it and don't change nothing in the in-game sim menu), but you can set the quality with "OPAQUE_SHADOW_TEXTURE_SIZE". Valid entries are: 512, 1024, 2048, 4096, 8192. In my system 2048 looks nice and have no fps impact. Chose the value that fits best your system. The higher the value, the more defined the shadows (with fps impact). SHADOW_DRAW_DISTANCE=3 is the maximum draw distance and if you use the clouds to cast shadows on terrain/sea, 3 is the best setting, otherwise you will see clouds shadows clean cut (ugly). A note about the FarClipOverride: the value 200000 means that the simulator renders the terrain 200 km far in the horizon. If you fly like 40.000ft high, this is a good setting. But if you go higher and higher you could see the terrain clean cut at the horizon. In this case, try raising the value. Hope this helps, and if it doesn't work / you don't like it, just restore your cfg backups. Have a nice flight! Edited May 16, 20197 yr by Alberto Zanot
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