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Guest davidvoogd

Prop animation option

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Guest davidvoogd

I'm just wondering if anyone else would like to see an option to turn prop animations on and off.I find the prop animations very distracting myself. Of course in real life - where framerates aren't an issue you can hardly see the prop spinning around except at low RPM. But in FS I find the animation very distracting and annoying, and edit them out via a transparent replacement texture. Perhaps it would be nice to see a single check box in the options to turn the animation on and off?

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Guest davidvoogd

I also fly 172's in real life - and the prop doesn't bother me at all there unless it's say at low rpm's going into the sun. No matter what except at full RPM, the prop animation in FS (and Pacific Fighters) is incredibly distracting to me. Each to their own of course, but hence why I would like to see an option.

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Guest Bell206freak

I think you're complaining a wee bit too much.. No offense.I've flown in real Cessna aircraft and I'll say that even for the default Cessna 172, the prop animation is very realistic. You can clearly make out the "disk" created by the propellers when in flight.And the prop animation has no effect on framerates.

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There may in fact be an issue that David can see that you can't, perhaps related to an interaction of the prop animation and the refresh of the monitor that bothers him. As a general issue, some people complain that monitors with a refresh rate less than 75 Hz makes them feel sick, others could care less. I would not pooh pooh his request.Thomas[a href=http://www.flyingscool.com/FC_StartJava.html] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)

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POOH POOH, Thomas??? LOLWhile I don't get it, as long as there is the option, then it doesn't matter to me. I would think this option is already available thru the design process, (yoke in VC, no yoke via a key/gauge/switch) but I would also think that since so very few have an issue with it is why you haven't seen it implemented yet in any aircraft.Regards, MichaelKDFWhttp://www.calvirair.com/mcpics/mcdcvabanner.jpgCalVirAir International

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Well, personally I think that the "prop blur" is exaggerated in FS deliberately, 'cause MOST users would moan if they didn't see it......of course, it's drop dead simple to adjust the transparency of the alpha channel, to one's own preferences, so I don't see a burning need to have it as a "switchable option." In fact, I can't think of any easy way it could be done, except on a per model basis with embedded XML code and some form of configuration utility... Certainly I don't think it could be done on a global basis for all prop a/c.

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Guest tdragger

Yep. It's a lot like the audio track in outer space movies.

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Guest davidvoogd

It is easy enough to edit the alpha, and that's what I do now, but it would be nice to be able to just check them off rather than having to hunt down the file and edit manually (the worst is when it's embedded in a large texture template with other objects such as the Carenado 182 or 206 prop animations).

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Hello Fr. Bill.>Most "non-pilots" expect to see the "stoboscopic shadow" of the prop in the sim, because that's what you see on television and at the movies

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Guest EdrickV

You could always go fly some old FS2002 planes, many of them won't have working prop animations in FS9. :) Of course, that would mean you wouldn't see it when it's stopped either. I don't have any problems with it myself."Let me help you out. You're cleared to taxi any way you can to any runway you see."

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Guest davidvoogd

Of course I should point out that the simplist solution is to just use the 2D panel lol. I tend to lean towards the 2D panel for several reasons, especially for instrument flight but the VC can be more useful in the circuit or for some VFR flying.

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>Hello Fr. Bill.>>>Most "non-pilots" expect to see the "stoboscopic shadow" of>the prop in the sim, because that's what you see on television>and at the movies<>>That is very true. But, I think, I may be wrong, that most of>the people that want the less transparent, darker prop, are>looking at it from outside the aircraft? If my theory is>correct, than MS could fix that, by handling the Outside look>rendering differently?Ah, but MS doesn't need to "fix" anything in that case, as that is fully controllable by the modeler...You see, there are actually TWO separate models compiled into a single .mdl file, and they use entirely isolated parts.To achieve the effect you suggest, it's simply a matter of using more "transparency" in the Material applied to the "VC Prop parts!" ;)On the Liberty XL2, which was just released, the "Spot View Prop" is darker and more evident than the "VC View Prop..."

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Hello, Fr. Bill.>You see, there are actually TWO separate models compiled into a single .mdl file, and they use entirely isolated parts.

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