January 27, 200620 yr Hi all,This recent weblog might interest you: http://geography2.blogspot.com/2006/01/wil...ogle-earth.htmlThis weblog speculates about a possible integration of the flight simulator engine with Virtual Earth. Apart from this the weblog mentions a job announcement in which Microsoft looks for a program manager to lead a project connected to this type of integration.best wishes
January 27, 200620 yr I think the only way to know for sure would be to apply for the job and get hired. But then you wouldn't be able to talk about it. ;)
January 27, 200620 yr >I think the only way to know for sure would be to apply for>the job and get hired. But then you wouldn't be able to talk>about it. ;)That's a yes then. :-) :-lol :-hah
January 28, 200620 yr In other words, if he told you, he'd hafta kill ya. hehehRhett Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
January 28, 200620 yr Brings tears to the eyes of the slower DSL and dialup users :-) .Doug Intel 10700K @ 5.1Ghz, Asus Hero Maximus motherboard, Noctua NH-U12A cooler, Corsair Vengeance Pro 32GB 3200 MHz RAM, RTX 2060 Super GPU, Cooler Master HAF 932 Tower, Thermaltake 1000W Toughpower PSU, Windows 10 Professional 64-Bit, 100TB of disk storage. Klaatu barada nickto.
January 28, 200620 yr >Hi all,>>This recent weblog might interest you: >http://geography2.blogspot.com/2006/01/wil...ogle-earth.html>>This weblog speculates about a possible integration of the>flight simulator engine with Virtual Earth. Apart from this>the weblog mentions a job announcement in which Microsoft>looks for a program manager to lead a project connected to>this type of integration.>>best wishesA member of the Flight Sim team talks a little about Google Earth here...http://blogs.technet.com/pixelpoke/archive.../30/416494.aspxCheers,Jason
January 28, 200620 yr And here: http://blogs.msdn.com/tdragger/archive/200.../14/439171.aspx. Oo! Oo!
January 28, 200620 yr >>A member of the Flight Sim team talks a little about Google>Earth here...>>http://blogs.technet.com/pixelpoke/archive.../30/416494.aspx>>Cheers,>>JasonJason,do you know that member of the Flight Sim team?;-) You guys are funny.:-lol CheersThomas
January 28, 200620 yr Yeah, I am not counting on google-earth because of the well enumerated technical problems in this blog - google scenery is poorly suited for FS unless someone did some makeover on it. In my opinion next significant breakthrough could be if scenery was no longer tile-based. Tile based secenery has one nasty side-effect - when viewed from FL300 and above it looks very unappealing. I am not sure how this tile effect could be eliminated but this would surely be nothing short of a revolution. And we would no longer see tiled water.Michael J.http://www.precisionmanuals.com/images/forum/pmdg_744F.jpghttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Michael J.
January 28, 200620 yr >Yeah, I am not counting on google-earth because of the well>enumerated technical problems in this blog - google scenery is>poorly suited for FS unless someone did some makeover on it.>In my opinion next significant breakthrough could be if>scenery was no longer tile-based. Tile based secenery has one>nasty side-effect - when viewed from FL300 and above it looks>very unappealing. I am not sure how this tile effect could be>eliminated but this would surely be nothing short of a>revolution. And we would no longer see tiled water.>>Michael J.>http://www.precisionmanuals.com/images/forum/pmdg_744F.jpg>http://sales.hifisim.com/pub-download/asv6-banner-beta.jpgFrom a land based side, tiling can be mitigated. Extra data like parks, golf course, roads, and rivers break up much of the problem-- as can be seen in many of the BEV shots using UT-- which is similar data to what's shown in the FSX shots released so far.The gradient slope texture (in FS 2002 and FS 2004) has more inherent power in it than has been tapped to this point--- some interesting things are possible. :)Adding increased DEM helps that even moe.We've also investigated some alternate tiling schemes which also help.But yes, when you break it down, using tiling is bound to show artifacts-- especially at high altitudes. Unfortunately, we're not at the point where we can not use generic tiled textures. Cheers,jason
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