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LorbyLiveTraffic updated to 1.51

Featured Replies

  • Commercial Member

Hello @ll,

LorbyLiveTraffic has been updated to version 1.51 b12, and is available in the DOWNLOADS section of the Lorby-SI website (bottom of the page).

  • Further improvements to the taxi-in logic in live mode, including collision and route conflict avoidance
  • Better runway turn-off behavior
  • Improved depiction in GoogleEarth, including keeping your moving aircraft in view automatically.
  • Several bugs from the previous version have been fixed

48660007628_e949ac0932_b.jpg

48660359206_08046d10ff_b.jpg

48660359201_80b8066e41_b.jpg

48660007528_249018d9c1_z.jpg

48660361156_1cd8f586bc_z.jpg

Best regards

Edited by Lorby_SI

LORBY-SI

  • Commercial Member

Some people can read War and Peace and come away thinking it's a simple adventure story. Others can read the ingredients on a chewing gum wrapper and unlock the secrets of the universe.

You're a genius Oliver!  Thanks for this!

 

Dave Hodges

 

System Specs:  I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.

  • Author
  • Commercial Member
17 hours ago, DaveCT2003 said:

Others can read the ingredients on a chewing gum wrapper and unlock the secrets of the universe

And the candy wrapper being symbolic for the SimConnect specification? They have about the same amount of information in them 😊

Thank you, but that kind of praise is hardly justified. Some play with model train sets, I play with little simulated aircraft.

Best regards

Edited by Lorby_SI

LORBY-SI

  • Commercial Member
Just now, Lorby_SI said:

And the candy wrapper being sybolic for the SimConnect specification? 😊

Thank you, but that kind of praise is hardly justified. Some play with model train sets, I play with little simulated aircraft.

Best regards

And Humble to boot!  🙂

Thanks again my friend.

Dave Hodges

 

System Specs:  I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.

  • Author
  • Commercial Member
7 minutes ago, DaveCT2003 said:

And Humble to boot!  🙂

Thanks again my friend.

Just a realist actually. Initially the underlying logic came from FireFighter X, where I used the simulators AI features to dynamically create aicraft at runtime, that extinguish wildfires with/for you. So it took me 4 years and a handful of other apps to evolve it to this point... Genius is supposed to do it on day one, right?

Best regards

Edited by Lorby_SI

LORBY-SI

  • Author
  • Commercial Member

Hello @ll,

I forgot - LLTX 1.51 also has the option to export the taxi points and connections (the "AFCAD" as it was called in the old days) to Google Earth. 

So if you see AI aircraft doing strange things and follow taxi routes like this one (the blueish line is the taxi route that LLTX chose):

48665905731_684a045a13_b.jpg

 

then you can export the taxi route map too, and you will see that the scenery developer actually made the taxi routes that way:

48666064392_4a9665dcea_b.jpg

 

Not sure if this will be terribly useful, but I found it a great help when I was testing the LLTX taxi routes.

Best regards

Edited by Lorby_SI

LORBY-SI

  • 3 weeks later...

Oliver,

I've some tests with the new version, first refreshed the airport database.

This version is awesome!

Seeing real aircraft landing, and then follow the correct taxi path to the gate is a fantastic enhancement :) Well done

Filling gates with idle aircraft is a nice feature as well.

Thanks a lot Oliver.

I have maybe an enhancement request, a detail: It looks like that at gates, AI aircraft are parked a little bit far form the correct location. See below a shot taken at Paris-Orly (excellent LFPO scenery from Jetstream Design) and the nose wheel positions vs ground marking:

1569345556-lfpo-trafficgate.jpg

Thanks

Edited by roland_lfor

Roland

MSFS my local airport release: LFOR Chartres-Metropole

MSFS Plugins RAAS (registered FSUIPC7 required)

MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites

  • Author
  • Commercial Member
22 hours ago, roland_lfor said:

I have maybe an enhancement request, a detail: It looks like that at gates, AI aircraft are parked a little bit far form the correct location. See below a shot taken at Paris-Orly (excellent LFPO scenery from Jetstream Design) and the nose wheel positions vs ground marking:

Hi,

LLTX is actually correcting for the tee points of the gate and the position of the nose wheel. But that doesn't seem to work in all instances, I am not sure why. In my various tests trying to find a solution, on default airports this usually worked spot on, but on 3rd party airports it didn't. Since I am scanning the scenery data anyway, I have looked at the tee positions too. And it is quite often that they don't really make sense (to me) - for example, at one airport they were all at 18 meters, for every single gate. That just doesn't sound right. Same with the aircraft models. The nose wheel position variables are not always pointing at the location that I would like. There is probably something else that needs to be considered here, like a parameter in the MDL or something. But I would probably need the help of an airplane designer.

Problem is, that at default airports it worked spot on, and on 3rd party airports it sometimes does, unless it doesn't. I have yet to find out why that is, and until some day this clears up, I decided on a middle ground solution. So the planes are at least not parking in the middle of the apron...

What plane models are you using? And do you happen to know how they behave when you run them in Simulator AI mode or even as BGL traffic? Are they parking correctly then? (that would at least tell me that there is a way at all). Is there a difference between static aircraft and those that taxied in?

Best regards

Edited by Lorby_SI

LORBY-SI

I've set the AI traffic to 25% at the same location (LFPO - same gate numbers).

It looks like they suffer the same issue and the gap with the tee point seems to be model dependent:

1569428411-lfpo-trafficgate2.jpg

But globally if you put them 5 meters forward it would be closer to the correct location. But as you said it may depend on the airport - default or 3rd party.

I'll try to check on other airports.

Roland

MSFS my local airport release: LFOR Chartres-Metropole

MSFS Plugins RAAS (registered FSUIPC7 required)

MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites

Unfortunately I have many CTD using LLTX  and real traffic now.

I see that a window appears with the last models loaded in the sim after when a CTD occurs.

Is there a method to find if the problem comes from an AI model used? (I'm using FLAI)

Is there any known compatibility problem with FLAI models and Dynamic Reflection in P3D?

Edited by roland_lfor

Roland

MSFS my local airport release: LFOR Chartres-Metropole

MSFS Plugins RAAS (registered FSUIPC7 required)

MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites

  • Author
  • Commercial Member
5 hours ago, roland_lfor said:

Unfortunately I have many CTD using LLTX  and real traffic now.

I see that a window appears with the last models loaded in the sim after when a CTD occurs.

Is there a method to find if the problem comes from an AI model used? (I'm using FLAI)

Is there any known compatibility problem with FLAI models and Dynamic Reflection in P3D?

Hello Roland,

yes there is a problem with FLAI

The windows that shows you the last models is supposed to help you finding the problem. It should be one of those models.

I have been using AIG OCI lately, and I don't have any more crashes.

Best regards

LORBY-SI

  • 3 weeks later...
On 9/29/2019 at 5:56 PM, roland_lfor said:

Thanks Oliver,

I will try AIG, already asked an account and wait for admin approval.

roland did you have any luck locating the dodgy model ?  

I had the same, I believe for me any way it was the saab 2000.

thanks

 
 
 
 
 
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