January 5, 200620 yr Hmmm, I don't want to get my hopes up but it looks like "the blurries" have been solved in all those pics! Now if they can get the ATC separation down. Oh who am I kidding, I'm buying it the day it comes out no matter what they give me! I have to say, I'm glad it'll be released in a year so I can enjoy Activesky v6 and all the other great freeware, payware products I've purchased. This hobby keeps getting better and better!Eric
January 5, 200620 yr The textures look like they are higher res (perhaps 512x512), but you can't judge blurries by static shots. The most common type of blurry is "dynamic", caused by moving through scenery quickly and/or view switching often while moving. You can't judge improvement here until you see the working product in real-time. Great shots though, all of them.***And if Microsoft is reading, I thought of a new view mode to add to the sim***Add a "passenger" camera that allows you to position a view anywhere on the external model. Once the camera is placed, it moves in tandem with the model and can be fully panned in any direction. This would solve the "Does it have wing views" question and also open up other unique views, such as a tail cam or gear cam. It would be a great feature and take the burden away from users needing to seek external products for similar functionality.-John
January 5, 200620 yr "Add a "passenger" camera that allows you to position a view anywhere on the external model. Once the camera is placed, it moves in tandem with the model and can be fully panned in any direction. This would solve the "Does it have wing views" question and also open up other unique views, such as a tail cam or gear cam. "You might want to look closely at the plane positions in the sceenshots John, and compare them to the sorts of images you'd get from default FS 2004...Cheers,Jason
January 5, 200620 yr Blurries are always highly dependent on hardware/software combinations.When using default slow aircraft over default terrain with default ground textures and weather turned off or very low I won't get them in FS9 either ;)They didn't show in the FS9 preview shots, nor I believe in the FS2000 preview shots.
January 5, 200620 yr Moderator >You might want to look closely at the plane positions in the>sceenshots John, and compare them to the sorts of images you'd>get from default FS 2004...Jason, you are such a tease! :-rotor Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
January 5, 200620 yr Agreed.Hopefully MS will give us more tools to help balance blurries like they did with FS2004 like changing mip-map levels and autogen levels.Maybe they will allow us to decide we want our textures rendered BEFORE autogen is rendered.Tim
January 5, 200620 yr In one of the pics I could see some blurries in the mid distance. My thought on this is, and maybe its something that has yet to be added, if a users computer has say 2 gigs of ram or more, why cant the sim see this and load higher detail further away? The user could then limit or expand the radius of high detail to get the best fps result. Seems simple enough to me, but I am not a software game programmer. The blurries never really bothered me too much, I just hope they added SLI support.Scott
January 5, 200620 yr Last year coming back from Seattle to Amsterdam on Northwest I got major blurries over northern Canada. I complained to Northwest, I complained to the FAA, I even complained to God, but noone would hear me.
January 5, 200620 yr ***And if Microsoft is reading, I thought of a new view mode to add to the sim***And I can think of something that they need to get rid of......REAL QUICK. That stupid "cycle through a handful of viewpoints" mode. Try providing us with a flexible external view that can be rotated and moved up and down freely, rather than that ridiculous spot mode that swings everything into position.Oh, and I assume that those new virtual cockpits have solved the "I can't see the scenery through a huge panel" syndrome. If not, a decent FU3 style "VFR cockpit panel" would be nice.Chris Low. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
January 6, 200620 yr From the blog, I am getting the impression that some stuff like DX 10 and perhaps even FS itself will still be based on the 32 bit (or is it 16?) and not 64 bit? So, why get a 64 bit cpu and OS? 10700k / Gigabyte 3060
January 6, 200620 yr Of course FSX will be 32 bit. If it weren't it wouldn't work on XP.I doubt there's any 16 bit code left in there, certainly none in DX itself which was written as a 32 bit library from the outset.64 bit doesn't mean much anyway for most applications. If 64 bit machines seem more performant than 32 bit machines it's mainly because they're simply newer and incorporating higher end components (which often would have given the same performance when used with a 32 bit CPU).
January 7, 200620 yr Author >Hmmm, I don't want to get my hopes up but it looks like "the>blurries" have been solved in all those pics! Blurries (at least for me) only happen when you are flying over terrain. Once I wait a bit and textures fall into place - there are no blurries. I would not rely on static pictures to be sure whether they solved all the blurries or not.Michael J.http://www.precisionmanuals.com/images/forum/pmdg_744F.jpghttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Michael J.
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