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VR Inclusion in MSFS

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3 hours ago, smoothchat said:

I certainly hope so, but all will be revealed soon enough.

If the devs choose to work directly with Oculus, they have a good chance to get the maximum performance available today. (I don't want to start any VR wars, but I believe that WMR and OpenVR have arguably always been outperformed by natively implemented oculus drivers)   The recent release of Dirt Rally 2.0 highlights this.

As I have mentioned elsewhere, I will be surprised if Asobo implement native Oculus support, but will instead opt for WMR (which after all, is Microsoft's own product)

In any case, I'm still going to save for that 3080ti 😉

Agreed these sims just run smoother on Oculus

Edited by blueshark747

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

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I just bought an oculus quest. 🙂 I guess the end of gaming PC's and consoles is on the horizen. I will have to upgrade my current PC for MSFT 2020 but it will be dedicated for simming only.

Edited by Flybynumbers

On 10/10/2019 at 4:16 AM, blueshark747 said:

XPlane11 can barely achieve constant 45FPS with  eye candy sliders on low with a 2080ti/9900K combo because of the OpenGL engine just isn't optimized for VR so don't ever use that sim as some sort of hardware performance benchmark.

Indeed.  I think they are actively planning to migrate to a new engine called "Vulcan" very soon.

Specs: Win10, 4790K, nVidia 1080ti, Saitek Yoke+Quadrant+Radio/Switch and AP panels, VRInsight 737 overhead, Virtual Avionics 737 MCP. 3 x 1440*900 main display + 1024*600 VDU display. NLR V3 Motion seat. Oculus DK2 CV1 HTC Vive VR headsets.

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