October 27, 20196 yr With what appears to be a massive increase in visual complexity w/ changes to scenery & weather do we have any idea what performance will look like? The video re weather is very quite choppy if you pay attention and that can't be capture and playback related these days! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 27, 20196 yr 3 hours ago, Noel said: The video re weather is very quite choppy if you pay attention and that can't be capture and playback related these days! They said it was speeded up so that probably accounts for the choppiness. i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3
October 27, 20196 yr Current simulators look to be only be really utilising a single core... so if the code has been rewritten enough, its looks like we'll see a significant increase in performance if all can be utilised. Plus better interfaces to hardware etc.
October 27, 20196 yr Several of those who were invited to the global preview event said it ran smoothly at high visual quality. I think the developers also said they were getting around 42 FPS in true 4k and about double that at upscaled 4k. That's just my memory, though. It appears their goal is to have the sim running at 60 FPS at 4k at high visual quality, based on what I keep reading. But at this time I think there's really no point in trying to make out how the new sim will perform. We'll see.
October 28, 20196 yr I'm really hoping that there are some properly working options for frame limiting in-game in order to up the visuals to the absolute max whilst keeping a smooth and achievable 30fps if wanted. No affinity masks or messing around. Simply a way of balancing, especially for lesser powered rigs.
October 28, 20196 yr I think all you need to know is that it's coming to X-Box. I have every faith it will be very well optimised. Rich Holding
October 28, 20196 yr 2 hours ago, Rich Holding said: I think all you need to know is that it's coming to X-Box. I have every faith it will be very well optimised. To be fair, it's probably coming to Xbox Scarlett only which (I think) releases next year in the fall and not to current versions. If I'm briefed correctly on the specs of the Xbox Scarlett it's very powerful (on par with today's higher end computers) and way more so than the current version so I think the current Xbox doesn't hold up as a benchmark. Phil Spencer of Microsoft also said the sim is coming to PC first and foremost and "then we'll need to figure out a way to get it to the Xbox" (quote not word by word) which suggests there isn't much more currently than the bare plan to get it to Xbox further down the road. That said, IIRC the developers said the sim would actually be optimized for lower end systems. Plus, it's 2019 so you would think the sim would do way better than FSX or even still P3D in terms of performance even with a load of eye candy so I agree with you.
October 28, 20196 yr According to the following, only the data will be streamed and it will be processed on your local computer. So, it seems to me that we really don't know how smooth or if one needs a Cray supercomputer to process it. See https://www.helisimmer.com/articles/how-microsoft-flight-simulator-streaming-works Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.
October 29, 20196 yr On 28 October 2019 at 3:23 PM, stripealipe said: I'm really hoping that there are some properly working options for frame limiting in-game in order to up the visuals to the absolute max whilst keeping a smooth and achievable 30fps if wanted. Running smoothly at 30 FPS or less seems to be a feature peculiar only to some current flight sims. 30 FPS with a modern game engine looks like a slide show. Edited October 29, 20196 yr by vortex681 i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3
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