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About stripealipe

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  1. And still this thread exists?! .... #modsdoyourting
  2. I see nothing going on that goes against any NDA tbh..
  3. Wow..... i mean... show the facts with links or tangible quotes or whatever, but this sounds laughable at best...
  4. Your XP11 link doesn't work... what are we supposed to see?!
  5. Yeah, very interested to see how some of these aiports look. To me it's a very important and immersive part of the sim and very enjoyable too, especially with ATC chatter and AI planes coming and going. Having a feeling of the world being alive is a very important aspect for me and i'm guessing one that, in the end, the 3rd party developers will have to polish in order for them to truly shine and have the detail we crave. But, we shall see...!
  6. True that, but, you can also set the weather to whatever you wish, so... you can always override that and be happy.
  7. I'm guessing they're very keen to see how a larger pool of users playing and actually streaming data over the internet works, assuming this is implemented in the this early Alpha build, will be quite key for them to monitor. As far as i'm aware, all builds that have been shown to press, streamers etc have been cached? Anyways, as well as simply flying and keeping my eyes open for anything glaring, i'm looking forward to pushing certain scenarios to the extremes to see how things are being handled there.
  8. What are you even saying lol?! You're miles off... we're wanting and hoping for all the boxes to be ticked and MS seem to be listening. And yet all the while we get these, quite frankly, ridiculously speculative and cynical posts.
  9. Those approaches in Southampton and Zurich looked sublime and full of depth and atmosphere... c'mon c'mon.... release that Tech 1 build.....
  10. oops, yep... my bad... this is the original stall vid... hmmf....! soz...
  11. Wew... still waiting for this build... i'm kinda thinking that they have a few more goodies they'd like to bake into this next build before testing and are as such holding back a little until they can get that compiled and ready for us..
  12. I'm really hoping that there are some properly working options for frame limiting in-game in order to up the visuals to the absolute max whilst keeping a smooth and achievable 30fps if wanted. No affinity masks or messing around. Simply a way of balancing, especially for lesser powered rigs.
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