November 2, 20196 yr Hello, just wanted to ask. What is your experience using updated Navaids (aero.sors.fr) with Ultimate Traffic Live. I have suspicion that updated Navaids has impact on functionality of traffic. Is there anyone with experiences? Thank you.
November 2, 20196 yr 3 hours ago, Lazer_cz said: Hello, just wanted to ask. What is your experience using updated Navaids (aero.sors.fr) with Ultimate Traffic Live. I have suspicion that updated Navaids has impact on functionality of traffic. Is there anyone with experiences? Thank you. how are the two related? AI routes are defined within UTL and are oblivious to sim navaids. BGL traffic follows a direct route. Traffic in and out of airports is handled by default ATC regardless wether its injected or bgl coded, which also isn't effected by navaids.
November 2, 20196 yr Commercial Member 39 minutes ago, ha5mvo said: AI routes are defined within UTL and are oblivious to sim navaids. BGL traffic follows a direct route. UTL doesn't use BGLs, but injects plans for the traffic. If the plan waypoints are defined by ID then they could possibly go wrong. Pete Win10: 22H2 19045.2728 CPU: 9900KS at 5.5GHz Memory: 32Gb at 3800 MHz. GPU: RTX 24Gb Titan 2 x 2160p projectors at 25Hz onto 200 FOV curved screen
November 2, 20196 yr 11 minutes ago, Pete Dowson said: UTL doesn't use BGLs, but injects plans for the traffic. If the plan waypoints are defined by ID then they could possibly go wrong. Pete Hi Pete, I was not saying UTL uses bgl, I mentioned bgl as another way of routing ai traffic. I am *almost* certain that UTL does not use bgl coded navaids. If it uses an ID, then the coordinates associated with that ID are most likely in UTLs database which is NOT generated by scanning the sims native (bgl coded) navaid database. Indeed, I'd be very surprised if UTLs interaction with the sim goes beyond injecting traffic through simconnect.
November 2, 20196 yr Don't forget that the AI in UTL follow a flight plan so if your navaids/way points change, it may cause problems. Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.
November 2, 20196 yr 1 hour ago, pgde said: Don't forget that the AI in UTL follow a flight plan so if your navaids/way points change, it may cause problems. That's sort of the question though, even though it's a "flightplan", I think the AI is just following a point to point route of lat/long fixes created by the default flightplanner. Now you could update the navaids in the sim and then change the routes in UTL based on the new data. It would be a major undertaking but at the same time would fix the majority of the routes which are pretty bad. Edited November 2, 20196 yr by Dave_YVR i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
November 2, 20196 yr Commercial Member 2 hours ago, Dave_YVR said: I think the AI is just following a point to point route of lat/long fixes created by the default flightplanner. It might be lat/long fixes, or it migt be by IDs, I don't know, but I'm reasonably sure the flight plan is fed into the Sim by UTLive, not generated by the default flightplanner. I seem to remember from when I looked at this a long time ago, even the regular BGL based flights *can* have a flight plan provided. It is just that most all don't bother, just leaving it as departure to destination. Pete Win10: 22H2 19045.2728 CPU: 9900KS at 5.5GHz Memory: 32Gb at 3800 MHz. GPU: RTX 24Gb Titan 2 x 2160p projectors at 25Hz onto 200 FOV curved screen
November 3, 20196 yr Commercial Member 1 hour ago, Pete Dowson said: I seem to remember from when I looked at this a long time ago, even the regular BGL based flights *can* have a flight plan provided. It is just that most all don't bother, just leaving it as departure to destination. This is correct.. you can generate a .FLT and inject it to the AI traffic. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
November 3, 20196 yr The routes used by UTL are indeed just generic routes created by the default flightplanner. UTL traffic is far more likely using a series of coordinates for it's routings and not the actual navaids/fixes. Edited November 3, 20196 yr by Dave_YVR i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
November 3, 20196 yr Author Hi, thanks for the replies. When I firstly installed UTL I encountered error that AI couldn`t taxi to gate and it piled up just after exiting the runway. I also havent seen no departure. So I investigated little more and also posted on Flight1 forums. And it all led me to think that it might be somehow connected with Navaids update (still cant cofirm). And on www.aero.sors.fr they mention that update might corrupt AI traffic. Anyway - update indeed might also corrupt default flight planner. So I did P3D update for scenery and content and havent installed Navaid update (now I have outdated P3D Navaid db). Now - sometimes I get problem that AI traffic cant find way to gate. But I now see departures and I feel (not confirmed with numbers) that there is more AI than it was before (with Navaids update). While I cant really connect these two things together with evidence :)) my best shot was to ask what are experiences of other users. But still - I am not really sure if I have to do Navaids update or not. My conflict is to have outofdate P3D database not matching with Navigraph subscription and FMS or uptodate P3D database possibly corrupting AI.
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