December 17, 20196 yr Commercial Member Thanks, I'm going to perform some tests to check how it works on PMDG 737. The log reveals many clues but not why the tug got stuck. Manuel
December 17, 20196 yr Commercial Member Can you reproduce this at a default airport? B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
December 18, 20196 yr 11 hours ago, byork said: Can you reproduce this at a default airport? Me too, same trouble. With fsx, pmdg 737 ngx, gsx and other add on. Happened in aerosoft Nice, but also Gatwick (not default)
December 21, 20196 yr Try to investigate on the use of FS captain. When out of blocks (begin of pushback) it induce a micro stutter when clock of fscaptain start. Could it interfere? Also after Landing at eddl couldn't find suddenly parking spots...it was like i was not in EDDL but in the desert. After a while parking spots started to appear on UGCX menu/map. I have a log of this flight, if you need. Try to fix this because for me UGCX is unusable and I paid it too much €€!
December 21, 20196 yr Commercial Member Hey valnir, 12 hours ago, valnir said: Try to investigate on the use of FS captain. When out of blocks (begin of pushback) it induce a micro stutter when clock of fscaptain start. Could it interfere? This happens when you start pushing back?, this occurs, with only PMDG or also with default airplane? 12 hours ago, valnir said: Also after Landing at eddl couldn't find suddenly parking spots...it was like i was not in EDDL but in the desert. After a while parking spots started to appear on UGCX menu/map. Well, UGCX loads the airport when you make a brief stop it takes like 2-3 seconds to load the airport information, this was made this way to avoid having make this during airbone, because, the pause is more noticable on air than on ground, there is a pending fix for load the cache at different speeds, depends, if after you land, you make a brief stop after exiting the runway for call ground. 12 hours ago, valnir said: Try to fix this because for me UGCX is unusable We are on it, don't worry, v1.4 is was taking a bit long because of the voices we are gathering, but we almost got all of them. Cheers, Manuel
December 21, 20196 yr 4 hours ago, Manuel82 said: Hey valnir, This happens when you start pushing back?, this occurs, with only PMDG or also with default airplane? Well, UGCX loads the airport when you make a brief stop it takes like 2-3 seconds to load the airport information, this was made this way to avoid having make this during airbone, because, the pause is more noticable on air than on ground, there is a pending fix for load the cache at different speeds, depends, if after you land, you make a brief stop after exiting the runway for call ground. We are on it, don't worry, v1.4 is was taking a bit long because of the voices we are gathering, but we almost got all of them. Cheers, Manuel It happens when I start pushing back with PMDG 737.In that moment the tug stands still and doesn't move while my Aircraft pushes back. (with stock 737 no problem - but I tried without fs captain...). Also today in EDDL (3rd pary) after tug freeze... I couldn't get the final stage (disconnect) with voice command "cleared to disconnect" the man got stuck near my front wheel Ok for the Landing, understood!
March 6, 20206 yr Commercial Member I think we finally traced this one. Problem: The tug and tow bar disappear, then the ramp agents freeze up. Solution: If you're using FSUIPC, add the line below to the [GENERAL] section of your FSUIPC ini located in your MODULES FOLDER. It should preferably sit underneath the other "zap" lines. Zapsound=firework ZapAirRange=1.50 ZapGroundRange=0.25 ZapCylinderAltDiff=0 <------ THIS IS THE NEW LINE B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
April 1, 20206 yr Author On 3/6/2020 at 7:11 AM, byork said: I think we finally traced this one. Problem: The tug and tow bar disappear, then the ramp agents freeze up. Solution: If you're using FSUIPC, add the line below to the [GENERAL] section of your FSUIPC ini located in your MODULES FOLDER. It should preferably sit underneath the other "zap" lines. Zapsound=firework ZapAirRange=1.50 ZapGroundRange=0.25 ZapCylinderAltDiff=0 <------ THIS IS THE NEW LINE i only have Zapsound=firework and none of the others, do i just put ZapCylinderAltDiff=0 under that of add all of the missing ones? Aaron Brazda.
April 2, 20206 yr Commercial Member 6 hours ago, Q400lover said: i only have Zapsound=firework and none of the others, do i just put ZapCylinderAltDiff=0 under that of add all of the missing ones? Just delete your FSUIPC.INI file. That's the easiest method. It will rebuild when you load the sim. Cheers, B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
April 13, 20206 yr Author Just letting you know i found the issue, UGCX doesn't work with FSCaptain for some reason. Aaron Brazda.
April 13, 20206 yr Commercial Member You're 100 percent sure it's FSCaptain? With all planes or just 1? B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
April 27, 20206 yr Author I haven't tested it with other planes but i know for a fact that ugcx freezes when trying to a push back while FScaptain is active. Aaron Brazda.
April 27, 20206 yr Commercial Member I'm getting the FSCaptain demo to check if the issue can be reproduced
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