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Zoom in FSX

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What do you think of the default zoom? I anticipate quite a debate much like with FS9. For me, I was surprised at how 60% looked right (I just have experience with the demo). The runway perspective when landing seems better. Please understand I have very limited real world flight experience. With FS9, I kept it at 75% but never really thought it looked right--seemed hard to line up with runway. What do you think?Randall

>What do you think of the default zoom? I anticipate quite a>debate much like with FS9. For me, I was surprised at how 60%>looked right (I just have experience with the demo). The>runway perspective when landing seems better. Please>understand I have very limited real world flight experience. >With FS9, I kept it at 75% but never really thought it looked>right--seemed hard to line up with runway. What do you>think?>>RandallA "real" perspective is given by a zoom 1.5 to 2.A default zoom of 0.60 was a forced choice for FSX, since they moved from default 2D to default 3d cockpit.A greater zoom factor would make gauges not visible in default straight view when in 3d cockpit (well, except for a/c's with HUD :) ).Reducing zoom factor has the side effect of increasing peripheral vision, thus making it more "realistic" (with regard to peripheral vision), even if less "realistic" (with regard to perspective).The perfect solution? Arrange 6 big monitors in a rectangle and use default zoom (0.60): you will have real perspective, visible gauges, and peripheral vision. :(Marco

"Society has become so fake that the truth actually bothers people".

Good points. I went to FS9 to try a 60% zoom and it didn't work well at all. Must be the way they've designed the 3d cockpit for FSX as you said. Randall

>Good points. I went to FS9 to try a 60% zoom and it didn't>work well at all. Must be the way they've designed the 3d>cockpit for FSX as you said. >>RandallThe reason it looks different is simple: the zoom level reference has been changed between FS9 and FSX.In other words, a zoom level of 0.60 (default) in FSX corresponds to a zoom level of (roughly) 0.90 in FS9. If you set your zoom to 0.90 in FS9, you should get the same default perspective you get in FSX. See attached pics.Marcohttp://img177.imageshack.us/img177/1753/image1pl5.jpg

"Society has become so fake that the truth actually bothers people".

Well, see, that's why I come here--to get educated about such things.Thanks!Randall

It's important to note that we have a FSX.CFG entry for wide aspect ratio monitors which defaults to "false" assuming the user has a 4:3 monitor. Change this setting to "true" for what I think is a better view when using a 16:9 or wider display. We didn't have time to get this control in the UI, so you will have to modify the cfg to get it done.This is the entry in the cfg:"WideViewAspect=True"

I assume the smiley face is meant to be a colon and a nine :9

>It's important to note that we have a FSX.CFG entry for wide>aspect ratio monitors which defaults to "false" assuming the>user has a 4:3 monitor. Change this setting to "true" for what>I think is a better view when using a 16:9 or wider display.>We didn't have time to get this control in the UI, so you will>have to modify the cfg to get it done.>>This is the entry in the cfg:>>"WideViewAspect=True"Thats great new's for us widescreen users thank's for the head's up :)

Cesar Martinez
AMD 7800X3D  RTX5080 NZXT N7 B650E | G.Skill 32GB DDR5  
Samsung 980 Pro 2TB | Crucial MX500 (2×) | Crucial P3 Plus  
Monitor: Philips Evnia 34M2C6500 QD-OLED

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Hmm - to me , the FS9 picture on the left above looks better than the FSx picture on the right -- except for the a/c panel of course.Barry

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