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Yes, we all complain...

Featured Replies

I agree, the new sim has some problems with it, but I don't see that whining about the problem gets anything done. There's some stuff I'm happy with, and some stuff I'm not so happy with for FSX, but at the same time, I think people are yet again, forgetting all the work ACES has done to make FSX a reality for all of us. That means, getting up at the crack of dawn each morning, fighting traffic on the way to work, etc... The not so fun things in life, just so we can have FS. Instead of all the complaining, and yes, I know I'm one to talk; I've done a fair share of it myself, I think our time would be better spent finding solutions to our problems. Maybe ACES will come up with a patch for the Autogen, or maybe they won't, but the complaining isn't going to solve it. Overall, I see some potential in FSX, and think ACES deserves a big thanks for what they have given us.

I disagree!! There was NOTHING done to improve the flight models, in fact I think it's even worse than the fs9 ones. All the planes feels like they are on pogo sticks, the 172 turns like it's on rails and the VC cockpit in some (the mooney) is just plain butt ugly!! The flour bombing mission is STILL broken where it was in the demo (try to change your views and see what happens to the scenery) and the scenery, all 15 gigs worth of it is not that spectacular on the normal settings. Now since I do not have access to a Cray to run it on full detail and I imagine not many will this is not acceptable! The G1000 is not that great also with some features not even implemented! The only pro I have is that the awefull yawing thing in the heli's is gone which makes them fun to fly, although not at all realistic. I'm not a heli pilot, only fixed wing but I do now the more collective you apply the more pedal input is needed to counter the torgue. Not according to FSX, I can do a takeoff in the R22 by pulling the collective all the way up and transition to forward flight WITHOUT touching my pedals. And yes, full realism and no coupled rudder in the settings!There is NO reason whatsoever to keep this thing on my harddrive and to get everything upto spec again with all the payware addons will cost another fortune!!!! :( It had promise but failed miserably!!!

Do u wanna sell your copy.. . . .I'll give you a good price?x(

I agree, like I said, there are some issues going on with performance, but I don't think people should get all panicky about just yet. I'm sure (at least hope) ACES will provide some type of relief to the situation. One of the things I think should've been done for autogen trees is 'rotate to the view'. It'd cut down on a lot of polygons for the trees. I'm sure there will be some fix that comes along though. Needless to say though, I never fly the default aircraft, so I can't comment on the flight models for them.

Hey! I'm not complaining, I'm just not going to buy it fora loooooong time! Maybe in a year and a half's time afterall the patches, etc.The only thing that impressed me after running the demo were the clarity of the textures with no blurries, no much asidefrom that.Regards

Joaquin Blanco

Intel Core i9-9900K at 5Ghz, Corsair Hydro H100i RGB PLATINUM CPU cooler, Asus ROG STRIX Z390-E,Motherboard, NVIDIA GeForce RTX 2080 Super 8GB GDDR6, G.Skill Trident Z RGB 32GB DDR4 3200MHz Memory, 500GB Samsung 970 EVO PLUS M.2 PCIe,2TB Samsung 860 QVO Solid State Drive, 2TB, 2 x Samsung 860 Evo 2TB, 1 x 1TB Samsung 860 Evo, Corsair RM650x 80 PLUS Gold 650W PSU.

 

 

 

Would be great if people would appriciate everyone for just showing up for work (and earning our pay doing so). However.. in the realworld my clients and end-users (working in IT) wouldn't care less about such things. I can get lots of praise for doing some simple things that take me 5 minutes and I can get flamed for solving a difficult problem (in a recordbraking time) because it simply 'takes to long'.Nobody gets praise for just showing up to work and nobody gets the recognition for the great things they themselves know they do. In the end we have the fruit of all that labor in this instance its called FS-X.The end-product is the result of a tight time shedule, available budget, available manhours, and available team members... Ever noticed that Steve Lacey (Steve led feature teams on Flight Simulator 2000, Combat Flight Simulator 2, Flight Simulator 2004 and FSX) left Aces in january 2006 during the development of FS-X http://steve-lacey.com/bio.shtmlOr that TDragger mentioned switching jobs after working in his replacement in april 2006. (I cant't find his post about his new project I thought he posted about it but I can't find it)"Of course, I really not supposed to be doing any of this. I should be devoting those long hours to getting up to speed with my new project. But until we hire my replacement I'll be wearing two hats."http://blogs.msdn.com/tdragger/archive/200.../30/587321.aspxIt looks like Mike never got that replacement to work in.The biggest problem (in my opinion) is that the requested feature sheet for FS-X eventually came out something like:Build a new version of flightsim that works good on medium (single core hardware) that scales well to highend machines (dual core), supports the new DX10 hardware (sorry no samples to test with), and don't break the backward compatability of all those nice add-ons...The recent post bij Paul clearly mentions the problem in supporting such a wide range of target hardware."Better multi-core support was seriously considered but the risks associated with taking that route were too great to dive into when trying to finish the product"http://blogs.technet.com/p-12c_pilot/archi...ce-Anxiety.aspxI believe everybody worked hard. Everyone showed up for work and went the extra mile. But the end product does not reflect all the hardwork that went into it. I think the problem is in the design specs.

 

>I believe everybody worked hard. Everyone showed up for work>and went the extra mile. But the end product does not reflect>all the hardwork that went into it. I think the problem is in>the design specs.Good post boshar. Oftentimes you have been wrongheaded but this was a good one. It was great up until "But the end product does not reflect all the hardwork (sic) that went into it." I disagree, the final product is in fact a great work of art--it *does* reflect lots of hard work done. But...I think what you meant to say was, that "the final product represents an attempt at doing the impossible--and that is to provide an FS that on one hand runs great on most of todays rigs, while still being able to scale to a dual-core, while still being open for DX10, and yet still being backwards compatible."I agree with you, that's a tall order.RhettAMD 3700+, eVGA 7800GT 256, ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 3-3-3-8, etc. etc.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

Hi Rhett,Your posts says beter what I meant in the closing of my posts. Had some real life work coming my way so the later part was hurried ;-)I might seem a bit bitter and mean every now and then but part of that is my current dissapointment speaking. And while I can understand and respect the 'the glass is half full' posts (seeing myself more as a 'the glass is half empty' person). I absolutley can't stand the every thing will be beter in: the next build / Vista / With DirectX hardware. That gets me worked up somehow.Well I've spilt my heart on this one (multiple times ;-) ) so its time to move on. Will try the newest tweaks and do some flying for a change. Working in IT I can understand the situation for the ACES guys and I respect them for their hard work, their openness to us and the fact that you can only do so much in a given time.

 

Speak for yourself. I've never complained about anything in my whole life. Well, except for that one thing...

>I absolutley can't stand the every thing will be beter in: the>next build / Vista / With DirectX hardware. That gets me>worked up somehow.>It doesn't get me worked up, but it does concern me a little to hear people say DX10 will cure all. Never in the history of DX, for example, has a new DX version improved fps that much if any. Unless I am remembering things wrong. :)And also never in the history of windows OS has a new Windows OS caused fps to increase by much. Stability yes. Smoothness yes (Win98SE vs Win98, for example).Heck 32-bit apps were SLOWER than 16-bit apps when they first came out. So at any rate, I think all of the above isn't going to help FSX all that much in the performance category. Rather, I think the advances will be the sum total of little things...hardware advances...tweaks like we're seeing right now...So it will gradually evolve into a top-notch sim I predict. Things will settle out. I wonder if I will be right?? Or will FSX be another FS2000? I hope not!>>Working in IT I can understand the situation for the ACES guys>and I respect them for their hard work, their openness to us>and the fact that you can only do so much in a given time.And with so few people!! I wish we had 2x as many people at ACES on the FS team. Imagine what THAT would be like...RhettAMD 3700+, eVGA 7800GT 256, ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 3-3-3-8, etc. etc.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

> There was NOTHING done to improve the flight models, in fact I think it's even worse than > the fs9 ones. All the planes feels like they are on pogo sticksI have to agree especially in testing the airbus. That baby is way to sensitive, with little effort I got it to about 45 degrees and in just seconds. Then at FL400 it was bobbing up and down (kind of like a pogo stick). Anyone else notice this?

"it does concern me a little to hear people say DX10 will cure all"How many times does it have to be said? DirectX 10 is a complete re-write, yes a complete re-write, from the ground up. While I'm not convinced it's a magic bullet for FPS if there was ever a time when it (DirectX10) could make a significant differnece in performance this is it."It's pretty common for PC games to be CPU limited vs. GPU limited. The design of a program's rendering engine will affect which piece is the bottleneck. Ideally it would be 50/50 split, but few games achieve that. In our case the CPU is the bottleneck - it takes longer for FSX to send information to the video card than it takes for the video card to actually render that information. In addition to enabling cool new visual effects, DX10 will allow us to organize the way we send information to the card differently, such that we can effectively send more information to the card and get it to render more stuff in a shorter time frame." -Brian @ Aces-Thad

>"it does concern me a little to hear people say DX10 will>cure all">>How many times does it have to be said? >Say it again sam.RhettAMD 3700+, eVGA 7800GT 256, ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 3-3-3-8, etc. etc.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

  • Author

>Do u wanna sell your copy.. . . .I'll give you a good>price?x( Whats this Ismet, is the ice melting? :-) :-spacecraft

Dave Taylor gb.png

 

 

 

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