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Missing Libraries in ADE

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Making changes to an FSX airport in ADE by assigning airlines to different gates.  When I compile the airport it indicates that there are missing third party libraries and provides me with a list of missing GUIDs.  A string of 32 hex numbers is not very meaningful. How do I translate those GUIDs to find out what they are?  If I go ahead and compile, the size of the new .bgl is significantly smaller that the original .bgl indicating to me that the missing GUIDs did not compile - although they apparently compiled in the original .bgl.  I've read and reread the ADE Manual but it's not much help in this situation.

Any help is appreciated!!

Captain Tom

I use ADE a little bit but not enough to be able to answer your question.  Try going to ADE's official support forum:

https://www.fsdeveloper.com/forum/forums/airport-design-editor.95/

Sim: Prepar3D 5.2 (main) and Microsoft Flight Simulator (2020), CH Eclipse Yoke, Thrustmaster Airbus TCA Side Stick, CH Pro Throttle, CH Pro Pedals, Saitek Cessna trim wheel, TrackIR 5, SPAD.neXt running 3 Saitek Logitech panels, ButtKicker Gamer 2, Razer Naga Chroma gaming mouse

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Thanks BF.  Appreciate your quick response!

You can add those libraries to ADE by using the Library Object Manager.  You will find this under the Tools pull down menu.  I am no expert when it comes to ADE, after a few years I still tend to just muddle my way with it.

Edited by stans

My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

I choose to compile with the "missing" ones. Seems to work fine 🙂

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