January 18, 20206 yr Making changes to an FSX airport in ADE by assigning airlines to different gates. When I compile the airport it indicates that there are missing third party libraries and provides me with a list of missing GUIDs. A string of 32 hex numbers is not very meaningful. How do I translate those GUIDs to find out what they are? If I go ahead and compile, the size of the new .bgl is significantly smaller that the original .bgl indicating to me that the missing GUIDs did not compile - although they apparently compiled in the original .bgl. I've read and reread the ADE Manual but it's not much help in this situation. Any help is appreciated!! Captain Tom
January 18, 20206 yr I use ADE a little bit but not enough to be able to answer your question. Try going to ADE's official support forum: https://www.fsdeveloper.com/forum/forums/airport-design-editor.95/ Sim: Prepar3D 5.2 (main) and Microsoft Flight Simulator (2020), CH Eclipse Yoke, Thrustmaster Airbus TCA Side Stick, CH Pro Throttle, CH Pro Pedals, Saitek Cessna trim wheel, TrackIR 5, SPAD.neXt running 3 Saitek Logitech panels, ButtKicker Gamer 2, Razer Naga Chroma gaming mouse System: Intel i5-10600K CPU @ 4.10 GHz, Nvidia GeForce RTX 2080 Ti, 64GB DDR4 RAM @ 4200 MHz, ASRock Z490M Pro4, 2TB Intel NVMe SSD 660p, 3 monitors
January 19, 20206 yr You can add those libraries to ADE by using the Library Object Manager. You will find this under the Tools pull down menu. I am no expert when it comes to ADE, after a few years I still tend to just muddle my way with it. Edited January 19, 20206 yr by stans My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
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