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mjrhealth

Xplane 11.5B3

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On 4/10/2020 at 6:48 AM, Sesquashtoo said:

Second flight...B3 fixed every problem I had with B1 and B2.   In fact, it is as stable right now, as .41 and that is with all my 'junk'....

Here is a taxi and take-off, climb through dense clouds...and I stay in FPS, at 29/30 .  I always fluctuated in heavy cloud transitions...but with B3 Vulcan...nada!

Also, no loss of ground clarity and texture focus.....so...what the heck was with B1?!?!?!?

Enjoy...

Cirrus-SF50-2020-04-07-18-44-51.png

Cirrus-SF50-2020-04-07-18-45-53.png

Cirrus-SF50-2020-04-07-18-46-07.png

Cirrus-SF50-2020-04-07-18-48-13.png

Cirrus-SF50-2020-04-07-18-49-24.png

Cessna-172-SP-seaplane-2020-04-10-09-36-

Cessna-172-SP-seaplane-2020-04-10-09-36-

Cessna-172-SP-seaplane-2020-04-10-09-36-

Cessna-172-SP-seaplane-2020-04-10-09-37-

Cessna-172-SP-seaplane-2020-04-10-09-37-

Cessna-172-SP-seaplane-2020-04-10-09-38-

Cessna-172-SP-seaplane-2020-04-10-09-38-

Cessna-172-SP-seaplane-2020-04-10-09-39-

Cessna-172-SP-seaplane-2020-04-10-09-40-

Cessna-172-SP-seaplane-2020-04-10-09-42-

 

Looks spectecular ...can you post your Rig spec, please ??? 

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19 hours ago, Old_As_Dirt said:

On the Developer web site, there is a program offered by X-Plane called Data Ref Editor.  Once installed as a plugin, you can adjust many parts of the graphics and one line, when you display the "Art" section, is Fog_Be_Gone.  Here you can adjust the fog which is by default 1.00000.  I keep mine on 0.10000 or 0.20000.  Seems much more realistic to me.  You can also set it for 0.00000 (Think Microsoft here), which eliminates all the fog.  With 11.50 B, I find that the default clouds are much more tolerable when you take the "clouds_shadow" down a lot.  You don't see the flickering shadows which are, in my opinion, distracting.  You can set these to automatically activate on startup with these settings with a FlyWithLua script.

John

Did you make a LUA script for the fog be gone and if so would you share it? I am inept at this Lua stuff and therefore go into Data Refs every flight  to change that number. Skip

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1 hour ago, skipph said:

Did you make a LUA script for the fog be gone and if so would you share it? I am inept at this Lua stuff and therefore go into Data Refs every flight  to change that number. Skip

I can give you a much easier way if backing up and modifying a file that says

################################################################################
#
#					S T O P ! ! !
#
#	This is X-Plane 11’s settings file.  This is NOT your preferences.  You
#	should not edit this file, delete it, or modify it in any way or X-Plane
#	may stop working.  If you do accidentally touch this file, simply re-run
#	the updater to get a new clean file.  Your preferences are in 
#	Output/preferences.
#
#	This file contains low level tuning for X-Plane's rendering engine; it
#	is set up by Laminar Research before X-Plane ships.  Please close this
#	file now!!
#
#
#
#
#
#	Still here?  You're a hacker?  The documentation that follows is for
#	the use of LR's internal dev team.  You're welcome to poke at this file
#	in the privacy of your own home, and if you find a tweak you like, you
#	can email LR.  But please:
#
#	- DO NOT make an add-on that requires this file to be modified.  The
#	  format is completely unstable and subject to change without notice.
#	- DO NOT contact tech support or LR if you change this file and bad
#	  things happen*.  If you tweak this, you're on your own.
#
#	* Bad things include: X-Plane crashing, X-Plane hanging, X-Plane failing
#	  to start, rendering artifacts, your whole computer hanging, your
#	  computer catching fire, and highly trained monkeys stealing all of
#	  your underwear.
#
#	You have been warned.
#
#
################################################################################

Is something you can manage.

default datarefs are set from Resources/settings.txt

 


AutoATC Developer

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1 hour ago, skipph said:

Did you make a LUA script for the fog be gone and if so would you share it? I am inept at this Lua stuff and therefore go into Data Refs every flight  to change that number. Skip

fog_be_gone.lua              set("sim/private/controls/fog/fog_be_gone", 0.01)

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On 4/14/2020 at 7:02 AM, Janov said:

Which strikes me as odd, since Laminar Research stated repeated that 11.50 will look EXACTLY like 11.41 🙂

And maybe it does, as up till now I've always applied xVision before running any new version, so I have not seen a default XP for some time. 11.50 absolutey does not have that brown/yellow taint XP was known for, and no one could call realistic. Something has changed somewhere down the line, which is welcome, as we can't tweak shaders now.  I would like the ability to lower the haze further than you can, but it's been the same for years, so I see no hope, other than using data refs, or other mods. For the most part I like a fair bit of haze, so it not a major thing.

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5 hours ago, olderndirt said:

fog_be_gone.lua              set("sim/private/controls/fog/fog_be_gone", 0.01)

Thank you very much. Skip

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Here's what I get with my 100 vsby and 'fog_be_gone'.  Orbx TE WA - High Noon - default Cirrus.  Mt Baker, 120 miles distant is barely visible left of center.

vsby.png

 

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25 minutes ago, olderndirt said:

Here's what I get with my 100 vsby and 'fog_be_gone'.  Orbx TE WA - High Noon - default Cirrus.  Mt Baker, 120 miles distant is barely visible left of center.

vsby.png

 

Does fogbgone reduce the FPS? 

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6 minutes ago, Ianrivaldosmith said:

Does fogbgone reduce the FPS? 

I don't think so, mine are locked at 30 so I never look at it.  Give it a whirl and find out.

Edited by olderndirt
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