May 12, 20206 yr 7 minutes ago, Oliver Ooi said: It seems like they added a lot more trees into the photogrammetry city. Or is it that the trees are bigger 🤣 ? Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
May 12, 20206 yr Until I noticed the double shadows, I was not sure which one of the pictures was the real one... This is insane...
May 12, 20206 yr 1 hour ago, Makinen11 said: Until I noticed the double shadows, I was not sure which one of the pictures was the real one... This is insane... MSFS render engine does a much better job at making it look realistic compared to the standard photogrammetry renderer. It also adds some extra stuff. The problem with the shadow or displaced roofs might be, that it is prone to mistakes. Lot of stuff looks similar and I am not sure to what percentage you can train the AI to detect it reliable. Happy with MSFS 🙂 home simming evolved
May 12, 20206 yr 20 hours ago, Dominique_K said: Oh yes, its a huge and tedious job ! But Asobo has something that you and me don't have, a powerful AI engine to automatize it. And the AI already knows how to recognize shadows as it uses them to guess the height of buildings or so I understand. I didn't think of the parallax issue. Did you see anything in the screenshots that have been already released ? No, not yet. But paralax can be a problem even for building with fews floors, like in Paris. We will see if AI has corrected the pictures everywhere. I know that it can be done automaticly.
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