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airlinetycoon

SimConnect problem - no 1sec system event

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22 hours ago, kiek said:

Here 64 bit 18.3 with a lot of trace info (.exe only) . And here the 32 bit version.

I have removed the use of the 1 sec event of SimConnect.

PSXT now derives a 1 second beat from receiving the user aircraft position data (every second). Please re-install the exe files from the links quoted and give it a try.

Edited by kiek

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 32 bit FSX box W7

I had a long successful and uninterrupted by error session even though my Internet had some problems, gaps and outages lasting less than a minute, traffic has reestablish itself after Internet came back.
I am including the log just in case it contains information of some value but there was no problems then I’ve noticed.
thank you for your efforts I’ll continue testing day after tomorrow
Happy landings

https://www.dropbox.com/s/rgtsral9tejieg3/Log4 18-3 test no error.zip?raw=1

 

mike


Sim,PC, monitor,prescription glasses, chair.

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Hello

 

I was having the same error, SimConnect problem - no 1sec system event

I updated to the new version now Im getting 

 

"simconnect  problem:  no user aircraft position update recieved for the last 120 seconds..."


 
 
 
 
14ppkc-6.png
  913456

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32 bit FSX box W7
 
unfortunately I received an error and traffic disappeared
error mentioned that PSXT did not receive my position for 120 seconds
in that session I was flying uninterrupted flight over New Zealand, relatively low demanding scenery without any problems
life traffic was between 2 and 5 aircraft and at some point I realize that there is nothing going on when I looked back at the PSXT it was presenting that error
here is the log;

https://www.dropbox.com/s/2o3s1zw14yevduc/Log4 18-3 test error120-1.zip?raw=1

 

mike

Edited by mike stryczek

Sim,PC, monitor,prescription glasses, chair.

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1 hour ago, mike stryczek said:
32 bit FSX box W7
 
unfortunately I received an error and traffic disappeared
error mentioned that PSXT did not receive my position for 120 seconds
in that session I was flying uninterrupted flight over New Zealand, relatively low demanding scenery without any problems
life traffic was between 2 and 5 aircraft and at some point I realize that there is nothing going on when I looked back at the PSXT it was presenting that error
here is the log;

https://www.dropbox.com/s/2o3s1zw14yevduc/Log4 18-3 test error120-1.zip?raw=1

 

mike

using fslabs mike ? ikm having same issue


 
 
 
 
14ppkc-6.png
  913456

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5 hours ago, mike stryczek said:
32 bit FSX box W7
 
unfortunately I received an error and traffic disappeared
error mentioned that PSXT did not receive my position for 120 seconds
in that session I was flying uninterrupted flight over New Zealand, relatively low demanding scenery without any problems
life traffic was between 2 and 5 aircraft and at some point I realize that there is nothing going on when I looked back at the PSXT it was presenting that error
here is the log;

https://www.dropbox.com/s/2o3s1zw14yevduc/Log4 18-3 test error120-1.zip?raw=1

 

mike

So the SimConnect process is still halted by who ... ?

Will add some more trace info.

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3 hours ago, fluffyflops said:

using fslabs mike ? ikm having same issue

Please give me your Log.txt

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2 hours ago, kiek said:

Please give me your Log.txt

Hi nico

 

sent you a pm

 

thanks 


 
 
 
 
14ppkc-6.png
  913456

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6 hours ago, mike stryczek said:

no

mike

ahh interesting, i wonder why its doing it. very strange


 
 
 
 
14ppkc-6.png
  913456

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Here 64 bit 18.4 with even more trace info in order to detect if the SimConnect main loop is still running . And here the 32 bit version.  If user aircraft updates are halted (now noted after 10 seconds instead of 120 seconds) it will up to 5 times re-issue the request. 

Edited by kiek

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1 hour ago, kiek said:

Here 64 bit 18.4 with even more trace info in order to detect if the SimConnect main loop is still running . And here the 32 bit version.  If user aircraft updates are halted (now noted after 10 seconds instead of 120 seconds) it will up to 5 times re-issue the request. 

Running.

PS: For what it is worth, since you changed the loop to use aircraft position, I've noticed that the AI movement is a lot smoother as well.  Will post logs as soon as I get a crash again, it is -significantly- less on my side since you made the changes.

 

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