August 16, 20205 yr How do VR users manage to use their controls (HOTAS, yokes, throttle quadrants) without feeling like you are walking around with your eyes closed? Is it really intuitive to know where all your buttons are? Or does it take some practice for it to become efficient?
August 17, 20205 yr 7 hours ago, High_Alpha said: How do VR users manage to use their controls (HOTAS, yokes, throttle quadrants) without feeling like you are walking around with your eyes closed? Is it really intuitive to know where all your buttons are? Or does it take some practice for it to become efficient? I've minimized the use of physical controls and only need a joystick and a few of the buttons on the stick + my throttle levers and rudder pedals. All the buttons and knobs I manipulate in the virtual cockpit with the controller. Ideally you should have your chair and peripherals in a stationary position to develop muscle memory.
August 17, 20205 yr Also, a lot of VR users utilise VoiceAttack, which is perfect for some of the lesser used controls. It is entirely possible to memorise all of your commonly used, and vital controls like flaps, gear up/down, lights, brakes, autopilot etc. When you run out of either buttons and switches or the ability to memorise anything else, then just map things to VoiceAttack. To those who haven’t used it, it is a program which translates the spoken word(s) into keyboard input. You have full control over the vocabulary you use, by typing in the words that you want. It is very simple to set up, and incredibly powerful, capable of running macros and god knows what else. Consequently, it is possible to complete a flight without ever feeling hampered by being blind to your playing space. Oh, and last time I looked it was pretty cheap too. About £13 I think. Could be wrong though, and too lazy to check right now 😄 5950X, RTX3090, 32GB@3600, Samsung Evo NVME 1TB, Warthog HOTAS, MFG Crosswinds, Reverb G2.
August 17, 20205 yr You get use to where things are pretty quickly. Richard - flying out of Australia Explore amazing places with FLIGHT SIM DISCOVERYCheck out my real life 'learn to fly' video series
August 17, 20205 yr Muscle memory, as above over time you get used to where things are, voice attack as above is good as are other voice apps. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
August 17, 20205 yr Author 8 hours ago, Bilbosmeggins said: Also, a lot of VR users utilise VoiceAttack, which is perfect for some of the lesser used controls. It is entirely possible to memorise all of your commonly used, and vital controls like flaps, gear up/down, lights, brakes, autopilot etc. When you run out of either buttons and switches or the ability to memorise anything else, then just map things to VoiceAttack. If you have tried both do you think VoiceAttack is more practical than Ultraleap hand tracking? Could you theoretically use both? Also could you hypothetically use eye tracking to "target" buttons you want to interact with using actual buttons on your peripherals? Edited August 17, 20205 yr by High_Alpha
August 17, 20205 yr 18 minutes ago, High_Alpha said: If you have tried both do you think VoiceAttack is more practical than Ultraleap hand tracking? Could you theoretically use both? Also could you hypothetically use eye tracking to "target" buttons you want to interact with using actual buttons on your peripherals? I'd love to hear if anyone has used Ultraleap in P3D VR - I think that would be a bit plus. [email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)
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