August 26, 20205 yr 11 minutes ago, tonywob said: Two other nice details I noticed: The houses at night have flickering TV screens and the lights in the rooms change throughout the night. So that's what the flickering blue light is in windows! Dang, Tony! Thanks, I hadn't realized that, but you're right. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 26, 20205 yr again a case of unrealistic expectations, coupled with ignorance. result always dissapointment. the photogrammatic cities look fantastic, and we have 341 of those.
August 26, 20205 yr 44 minutes ago, Virtual-Chris said: I don’t disagree that it has huge potential, but it was marketed as having achieved much of that potential for launch. How long will it take for it to reach the level of polish shown in marketing material? A year, 5 years? Is that acceptable? It has a LONG ways to go to even get to that level From what I’ve seen. The marketing was very misleading in my opinion and the SIM is coming up short in many key visual aspects. I keep up with the game industry in general and there's many infamous examples of misleading marketing, the first example that comes to my mind is Watch Dogs which had a rather notorious E3 demo. I think it's worth noting that Ubisoft never got sued over this despite the pretty clear downgrade in visuals, ultimately there's a lot of leeway when showing early versions of game. If Watch Dogs isn't considered misleading in any legal sense I don't see why something like MSFS would be considered problematic in any sense. The Golden Gate, photo seas, and the Iberia A320 livery are the only things I'd consider troublesome, but as show with Watch Dogs there's many games that wished that was all that's wrong with them. Not to mention two out of three we know for fact they're being worked, and I don't think it's a stretch to assume Golden Gate's also gonna be fixed at some point. At the end of the day I'm very impressed to see what has been accomplished with MSFS visually, and so does places like Digital Foundry for that matter who made the video above keep in mind, even if it does need work.
August 26, 20205 yr I'm finding it hugely amusing how all of a sudden we appear to have accrued lots of new gamers. I think someone needs to explain to them how for years we put up with being last on everyone's most wanted hobby list! Now! As if by magic, we have hundreds of "gaming" critics who know absolutely nothing about flightsimmers and what we have had to put up with, ripping apart what is without a doubt the best word not allowed flight simulator "EVER"!! P.S. sometimes "word not allowed"says it better than the word itself.😋 Edited August 26, 20205 yr by SierraHotel AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ 2k+ Videos & Streams BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester Reality Is For People Who Can't Handle Simulation!
August 26, 20205 yr I'm by no means an expert on how this virtual world was created but i'd wager a guess these shopfronts are very much the AI doing it's job. It's got both bird's eye and streetside data to use and it's likely got an array of storefront textures to work with, if it recognises something it believes is a storefront then it just applies something suitable from it's texture library.
August 26, 20205 yr I like these details personally as they make the world feel more real as a whole, even if you don't see them very often in normal use. I know to most they may be silly and unnecessary, but to me it brings the sim alive. Edited August 26, 20205 yr by Novation typo
August 26, 20205 yr 3 hours ago, Virtual-Chris said: How long will it take for it to reach the level of polish shown in marketing material? Let me remind you of this scene:
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