September 8, 20205 yr 20 minutes ago, killthespam said: I really don't know how to start this because I'm not looking for any confrontation here. So I will start with this, yes I'm a real pilot and fly for a living. Yes many days in actual real flying conditions you will be in clear wx conditions and you will see for miles and miles ahead of you and very sharp scenery all around you. "Guys" like me are actually not obsessed with this issue, we are concerned and unhappy about some of the flaws that are misrepresented, and the sim community and we don't get the real feeling about the simulation. This is also a hubby for us and being lucky that we are up there will like to share with you our experiences and improve this simulation. Also, this issue is all over the internet and many people are complaining about it, there is no secret. The actual problem is people calling other people "obsessed" when they have a valid point about an issue and we cannot accept someone's point of view. Hey yes agree some days it's pretty clear up in the air but there are many days that resemble the Sim due to visibility or maybe even my dodgy eyes,could also be because I'm low level in a bug smasher lol, I think the Sim is pretty good for a rushed release and will only get better,the kicker is having accurate scenery for me, the rest will come later. The trick is to just enjoy it and if you can't for what ever reason go back to the prior Sim and wait it out Wayne such Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3
September 8, 20205 yr 58 minutes ago, Jetman67 said: Hey yes agree some days it's pretty clear up in the air but there are many days that resemble the Sim due to visibility or maybe even my dodgy eyes,could also be because I'm low level in a bug smasher lol, I think the Sim is pretty good for a rushed release and will only get better,the kicker is having accurate scenery for me, the rest will come later. The trick is to just enjoy it and if you can't for what ever reason go back to the prior Sim and wait it out Exactly, who cares if you can't read what's on the side of the building 6 miles away 🤦🏿♂️
September 9, 20205 yr Been doing some more testing with increasing terrain LOD above the default max value. I find, with my system, that increasing it above 3.0 hurts performance too much as the GPU quickly becomes maxed out, especially in photogrammetry areas. Hence, I'm stuck with the relatively small "LOD"-circle underneath the plane. Outside this circle, everything is blurry. It doesn't bother me much though. Down low and slow everything is absolutely crystal clear. It sort of makes sense, that having an infinite LOD would be unfavourable, performance-wise. Especially when running in 4K across 78 inches 😉 Maybe with a RTX3090 we can "have it all". Edited September 9, 20205 yr by flavik77 7950X3D | RTX 4090 | 64GB DDR5
September 9, 20205 yr Just now, flavik77 said: Been doing some more testing with increasing terrain LOD above the default max value. I find, with my system, that increasing it above 3.0 hurts performance too much as the GPU quickly becomes maxed out, especially in photogrammetry areas. Hence, I'm stuck with the relatively small "LOD"-circle underneath the plane. Outside this circle, everything is blurry. It doesn't bother me much though. Down low and slow everything is absolutely crystal clear. It sort of makes sense, that having an infinite LOD would be unfavourable, performance-wise. Maybe with a RTX3090 we can "have it all". Does the increased lod still have the malformed buildings etc until you get closer,not sure if that is a lod issue or something else Wayne such Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3
September 9, 20205 yr 2 hours ago, Jetman67 said: Does the increased lod still have the malformed buildings etc until you get closer,not sure if that is a lod issue or something else Yes it does. The object/building quality is downgraded as soon as they're outside the "LOD-circle". They will then appear somewhat post-apocalyptic or "melted". Or in the case of orthophotos, blurry. Malformed objects seen from a low altitude would be due to something else though - rendering or download issues I suspect. I'll post some pictures to show the effect of LOD. Edited September 9, 20205 yr by flavik77 7950X3D | RTX 4090 | 64GB DDR5
September 9, 20205 yr 1 minute ago, flavik77 said: Yes it does. The object/building quality is downgraded as soon as they're outside the "LOD-circle". They will then appear somewhat post-apocalyptic or "melted". Malformed objects seen from a low altitude would be due to something else though - rendering or download issues I suspect. I'll post some pictures to show this. Hopefully the 3090 will allow a good increase in lod without the performance penalty Wayne such Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3
September 9, 20205 yr ^ However, keep in mind... Even an Nvidia 3090 will not be the savior. You can only push it so much. I've read some folks gong to 8K. Noooo,;;; Unnecessary and you're setting up for some major disappointment as your card struggles big time to cope with such high resolution. (totally unnecessary). Also the bigger the screen, the harder your card will need to work, making things almost impossible to work well in the sim.. No need for 60, 70 or 80 inch TV. I believe a 40-50inch @ 4k will be sweet with the new cards. Anything bigger, will be too demanding on graphics; thus stalling. -- And of course, you need to 'play' with the sim sliders until you find an acceptable smoothness and beautiful graphics. (There is no special magic, nor special GPU nor CPU). It's all about balance!
September 9, 20205 yr In the next two photos it’s easy to see the "edge of the LOD-circle". Everything in the distance is blurry. At low altitude like here, all objects are crisp, clear and rendered correctly. No blurries. Climbing towards 10.000ft, objects are still rendered, but not 100%. Hence slightly malformed. But getting more detailed as the plane passes directly above: This however is an example of blurry scenery at altitude, more or less directly underneath the plane. I wouldn't expect blurries here. 1 hour ago, Jetman67 said: Hopefully the 3090 will allow a good increase in lod without the performance penalty I would think absolutely so, with 10496 CUDA-cores and 24Gb of VRAM 😁 I'm still undecided whether I'm going to splash out on the 3090 or be somewhat reasonable.. Edited September 9, 20205 yr by flavik77 7950X3D | RTX 4090 | 64GB DDR5
September 9, 20205 yr 2 minutes ago, flavik77 said: In the next photos is easy to see the "edge of the LOD-circle". Everything in the distance is blurry. At low altitude like here, all objects are crips, clear and rendered correctly. No blurries. Climbing towards 10.000ft, objects are still rendered, but not 100%. Hence slightly malformed. But getting more detailed as the plane passes directly above: This however is an examply of blurry scenery at altitude, more or less directly underneath the plane. I wouldn't expect blurries here. I would think absolutely so, with 10496 CUDA-cores and 24Gb of VRAM 😁 I'm still undecided whether I'm going to splash out on the 3090 or be swomewhat reasonable.. Looks amazing my problem is I'm seeing very poor rendering not that far ahead and around the plane and it's starting to transform when I get fairly close, I'm not sure if it's only in some places just been to busy at work to tinker,it's pretty bad around the gold coast in Australia Wayne such Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3
September 9, 20205 yr Do you have terrain LOD set to highest i.e. 200? Are you getting bottlenecked by either CPU or GPU? Just some things to consider when you have more time to tinker. If you're not using MSI Afterburner and the Rivatuner info overlay I highly recommend that for getting CPU and GPU info on the go. I find that MSFS requires a considerable amount of tinkering to get decent results, much like sims before it. I guess this might be a flight simming specific issue as it tends to bring even the beefiest systems to its knees. 7950X3D | RTX 4090 | 64GB DDR5
September 9, 20205 yr 2 minutes ago, flavik77 said: I find that MSFS requires a considerable amount of tinkering to get decent results, much like sims before it. I guess this might be a flight simming specific issue as it tends to bring even the beefiest systems to its knees. Correct, and the graphics that this new sim provides is 6-8 times higher than previous sims; thus, the increase in power needed to render all this is enormous.. subsequently bringing blurries, stutters, and low fps. This is why we MUST balance the sliders-- even if you get a '5090' Super Dooper Ultra OC card.
September 9, 20205 yr 1 hour ago, joemiller said: Also the bigger the screen, the harder your card will need to work, making things almost impossible to work well in the sim.. No need for 60, 70 or 80 inch TV. I believe a 40-50inch @ 4k will be sweet with the new cards. Anything bigger, will be too demanding on graphics; thus stalling. Screen size doesn't count for anything. You can plug up a 250 inch 4k monitor and it would run at exactly the same performance as 27 inch 4k monitor. Pixel count is what makes the difference, not pixel density. And monitor size is completely dependent on a use case so giving boilerplate recommendations is not a good idea. This is where pixel density comes in to play depending on a viewing distance and many other factors. By the way, why do so many simmers use TV's as computer screens? Edited September 9, 20205 yr by Evros
September 9, 20205 yr 53 minutes ago, flavik77 said: Do you have terrain LOD set to highest i.e. 200? Are you getting bottlenecked by either CPU or GPU? Just some things to consider when you have more time to tinker. If you're not using MSI Afterburner and the Rivatuner info overlay I highly recommend that for getting CPU and GPU info on the go. I find that MSFS requires a considerable amount of tinkering to get decent results, much like sims before it. I guess this might be a flight simming specific issue as it tends to bring even the beefiest systems to its knees. My lod is set to 200 and I'm mainly GPU limited CPU floats around 60, GPU around 100 mostly running ultra 4k with 1080ti and i7 8700k 64GB ram, thanks for the tip I will check out those programs. I'm very happy with performance just the melting terrain in the distance is a pest but could be the area I'm flying won't know until I investigate further. I have dropped back down to 1080p and tried lower settings including mucking around with cache but always same result Wayne such Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3
September 9, 20205 yr 25 minutes ago, Evros said: By the way, why do so many simmers use TV's as computer screens? People get a TV monitor for the size. In today's technology, several manufactures (such as Samsung) make some incredible TV monitors which is a feast of joy pairing them with your sim. Screen size doesn't matter? Well, whether you have a 12 inch screen or 100 inch screen, something's got to display the image within it... doesn't it? If the size didn't matter, they would all cost just a few bucks. lol That's where you video card comes in. So, for you see the difference I invite you to try it on a large screen, record performance at full screen, then switch to Window mode and scale the window to around 3/4 or even half the original size.... look what happens to your performance. (cheers) Edited September 9, 20205 yr by joemiller
September 9, 20205 yr 10 minutes ago, joemiller said: People get a TV monitor for the size. In today's technology, several manufactures (such as Samsung) make some incredible TV monitors which is a feast of joy pairing them with your sim. Screen size doesn't matter? Well, whether you have a 12 inch screen or 100 inch screen, something's got to display the image within it... doesn't it? If the size didn't matter, they would all cost just a few bucks. lol That's where you video card comes in. So, for you see the difference I invite you to try it on a large screen, record performance at full screen, then switch to Window mode and scale the window to around 3/4 or even half the original size.... look what happens to your performance. (cheers) GPU doesnt drive physical screen size, it drives individual pixels. On a huge screen, pixels are physically bigger and pixels per inch is less, but none the less there is same amount of them when you compare it to a same resolution, smaller panel. So be it either big or small panel, same resolution yields same performance. Edited September 9, 20205 yr by Evros
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