November 29, 20205 yr Even though WMR has been all along getting many improvements, according to this thread, WMR is most likely doing large improvements to its motion reprojection and bringing 30fps reprojection. I was wondering how MS was going to pull off VR for the heavy flight sim. Odds are other headsets will need to modify their options before they can run the sim? This might explain the WMR VR exclusivity. https://old.reddit.com/r/WindowsMR/comments/jrafia/beta_feature_reprojection_from_30_fps_according/
November 29, 20205 yr what to modify? 😉 with my Valve index i can change 80Hz, 90Hz, 120Hz or even 144Hz on the fly
November 29, 20205 yr Reprojection in WMR has always been horrible. I hope they finally get it right Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
November 29, 20205 yr 1 hour ago, VeryBumpy said: Odds are other headsets will need to modify their options before they can run the sim? This might explain the WMR VR exclusivity. What WMR exclusivity? They already asked for beta testers for Oculus.
November 30, 20205 yr Author 16 hours ago, paulluck said: What WMR exclusivity? They already asked for beta testers for Oculus. I haven't totally kept up with FS2020 VR stuff, are they now going to release VR for all headsets right away? FS2020 was to be WMR exclusive on release then support other headsets later down the road from what I remember. (Granted, I'm sure there will be internet hacks or work arounds the next day after release for all other headsets.)
November 30, 20205 yr Yes it appears that they will have support for all of the popular headsets. Suppose to be with the next major update on Dec. 22. How well it works remains to be seen. 😀
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