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So am I right that openXR is now the preferred replacement for SteamVR rather than something that works with it? If so then I wonder about all those many options you can configure in SteamVR. Super sampling rates, audio and any more. Is there an openXR config equivalent? I got the developer tool and there’s just one option - motion vector.

Varjo Aero, 5090 FE, i9-12900K, 64GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke

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I'd say so. It made a big improvement on my system in almost all games I play, but unfortunately MSFS doesn't seem to utilise it correctly with Oculus link. It's as if the frame rate is locked at something the Quest headsets can't apply ASW to in a clean manner

The other headsets are probably working really well with it.

 

Edited by dogmanbird

8 hours ago, Spit40 said:

So am I right that openXR is now the preferred replacement for SteamVR rather than something that works with it? If so then I wonder about all those many options you can configure in SteamVR. Super sampling rates, audio and any more. Is there an openXR config equivalent? I got the developer tool and there’s just one option - motion vector.

OpenXR for Reverb and WMR, SteamVR for the rest of HMD. Check VR corner here :).

Webmaster of yoyosims.pl.
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Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2

8 hours ago, dogmanbird said:

I'd say so. It made a big improvement on my system in almost all games I play, but unfortunately MSFS doesn't seem to utilise it correctly with Oculus link. It's as if the frame rate is locked at something the Quest headsets can't apply ASW to in a clean manner

The other headsets are probably working really well with it.

 

Right? I was wondering why my performance with the Quest2 is so bad. I get sick after 5 minutes. Like a slideshow almost...changing settings doesn't help. I can run on high or minimal. Same performance

  • Author
1 hour ago, YoYo said:

OpenXR for Reverb and WMR, SteamVR for the rest of HMD. Check VR corner here :).

Thanks. I've seen lot sof threads making reference to this but couldn't get a definitive on the and/or aspect of the two approaches. Is there a thread called VR Corner or a subforum - can't find either.

Is there some documentation anywhere how to do the equivalent settings that you get in SteamVR?

Edited by Spit40

Varjo Aero, 5090 FE, i9-12900K, 64GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke

atk-logo-354.jpg

1 hour ago, YoYo said:

OpenXR for Reverb and WMR, SteamVR for the rest of HMD. Check VR corner here :).

So I should be using Steam VR with my Oculus Rift? I don’t currently use it - I just open MSFS from my desktop shortcut, put on the headset and press Ctrl+tab.

Edited by Ian C
Amended wording

56 minutes ago, Ian C said:

So I should be using Steam VR with my Oculus Rift? I don’t currently use it - I just open MSFS from my desktop shortcut, put on the headset and press Ctrl+tab.

yes i would like to know how and if better asw faulty on rift s with occulus software

Colin hodds

I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d

Quest 1 & 2 don't follow the regular config rules for PC VR setup. A lot of the tips and tricks that work for the CV1 & Rift S etc don't work as well.

Edited by dogmanbird

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