December 25, 20205 yr So am I right that openXR is now the preferred replacement for SteamVR rather than something that works with it? If so then I wonder about all those many options you can configure in SteamVR. Super sampling rates, audio and any more. Is there an openXR config equivalent? I got the developer tool and there’s just one option - motion vector. Varjo Aero, 5090 FE, i9-12900K, 64GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke
December 26, 20205 yr I'd say so. It made a big improvement on my system in almost all games I play, but unfortunately MSFS doesn't seem to utilise it correctly with Oculus link. It's as if the frame rate is locked at something the Quest headsets can't apply ASW to in a clean manner The other headsets are probably working really well with it. Edited December 26, 20205 yr by dogmanbird
December 26, 20205 yr 8 hours ago, Spit40 said: So am I right that openXR is now the preferred replacement for SteamVR rather than something that works with it? If so then I wonder about all those many options you can configure in SteamVR. Super sampling rates, audio and any more. Is there an openXR config equivalent? I got the developer tool and there’s just one option - motion vector. OpenXR for Reverb and WMR, SteamVR for the rest of HMD. Check VR corner here :). Webmaster of yoyosims.pl.Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2
December 26, 20205 yr 8 hours ago, dogmanbird said: I'd say so. It made a big improvement on my system in almost all games I play, but unfortunately MSFS doesn't seem to utilise it correctly with Oculus link. It's as if the frame rate is locked at something the Quest headsets can't apply ASW to in a clean manner The other headsets are probably working really well with it. Right? I was wondering why my performance with the Quest2 is so bad. I get sick after 5 minutes. Like a slideshow almost...changing settings doesn't help. I can run on high or minimal. Same performance
December 26, 20205 yr Author 1 hour ago, YoYo said: OpenXR for Reverb and WMR, SteamVR for the rest of HMD. Check VR corner here :). Thanks. I've seen lot sof threads making reference to this but couldn't get a definitive on the and/or aspect of the two approaches. Is there a thread called VR Corner or a subforum - can't find either. Is there some documentation anywhere how to do the equivalent settings that you get in SteamVR? Edited December 26, 20205 yr by Spit40 Varjo Aero, 5090 FE, i9-12900K, 64GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke
December 26, 20205 yr 1 hour ago, YoYo said: OpenXR for Reverb and WMR, SteamVR for the rest of HMD. Check VR corner here :). So I should be using Steam VR with my Oculus Rift? I don’t currently use it - I just open MSFS from my desktop shortcut, put on the headset and press Ctrl+tab. Edited December 26, 20205 yr by Ian C Amended wording
December 26, 20205 yr 56 minutes ago, Ian C said: So I should be using Steam VR with my Oculus Rift? I don’t currently use it - I just open MSFS from my desktop shortcut, put on the headset and press Ctrl+tab. yes i would like to know how and if better asw faulty on rift s with occulus software Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
December 26, 20205 yr Quest 1 & 2 don't follow the regular config rules for PC VR setup. A lot of the tips and tricks that work for the CV1 & Rift S etc don't work as well. Edited December 26, 20205 yr by dogmanbird
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