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Hand Controls in VR Cockpit
100% .. i was hoping Apple’s emphasis on hands in Vision Pro would push this forward.
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VR uses PC settings
This was something that surprised me and I haven’t read elsewhere. I’m sure it’s been covered but I’ve missed it. It cropped up when I was trying to improve my performance in VR and asked my usual advisor which is ChatGPT. I gave it screenshots of all my settings and I gave it a screenshot of the dev mode performance overlay. It told me that I had terrain LOD way too high. Anyway I’ll skip to the end of the story. It turns out that the terrain LOD at 400 was a 2D setting and because I always start a VR session in 2D and then switch to VR it does not swap over all settings to the VR settings. It continues with a number of 2D settings. So now I am mirroring all my VR settings in PC and I’ve had some excellent improvements.
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DC3 Replica Throttle
Working on a replica throttle for the DC3. Any interest here? It's a community project, with assistance from the RAF and will be self assembly from 3D print files, free to download. There's more info here if anyone is interested: https://download.authentikit.org/forum/index.php?thread/227-30-january-2026-weekly-dev-update-sabre-dc3-hurricane/
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Shrike's F-86 Sabre in MSFS 2024
You folks might enjoy one of these then. One of our guys in the AuthentiKit community is designing it at the moment. When it's done the files will be free to download. It's self assembly and you print the files yourself or there's a friends'n'family type scheme where others in the community will print for you.
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nvidia smooth motion for vr
OK, so I finally got round to trying this. It absolutely does make a difference in VR. It's smoother. I'm trying to decide if I like it though. I didn't have long to evaluate. I think there might be more smear as I pan my head but I need to spend more time comparing.
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nvidia smooth motion for vr
I'm very curious about this. There seems to be a big divide between people who think it's great and those who say it doesn't make sense/doesn't work. I'll give it a go and report back. Perhaps a few of us VR simmers can do the same?
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Can someone remind me of the add-on that removes the stuff.
According to chatgpt: "Can someone remind me of the add-on that removes the stuff from the bottom of the screen in MSFS24 walk around mode. I know it's on flightsim.to, but I forget the name." Yep — the Flightsim.to add-on you’re thinking of is called: 🔹 MSFS 2024 Walkaround UI Removal Mod — this removes the walk-around UI elements (like the ”Tab Toggle EFB / Shift +C exit aircraft” prompts and bottom screen clutter) so you get a cleaner view when walking around your aircraft. Flightsim.to Exact name on Flightsim.to: ➡️ MSFS 2024 Walkaround UI Removal Mod Flightsim.to Just drop it into your Community folder after downloading from Flightsim.to, and it gets rid of the intrusive UI prompts that show up when you go into walk mode — especially useful for immersive screenshots or VR. Flightsim.to If you want something more general that toggles/hides the main toolbar in all modes, there’s also a Toolbar Mod (hides toolbar and lets you toggle it back with a key combo), but for specifically removing the walk-around bottom UI, the Walkaround UI Removal Mod is the one. Flightsim.to
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RAF Spitfire Simulator (MSFS) Sign Off Day
Happy to oblige. This was made earlier in the year.
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RAF Spitfire Simulator (MSFS) Sign Off Day
This picture was taken an hour ago. Test pilot Squadron Leader Giles Croft in the hot seat of the Battle of Britain Memorial Flight Virtual Reality Spitfire simulator at RAF Coningsby. He is putting it through its paces with the aim of getting sign off today according to Regulatory Article 2375. This will officially approve it for specific training exercises including emergency procedures. It's running the Flying Iron Simulations Spitfire MkIX, tuned to match the BBMF aircraft, although the modifications were fed back into the current consumer version. They chose MSFS partly because of the realistic scenery enabling display practice for new pilots or unfamiliar display locations. Flight controls by AuthentiKit. Failures powered by Spad.Next triggered by the failures box bottom left.
- SU4 beta new build 1.6.31.0 released
- SU4 beta new build 1.6.31.0 released
- MSFS2024 SU4 BETA BUTTER SMOOTH (incl. Data CapFrameX)
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How do you control cockpit controls in VR?
In my dreams, now Asobo are experimenting with foveated rendering, they will follow it up with hand tracking. To reach out with your hands in VR, see them and “touch” the things you dont have mappings for will be almost magical. aerofly FS4 has something a bit like it using controllers but we need it based on real hands. Please upvote this if you haven’t already https://forums.flightsimulator.com/t/hand-tracking-in-msfs-leap-motion-ultraleap-native-support-for-wmr-openxr/475308 Here’s an AF4 video https://youtu.be/rIA9gwT6j3Y
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DOF Reality H3 Software Issue for Flight Sim
I just got my DOF Reality H3 going again after 6+ years of non use. I got the SFU motors and its now much more usable for flight sim. SimTools was the software i used in the past. SRS is recommended now but i’m not using it. I’m using SimHub as it has the option of VR motion compensation in software without buying an addon. i dont map roll angle to seat angle. Instead map roll rate (motion cueing its called) to seat angle so you only get the initial force and not the sustained angle. Actually i’m still experimenting as the other option is roll angle with washout to gently (without noticing) bleed off the angle to avpid the issue you say. Can’t say i’ve got it perfect yet but getting there.
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Spit40 changed their profile photo
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The AuthentiKit Spitfire
Some folks will recognise the name AuthentiKit. It is actually 4 years to the day since I launched it and released 3D printable files for a Spitfire flight stick as a freeware download. Since then we have grown to a community of 3,000+ many of whom have contributed to the development of additional controls. Always for free download. To celebrate all we have achieved and to showcase how far the Spitfire controls have come I made this video.