December 27, 20205 yr Hi, I'm on P3D 5.1 HF1 - I have issues when in single-pass rendering in VR that dynamic lights, especially ones near the front panel are messed up. They seem to move with my head movements. This is the same with PMDG default lights and FSLabs spotlights - it also does it in the A320 - I haven't tried other aircraft. Does anyone else have this issue? I'm using Steam VR with a Valve Index. Thanks, James James W
December 30, 20205 yr I'm not sure, but I remember reading somewhere that this is a single-pass rendering issue. The solution is to switch to stereo. Edited December 30, 20205 yr by andreh
December 30, 20205 yr Author Unfortunately a no-go solution. Frames bad in stereo. The really frustrating thing - it worked in 4.5. The part that really flummoxes me - it worked just fine before in 5.0, but when reverting back it's broke again - weird! James W
December 30, 20205 yr Look here. Dynamic Lights. VR and single pass always was faulty in P3D. LM admit this and has to make changes in the core rendering engine. They confirmed changing it. Here is a link to the post on P3D https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=138735&p=231257#p231257 Edited December 30, 20205 yr by mpo910 Regards, Marcus P.
December 31, 20205 yr How is P3D V5 such a huge performance improvement in VR like many claim, but full stereo method is still a no go? Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
January 1, 20215 yr Author It was just fine but now seems quite broken. TBH 4.5 appeared to work better....I'm tempted to go back. James W
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