January 5, 20215 yr 2 hours ago, MorrisMinor said: The mappamundi mod has removed these spikes - highly recommended if you've not installed it already. I've now installed this and my spikes have gone too. I do get the feeling that it may have increased my loading times though and and it seems like the terrain is a bit flatter. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
January 5, 20215 yr Quote A small FYI - Spoke with the devs this morning and they are working on this issue. Estimated to have more info in the latter half of this week! Most likely in the dev update but if not I’ll post an announcement here in the forums. https://forums.flightsimulator.com/t/spikes-on-terrain-and-and-mesh-problems-global/338732/556
January 5, 20215 yr 4 hours ago, MorrisMinor said: The mappamundi mod has removed these spikes - highly recommended if you've not installed it already. OK thanks - I’ll investigate that.
January 5, 20215 yr 4 hours ago, cianpars said: I've now installed this and my spikes have gone too. I do get the feeling that it may have increased my loading times though and and it seems like the terrain is a bit flatter. There shouldn't be any loading time increase with his mod, it should be zero. It's literally just a pointer to another directory using the VFS, and all it does is say: load the file from community directory and skip this file. It should be like 0.0000001 milliseconds for that if then statement which Asobo built-into the VFS. It doesn't load the SAME old and new files, it only loads the new files instead of the old files when the filenames match. This is what the VFS does by default I believe. It shouldn't generally make anything look flatter either, other than for areas where it skips the higher-res mesh that Asobo tried to get working (and failed because they provided us too many invalid spikes), but overall I really didn't see much improvement with Asobo's updated mesh anyhow. I don't think they honestly fully redid the mesh as was mapped out if you ask me, I think their MESH guy never finished and just showed it like it was finished. I mean given all the errors in the mesh, we know he didn't finish, so it's unlikely the areas that were supposed to have increased resolution even got it, and from what I've seen, I couldn't tell. Maybe I'm wrong, but that was what I saw from a few tests, I did notice a couple spots in Utah that looked slightly better, but that was it. The changes in WV looked unnoticeable, plus most of the Eastern US mountains aren't steep enough for higher-res mesh to matter that much anyhow. Edited January 5, 20215 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
January 5, 20215 yr With the new addition installed, I did see some differences. For example, I was able to fly right out to my brother's house, which was previous;y underground due to incorrect terrain. But the spikes everywhere is a lot too.
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