January 6, 20215 yr Airport runway lights are an important part of precision/non-precision approaches. I hope P3D can consider options or switches to keep the runway lights on. In the current situation, two parameters can be used to turn on the lights in advance or postpone the lights, but it is still impossible to see the runway lights that are turned on at noon when the dark clouds are closed or on a hazy day. This is a very important feature, I hope P3D can adopt it. thank you!
January 6, 20215 yr 6 minutes ago, cdv0007 said: Airport runway lights are an important part of precision/non-precision approaches. I hope P3D can consider options or switches to keep the runway lights on. In the current situation, two parameters can be used to turn on the lights in advance or postpone the lights, but it is still impossible to see the runway lights that are turned on at noon when the dark clouds are closed or on a hazy day. This is a very important feature, I hope P3D can adopt it. thank you! Have you experimented with DAY_THRESHOLD and NIGHT_THRESHOLD ? (those are prepar3D.cfg entries that aren't there by default, but there are threads on where to place these entries and how they work) That would control ALL lights which may not be ideal, but it's worth looking into. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
January 6, 20215 yr Author 9 minutes ago, Mace said: Have you experimented with DAY_THRESHOLD and NIGHT_THRESHOLD ? (those are prepar3D.cfg entries that aren't there by default, but there are threads on where to place these entries and how they work) That would control ALL lights which may not be ideal, but it's worth looking into. DAY_THRESHOLD and NIGHT_THRESHOLD are time-limited, and it is mandatory to advance the time of night and extend the time of sunrise. After all, controlling the lighting to turn on still needs to be driven by the forced "time" method, and there is a numerical limit, and unnecessary other lights (such as the terminal building) are turned on. I hope that the lights will not be restricted by time and "low visibility", because often the cloud base is very low (BKN001, OVC001), the visibility is good, and the lights are still not turned on, which is very frustrating. Hope that the runway lights will be turned on throughout the day to provide better flight services.
January 6, 20215 yr A few scenery developers are starting to use the SODE environmental probe to turn on lights if it is low visibility, or dusk or night. As more and more start doing this it's irrelevant what LM does with P3D. Dan Downs KCRP
January 7, 20215 yr Author 8 hours ago, downscc said: A few scenery developers are starting to use the SODE environmental probe to turn on lights if it is low visibility, or dusk or night. As more and more start doing this it's irrelevant what LM does with P3D. Regardless of the weather, runway lights are an important part of the ILS precision approach. Since PAPI can always be on, why can't the runway lights be on?
January 9, 20215 yr On 1/6/2021 at 7:09 PM, cdv0007 said: Regardless of the weather, runway lights are an important part of the ILS precision approach. Since PAPI can always be on, why can't the runway lights be on? In real world, those approach and runway lights are not on during daytime VMC conditions. It is only when the airport goes into IMC conditions (read: low visibility) that those lights are burning during daylight. So what you are saying is ILS requires lighting, and yes when conditions require a precision approach the lights will be on. The simulator platforms have never had this feature, and must be added by the scenery developer. The good news is that SODE has made this very easy for them, all they need to know how to do is to include DL lights in their scenery and the appropriate logic in the SODE XML to control them. Dan Downs KCRP
January 10, 20215 yr I'm trying to figure out this post. In MSFS the edge lights are on and it's annoying. That's not realistic unless low visibility conditions. So from sunrise to sunset, normally, edge lights and approach lights are off. (Assuming visibility greater than 5). Also runways lights have nothing to do with the ILS, except for CAT II and III (where you'd need centerline and TDZ lighting)...again though...you'd be doing this in low visibility or low ceilings. Very occasionally I have worked traffic doing a cat II cert in clear weather and I'm pretty sure we had no lights on. Edited January 10, 20215 yr by ryanbatcund | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
January 10, 20215 yr 18 hours ago, ryanbatcund said: I'm trying to figure out this post. In MSFS the edge lights are on and it's annoying. That's not realistic unless low visibility conditions. So from sunrise to sunset, normally, edge lights and approach lights are off. (Assuming visibility greater than 5). Also runways lights have nothing to do with the ILS, except for CAT II and III (where you'd need centerline and TDZ lighting)...again though...you'd be doing this in low visibility or low ceilings. Very occasionally I have worked traffic doing a cat II cert in clear weather and I'm pretty sure we had no lights on. It is pretty common to see higher minimums on CAT I charts for conditions that include inoperative ALS/RAIL. Dan Downs KCRP
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