May 10, 20215 yr Its more of a curiosity at this point than a totally ready for prime time option, but with that being said, there are a few things that show some of the potential... Especially if you imagine flicking buttons and turning dials in a VR cockpit... Hand Physics Lab ELIXER The Line The Curious Tale of the Stolen Pets Waltz of the Wizard: Extended Edition Paper Birds (Limited hand interaction but cool story!) We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 10, 20215 yr Hiflyer, I have just got home from picking up my Quest2 with link cable. I bought that chiefly because of hand tracking and then was advised via this forum that no sim platform supports hand tracking. In your opinion, is it likely to have this support in the near future or is it something to dream about for the next five years? Tony Tony Chilcott. My System. Motherboard. ASRock Taichi X570 CPU Ryzen 9 3900x (not yet overclocked). RAM 32gb Corsair Vengeance (2x16) 3200mhz. 1 x Gigabyte Aorus GTX1080ti Extreme and a 1200watt PSU. 1 x 1tb SSD 3 x 240BG SSD and 4 x 2TB HDD OS Win 10 Pro 64bit. Simulators ... FS2004/P3Dv4.5/Xplane.DCS/Aeroflyfs2...MSFS to come for sure.
May 10, 20215 yr Author 7 hours ago, himmelhorse said: Hiflyer, I have just got home from picking up my Quest2 with link cable. I bought that chiefly because of hand tracking and then was advised via this forum that no sim platform supports hand tracking. In your opinion, is it likely to have this support in the near future or is it something to dream about for the next five years? Tony I'm not so sure about the near future. As far as I can tell, Oculus Quest hand tracking should be roughly equivalent to the offering from Leap Motion, and the Fly inside simulator already accommodates the use of leap motion and hand tracking. That being the case, there are probably no insurmountable technical hurdles to implementing hand tracking in our Sims using the Oculus technology. What's probably going to hold things up, if anything, is going to be various developers and companies making a decision to devote the resources to implement this for a relatively small base of potential users.... We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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