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Bigmack

AI Traffic in FSX

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Where is the CFG file location to edit to get AI flights to appear in FSX?

 

Thanks for any help in advance

 

regards


Bill McIntyre

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Posted (edited)

bill

not sure what is the issue .....

one assumes you have options/traffic slider above 0%

"aircraft.cfg" files are in respective type folders in simobjects ...... they define the many aircraft parameters including the liveries to show.

"traffic xxxxx . bgl" files are in the scenery/world folder ...... they define the flightplan (flight #, route & schedule etc) of those aircraft. these can only be edited by AIFP.

Edited by vadriver

for now, cheers

john martin

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thanks for your help, but I know about those locations. But there was another location where a entry needed to be made to get the AI to populate in the sim. I forgot the location, maybe it was in the C:programdata folder.. i'm building a new computer and rebuilding and reloading everything.


Bill McIntyre

Asus Rampage V Extreme, Intel Core I7 5930 (6 core)@ 4.5, 32GB's Crucial Ballistix DDR4 MEM, 1 Crucial M.2 1TB SSD, 2 Crucial-2TB SSD, Corsair H115i CPU cooler, NVIDIA RTX 2080TI Founders Edition,  LG 34" Curved Monitor, 2 Dell 27" Monitors, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case.  FSX-SE, Microsoft Flight Simulator 2020, PD3 v5.2, WIN10 Pro x64                                                                                                                                             

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9 hours ago, Bigmack said:

thanks for your help, but I know about those locations. But there was another location where a entry needed to be made to get the AI to populate in the sim. I forgot the location, maybe it was in the C:programdata folder.. i'm building a new computer and rebuilding and reloading everything.

If you are using the default FSX AI and haven't deleted anything then there isn't another location.

However, if you're talking about third party AI, then you might need to add the SimObjects folder containing the aircraft to FSX.cfg, which is in AppData/Roaming/Microsoft/FSX.


Ernest Pergrem

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On 5/22/2021 at 6:09 PM, airernie said:

If you are using the default FSX AI and haven't deleted anything then there isn't another location.

However, if you're talking about third party AI, then you might need to add the SimObjects folder containing the aircraft to FSX.cfg, which is in AppData/Roaming/Microsoft/FSX.

Thanks, I was referring to 3r party AI aircraft. I made the notation with simobject in FSX cfg file. I was wondering if there was another location where a entry needed to get made.


Bill McIntyre

Asus Rampage V Extreme, Intel Core I7 5930 (6 core)@ 4.5, 32GB's Crucial Ballistix DDR4 MEM, 1 Crucial M.2 1TB SSD, 2 Crucial-2TB SSD, Corsair H115i CPU cooler, NVIDIA RTX 2080TI Founders Edition,  LG 34" Curved Monitor, 2 Dell 27" Monitors, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case.  FSX-SE, Microsoft Flight Simulator 2020, PD3 v5.2, WIN10 Pro x64                                                                                                                                             

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Posted (edited)
48 minutes ago, Bigmack said:

Thanks, I was referring to 3r party AI aircraft. I made the notation with simobject in FSX cfg file. I was wondering if there was another location where a entry needed to get made.

Are you using a specific 3rd party AI program, such as Traffic Global, etc.? MyTraffic X requires an entry in scenery.cfg, but it's added during installation.  There may be others.

In my case I'm using AIG flight plans and have them in a non-standard location, so I had to add the path to the scenery.cfg file. 

Edited by airernie

Ernest Pergrem

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