June 18, 20214 yr 1 minute ago, Glenn Fitzpatrick said: If you read the forums the dev has stated he is aiming the Stearman squarely at the majority audience for this price point and whilst he is attempting to make it as historical as possible - if enough people complain about it being difficult to fly he WILL tone it down to be more accessible to the masses. This also seems to include peoples impressions of how it should fly. he has already reduced the roll rate somewhat, even though the real one is apparently is quite responsive in roll (never flown one ,myself) because the general anecdotal impression of the Stearman by the average player is it should be quite sluggish in roll. I missed that but I am not surprised <sigh>. The « it is good for ten bucks » was a strong and honest warning. « Toning down for the mass » aka mediocrity, is not a very good argument. Asobo has set up accessibility settings just for that, helping newbies to progressively get a feel of difficult aircraft. So still looking forward for a good replication of the Stearman in the future. A good article on how she flies/behaves https://disciplesofflight.com/boeing-stearman-model-75-aircraft-profile/ Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
June 18, 20214 yr 19 minutes ago, Dominique_K said: I missed that but I am not surprised <sigh>. The « it is good for ten bucks » was a strong and honest warning. « Toning down for the mass » aka mediocrity, is not a very good argument. Asobo has set up accessibility settings just for that, helping newbies to progressively get a feel of difficult aircraft. So still looking forward for a good replication of the Stearman in the future. A good article on how she flies/behaves https://disciplesofflight.com/boeing-stearman-model-75-aircraft-profile/ Some quotes from the devs ... Quote https://forums.flightsimulator.com/t/new-release-dc-designs-pt17-stearman/408225/38 I’ll tell you the truth, to make the plane we have relied on the manual: Pilot’s Handbook for Model N2S-4 Airplanes. I would say it is a manual over 80 years old. We are talking about an airplane that is historical and that today is practically not maintained with original parts. So trying to find the configuration of the original plane has been quite a challenge. We have also reviewed documentation of Captain Billy Walker, and videos of John Mohr doing Aerobatics. I don’t know to what extent we have been able to do it well or badly, but we have put a lot of effort into it. of course she has put us to the limit. I really hope you enjoy it. Quote https://forums.flightsimulator.com/t/new-release-dc-designs-pt17-stearman/408225/96 Most observations on the visual model in terms of accuracy and my modeling errors have been fixed as per previous posts. Tail wheel lock will follow in a future update as I’d like to see that properly functional. For aerodynamics, we’re holding fire at the moment - the John Mohr videos available clearly show that in the right hands the snap-roll rate of the stock Stearman is quite remarkable for such an old airplane, so it’s probably not as far off as many folks think. I suspect the lack of drag might be due to engine / propeller parasitic drag increasing on the real aircraft as power / RPM is reduced, rather than a lack of drag from the airframe itself. I’m not sure of the best way to do this at the moment without upsetting the aircraft’s rather nicely balanced aerobatic capability, but we’l definitely look at this in the future. Quote https://forums.flightsimulator.com/t/new-release-dc-designs-pt17-stearman/408225/102 All of my aircraft are aimed at casual gamers - the rivet-counters don’t like that, apparently, but seem unable to keep it to themselves. I prefer to make airplanes that everybody can enjoy, and leave the study-level stuff to others, as that’s what they prefer to do. Simples. Quote https://forums.flightsimulator.com/t/new-release-dc-designs-pt17-stearman/408225/121 Lots more to come for the Stearman; planned improvements are the addition of the engine bay interior, wheel chocks, tail-wheel lock and handle, further detailing and modeling improvements ( such as the wing-tip extra polygons and rudder tidy-up mentioned already ), texture enhancements in the cockpit, and it looks like enough people would like the engine and wheel fairings to make a second model version worthwhile. No extra engine types or sounds though, that would take too much extra time and money. ... and finally the reason they are reducing the roll rate - even though it is actually correct the way it is - basically because most reviewers and players (quite wrongly) think it is too high Quote https://forums.flightsimulator.com/t/new-release-dc-designs-pt17-stearman/408225/132? I know, I’m aware of how a snap-roll is performed - however, most users won’t be and will simply throw the stick in the intended direction and expect to see a result. They won’t know about wing-stall and rudder. I have to be mindful ( or I feel that I do ) of these things when creating aircraft and remember the end-user may not have the same knowledge of aviation as a pilot like yourself ( or me, PPL ). I have the same problem in reverse also - I routinely get e-mails complaining that the F-15s won’t do Mach 2. “I’m at full afterburner, 50,000ft, and I’m only seeing 550 knots! This is garbage!” etc. As a pilot, you’ll know why they’re already at Mach 2. A product like the Stearman is designed to be representative of the aircraft, but won’t I don’t think ever reach absolute accuracy. Enough folks have mentioned the roll-rate now though that I think we’ll make the change, along with the increased drag - I always say that if enough folks want something then I’ll do it, and it seems to be the case here Edited June 18, 20214 yr by Glenn Fitzpatrick
June 18, 20214 yr 2 minutes ago, Glenn Fitzpatrick said: Some quotes from the devs ... Thank you for the compilation. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
June 19, 20214 yr Commercial Member Just seen this latest discussion and I think it's important to add that the sources we ultimately relied upon for the reduction in aileron roll-rate for the Stearman were actually all real-life Stearman pilots. All agreed that the aileron roll-rate was too high for a Stearman - pretty certain that I should rely upon their experience when judging the roll-rate of the DC Designs rendition. A snap-roll is a different beast, and while the Stearman can certainly flick over remarkably quickly for such an old aircraft, the manoeuvre seems at least for the time being to be difficult if not impossible for the MSFS flight model to produce. I originally felt that the aileron roll-rate, given that it could be controlled in rapidity by the user's application of stick pressure, represented a snap-roll quite well if required and should suffice in providing users with the ability to "simulate" all the Stearman's manoeuvres, even if not technically correct in their execution. The trouble was that it then made the Stearman far more twitchy in roll than it would otherwise be, hence the decision to tone it down somewhat. Finally, no matter which direction I go with such things, some will not like them. This the same for all developers really, depending on which part of the market they're aiming to build aircraft for. My market position is very clear; make aircraft as aerodynamically realistic as possible, without making flying said aircraft a chore - a combination which the vast majority of the market prefers ( as evidenced by many years' worth of sales figures ). It's actually a very, very good reason for creating aircraft in the way that I do, and is anything but mediocre as it still allows for plenty of variety in functionality / failures and so on, without removing the elements that are the most important - entertainment and fun. MSFS is a flight simulator, and therefore enjoyment of flight is paramount above all other considerations when creating aircraft for DC Designs.
June 19, 20214 yr i fly the aircraft a lot, and i like it, altho i have not yet the update, store version, grrrrrr, if i had known that ..
June 19, 20214 yr 1 hour ago, DC1973 said: My market position is very clear; make aircraft as aerodynamically realistic as possible, without making flying said aircraft a chore - a combination which the vast majority of the market prefers ( as evidenced by many years' worth of sales figures ). It's actually a very, very good reason for creating aircraft in the way that I do, and is anything but mediocre as it still allows for plenty of variety in functionality / failures and so on, without removing the elements that are the most important - entertainment and fun. MSFS is a flight simulator, and therefore enjoyment of flight is paramount above all other considerations when creating aircraft for DC Designs. What you call chores is what I call fun ! The FI Spit, the MV Corsair, the old A2A WB are bitches to take off and land. What makes them endearing to me is that they try to kill me if I get sloppy 🤣. Tough love. I was intrigued by your Stearman until it became clear in this thread that you made her stable on the ground when the ground loop is sort of a trademark of this bird and also toned down the effect of the torque. Nothing wrong as you say there is a market for easy going aircraft, I just not belong to it. Besides, Asobo has set up accessibility parameters to help newbies or ‘casuals’ to enjoy the sim without what you call the chores. So the new sim allows to cater to both worlds so to speak, in a same aircraft. Edited June 19, 20214 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
June 23, 20214 yr Commercial Member A brief update for those who bought their Stearman on the Marketplace Store - barring any unforseen events, they have told me that the Stearman will be updated on June 24th 👍
July 25, 20214 yr 2 hours ago, Glenn Fitzpatrick said: Stearman are in the news again it seems ... https://youtu.be/0Z_N7_ZArG8 As I said upthread, the Stearman is a known ground looper. QED. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
November 18, 20214 yr I love the DC Designs Stearman but have a question: about 30-40% of the time, when I load into the plane, the interior knobs, switches, levers and etc. do not visually move when I toggle them using HOTAS or direct mouse clicks. The only thing that always works are the stick and rudders, the rest are a little spotty. For example, the throttle, mixture and carb heat levers won't move, or the switches won't visually toggle. Has anyone else noticed this? It doesn't stop me from enjoying the plane overall, but it is a little wonky and sometimes leaves you guessing about where a switch/etc actually is.
November 18, 20214 yr Commercial Member 1 hour ago, surfimp said: I love the DC Designs Stearman but have a question: about 30-40% of the time, when I load into the plane, the interior knobs, switches, levers and etc. do not visually move when I toggle them using HOTAS or direct mouse clicks. The only thing that always works are the stick and rudders, the rest are a little spotty. For example, the throttle, mixture and carb heat levers won't move, or the switches won't visually toggle. Has anyone else noticed this? It doesn't stop me from enjoying the plane overall, but it is a little wonky and sometimes leaves you guessing about where a switch/etc actually is. Yup, it's a bug in MSFS that affects some airplanes. Apparently, if you end the flight, then restart it immediately, everything works. I have no idea why this happens, but presume Asobo are aware of it and working to repair.
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