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Haze on the horizon p3dv5.2

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To my eye the without AS  is the better here! As I rarely fly a sim aircraf above F350 I am staying with the default LM environment now and just using P3DWX for the weather engine, simple, as all it does it provide weather data via the API to the sim to let the sim then generate the atmospherics nothing else. 

The thing that did in AS sky for me was what is was doing to surface wind and the interaction with the NVIDIA waves (which I do not think they thought about at all honestly) but then again there are few simmers who like flying boats and amphibians so easy to forget!

Anyhow wasted untold days on this - time to just leave it alone and enjoy it as it is - which is fine for a simmer who likes to be down in the weeds anyway!

Edited by coastaldriver

P3DWX? hum...

Do you know any freeware textures for Prepar3D?

Clouds, skies, etc...

13600KF - AIO - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC - 2TB NVMe - Windows 11 Pro - Gladiator NXT EVO - 1 Gbps Fiber  - MSFS 2024

If you use True Sky and EA the default LM environmental engines then the clouds are dynamically generated via a proprietory 3D modelling process. Shaders and colouring is provided via the graphics engine and EA. 

You can get a  payware program such as TOGA's ENVTEX or REX or Active Sky Cloud Art  however none are freeware. I have not seen or heard of any freeware programs or textures that would or could work with P3DV5 's True Sky and EA!

  • 2 weeks later...

has anyone else seen the white haze around airport? how to fix it please?

im seeing this with cyvr fsdt. p3d v5.2 hf1

thanks 

mike

15 minutes ago, mikeymike said:

has anyone else seen the white haze around airport? how to fix it please?

im seeing this with cyvr fsdt. p3d v5.2 hf1

thanks 

mike

Can't fix it.....looks a bit better but still way off. Somewhere up to 18000Ff okay- ish but above very very milky. With EA on of course.

Alex 

2 minutes ago, cyyzrwy24 said:

Can't fix it.....looks a bit better but still way off. Somewhere up to 18000Ff okay- ish but above very very milky. With EA on of course.

Well… that sucks!

thanks 

mike

  • 2 weeks later...

Just got P3Dv5.2.  Also using Active Sky P3D v7877.

Settings: EA on, HDR off, Volumetric Clouds off.

I also had the white band near the horizon.

Turning off Volumetric Fog got rid of it.

This needs to be fixed, as I want to have the volumetric fog in foggy conditions.

Dave

Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

I would love it if LM would make all the TrueSky variables configurable via a config file (as with the cloud config) and in the SDK for devs like HiFi, but failing that we need a slider to turn haze / Rayleigh scattering up and down. I don't know how true to life it is now (though I've never seen the sky so hazy when flying as a passenger in clear skies) but clearly it's something people have different preferences for and we should be able to adjust it. That turning off volumetric fog improves the white banding suggests that LM is re-using the fog effect as part of the haze generation and it seems way too aggressive. 

Temporary sim: 9700K @ 5GHz, 2TB NVMe SSD, RTX 3080Ti, MSFS + SPAD.NeXT

  • 3 months later...

Deleting the visibility layer in P3D fixed it for me.

Archived

This topic is now archived and is closed to further replies.

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