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n4gix

Aircraft thumbnails

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Found this on how to make thumbnails for aircraft in FSX.

If you like a thumbnail image for imported aircraft, you need to make a screenshot of the aircraft in the texture you want and resize it to 256x128 pixels (use a image editor like photoshop, paintshop or whatever you prefer). Make sure the image format is JPG and name it "thumbnail.jpg". Then copy the image to the corresponding texture folder inside the aircraft folder.

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>Does not have to be 256 x 128 pixels, does not have to be in>the Texture folder, does not have to be called thumbnail.jpg.However, this will give only a generic picture and not for each variant.George

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>>Does not have to be 256 x 128 pixels, does not have to be>in>>the Texture folder, does not have to be called>thumbnail.jpg.>>However, this will give only a generic picture and not for>each variant.>>GeorgeNo George, it won't. There are (at least) three methods you can use:1) simply put a JPG or BMP image in each texture.n folder named "thumbnail.jpg" or "thumbnail.bmp" as appropriate2) put a JPG or BMP image in the aircraft's root folder named the same as the title= line in the aircraft.cfg file for each livery, with either .jpg or .bmp extension as appropriate.For example, if the entry was title=DG808S Paint1, then the name of the image would be "DG808S Paint1.jpg" or "DG808S Paint1.bmp"...3) use the ui_thumbnail= method to specify the filename you wish to use, and place the image in the aircraft's root folder.For example:ui_thumbnail="Pretty Purple with White-Blue Stripes.jpg"Frankly, option #1 is by far the easiest to use, but the since the name of the image is "generic" it doesn't identify it very well... ;)

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