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Can my 4GB laptop graphics card handle P3D v5?

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I have a GTX 1650Ti coupled with a Ryzen 5 4600h processor in my laptop and 8GB DDR4 3200MHz RAM (I plan to upgrade to dual-channel 16GB RAM soon). I have been running P3D v4.5 till now with good performance.

I'm thinking of switching to P3D v5.2, but I'm not sure if it will run smoothly on my laptop. My laptop is slightly better than the "minimum requirements" for P3D v5 and is DX 12 compatible.

Please advise me on whether I can P3D v5 smoothly or not, as I'm not able to find a clear answer.

I'm running V5.2HF1 with a 4GB GTX 1650 and a poxy i7-2600 at 3.4GHz  and get a steady 30FPS , even with PMDG ships except when around heavy detailed airports or heavy weather.

Yes at times I have had it run out of Vram but with a little tweaking these crashes are few and far between.

Obviously all my sliders are not to the right but I still manage to get very acceptable results along with ASCA, ASP3D, ORBX Base, and many add-on airports.

I use a Gsync monitor at 60Hz and have my Vsync at half refresh rate.

  • Author
12 hours ago, Sparkrite said:

I'm running V5.2HF1 with a 4GB GTX 1650 and a poxy i7-2600 at 3.4GHz  and get a steady 30FPS , even with PMDG ships except when around heavy detailed airports or heavy weather.

Yes at times I have had it run out of Vram but with a little tweaking these crashes are few and far between.

Obviously all my sliders are not to the right but I still manage to get very acceptable results along with ASCA, ASP3D, ORBX Base, and many add-on airports.

I use a Gsync monitor at 60Hz and have my Vsync at half refresh rate.

Will using Vsync improve the smoothness? I haven't tried it before.

Vsync helps prevent image tearing as does Gsync.

However I still detect some tearing (minimal) if using Gsync alone.

VSync syncronises the frame rate and timing to the monitor vertical sync rate.

The catch is if your monitor vertical sync rate is say 60 Hz, P3D must be able to pump out at least 60 FPS + ~10%, so around 66 fps in order to maintain the 60 Hz vsync.

This is why 30 Hz vsync is more viable as P3D needs to only maintain 30 FPS + ~10% and is more likely to maintain such FPS.

Check my sig vids link and you'll see how smooth 30 Hz | 30 fps vsync'd is, of course 60 would be smoother and I can do it sometimes in areas of little to no buildings and autogen, but for general flying 30 Hz for 30 FPS is pretty good.

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

36 minutes ago, Rogen said:

The catch is if your monitor vertical sync rate is say 60 Hz, P3D must be able to pump out at least 60 FPS + ~10%, so around 66 fps in order to maintain the 60 Hz vsync.

And that is why you limit your Vsync to half refresh rate (attempting to obtain a smooth 30fps) if your monitor will only go as low as 60Hz.

Edited by Sparkrite

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