October 26, 20214 yr I'm no expert but I'm pretty sure this issue, ie ghosting is a characteristic of Free Sync or sometimes called G-Sync compatible TV's. It is one of the reasons why TV manufacturers can't really say their product is true G-Sync. Nvidia will certify some TV's as G-Sync compatible if they are satisfied that the TV will perform to their G-Sync standards, for example no ghosting! Of course, even if a TV manufacturer doesn't get this certification it doesn't stop them advertising it as such and so although you may have bought a 'G-Sync compatible' TV, it may not actually be certified as such by Nvidia and it ghosting may be the reason why. Other manufacturers like Samsung will advertise their Free Sync (to avoided the whole G-Sync certification thing) yet even then will show a very small G-Sync next to the frame counter when Game mode is on, even though the TV is not certified G-Sync compatible by Nvidia. This is the case with my TV and guess what...I get ghosting although less noticeable than than the OP's. Although Free Sync is a significant improvement over the V-Sync standard, it isn’t a perfect technology. The most notable drawback of Free Sync is ghosting. This is when an object leaves behind a bit of its previous image position, causing a shadow-like image to appear. The primary cause of ghosting in Free Sync devices is imprecise power management. If enough power isn’t applied to the pixels, images show gaps due to slow movement. On the other hand when too much power is applied, then ghosting occurs. If I understand correctly, true G-Sync monitors are fitted with a firmware solution which makes them very expensive whereas a Free Sync and other 'G-sync compatible' monitors, use a software solution. The difference is of course in the price....and ghosting. Depending on your GPU/TV connections, try using an HDMI 2.1 cable (48Gbps) instead of a Display Port connection. May not stop ghosting but might lessen its effects. Cheers Terry No. No, Mav, this is not a good idea. Sorry Goose, but it's time to buzz the tower! Intel (R) Core (TM) i7-10700 CPU @2.90Ghz, 32GB RAM, NVIDEA GeForce RTX 3060, 12GB VRAM, Samsung QN70A 4k 65inch TV with VRR 120Hz Free Sync (G-Sync Compatible). Boeing Thrustmaster TCA Yoke, Honeycomb Bravo Throttle Quadrant, Turtle Beach Velocity One Rudder Pedals.
October 26, 20214 yr Yes, I think that was touched on in the article I posted on the first page re G-Sync, etc. I definitely think this is a monitor or display settings issue, not a sim issue.
October 26, 20214 yr This is a function of TAA anti-aliasing. I first saw this in Red Dead Redemption 2, which uses the same type of antialiasing. It has nothing to do with your monitor or free sync. TLDR: this is working as designed and is a quirk of this type of AA. (I’m very much a layperson when it comes to this stuff, so I hope someone who actually knows what they’re talking about will correct me if I’m wrong.) Basically, TAA is much “cheaper” (better performing) than older AA like supersampling exactly because it takes shortcuts that occasionally give you noticeable stuff like this. Because it works by blending past frames and current ones, with fast movement of stuff across the screen you get this sort of ghosting. Once I learned what it was (and that there was nothing wrong with my drivers/monitor etc) it mostly stopped bothering me. It’s only noticeable in certain situations and the performance benefits of TAA are huge. James
October 26, 20214 yr 30 minutes ago, honanhal said: This is a function of TAA anti-aliasing. I first saw this in Red Dead Redemption 2, which uses the same type of antialiasing. It has nothing to do with your monitor or free sync. TLDR: this is working as designed and is a quirk of this type of AA. (I’m very much a layperson when it comes to this stuff, so I hope someone who actually knows what they’re talking about will correct me if I’m wrong.) Basically, TAA is much “cheaper” (better performing) than older AA like supersampling exactly because it takes shortcuts that occasionally give you noticeable stuff like this. Because it works by blending past frames and current ones, with fast movement of stuff across the screen you get this sort of ghosting. Once I learned what it was (and that there was nothing wrong with my drivers/monitor etc) it mostly stopped bothering me. It’s only noticeable in certain situations and the performance benefits of TAA are huge. James Good point, and that's why I said "or display settings". Increased resolution or altering render scaling can potentially fix the issue. There might be some Nvidia control panel settings that could help. I didn't see this effect at 1080p or 2K with 100% render scaling. But something in the control panel might have an affect too. I can't think what my settings are at the moment without my PC booted up. EDIT: I do wonder, though, if TAA artifacting might be affected/exacerbated by the response time of the monitor itself. Edited October 26, 20214 yr by March Hare
October 26, 20214 yr 1 hour ago, honanhal said: This is a function of TAA anti-aliasing. I first saw this in Red Dead Redemption 2, which uses the same type of antialiasing. It has nothing to do with your monitor or free sync. TLDR: this is working as designed and is a quirk of this type of AA. Yep. I don't have G-sync or anything like it (using an old Samsung 4k monitor), but I still see the ghosting in my shadow trails. For Asobo, maybe DLSS is worth looking at then! Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
October 26, 20214 yr Author My monitor doesnt have freesync.This is happening only when there are clouds behind scenes. This must be something related to clouds... maybe anti aliasing. C. Uygar Aircraft Maint. Engineer. at LTFJ
October 26, 20214 yr 1 minute ago, spitzer45 said: My monitor doesnt have freesync.This is happening only when there are clouds behind scenes. This must be something related to clouds... maybe anti aliasing. Try FXAA? Then if it doesn't occur, TAA is definitely behind the problem.
October 26, 20214 yr 1 hour ago, March Hare said: EDIT: I do wonder, though, if TAA artifacting might be affected/exacerbated by the response time of the monitor itself. Yeah, definitely possible.
October 27, 20214 yr Author 15 hours ago, March Hare said: Try FXAA? Then if it doesn't occur, TAA is definitely behind the problem. Tried different aa settings, no change. C. Uygar Aircraft Maint. Engineer. at LTFJ
October 27, 20214 yr 16 hours ago, spitzer45 said: My monitor doesnt have freesync.This is happening only when there are clouds behind scenes. This must be something related to clouds... maybe anti aliasing. is not related to clouds it happens all over even in the ground the wheels leave a trail too .. Image removed as image is no longer available.
October 27, 20214 yr Simple as "On Screen space reflections" or "raytraced shadows" like occlusion and the other one, only works when objects are ON SCREEN. If not in sight, is not rendered and no reflections or shadows are drawn Its been there since day one
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