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Contact ground when touching the RWY

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hi everyone, 
I still use the default ATC. I used to have “turn next taxiway” and then “contact ground” when exiting the runway. But this does not occur anymore. I simply have contact ground when the main wheels touch the ground. And before I even finish the landing sequence. 
 

does anyone know where to look? Is this AFCAD related ? Traffic addons (AIG in my case ) perhaps edit voice pack ? 

Thanks 

Chris 

It isn't EditVoicePak -- I use EVP and don't have this issue. Don't know about AIG, I don't use it.

Edited by pgde

Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.

 

I have this issue too. It seems to occur at certain airports and runways only. 

Curious to see if anyone knows the culprit. I also have EVP installed. 

I think it's AFCAD related that default ATC thinks you landed outside of given runway.

  • Author

I posted the same question on FSdeveloper forum. Here is what the guy said;
 

« « It usually means:

1. You landed on the wrong runway.
2. The runway is somehow corrupt, and is not registering to FS as a valid runway.
3. The runway surface is too narrow (although a GP runway may be wider).
4. The runway is too short, but the visible runway (GP) is longer.« « 

I mainly use addons airport, just recently happened to me in LFPG and LLBG.

but honestly I don’t think these addons have a too narrow runway surface or the runway is too short. I checked the afcad and they seem totally fine.

then come the runway is corrupt? What could it be?

 

chris

Edited by cmdn

It also happens if you have not requested landing clearance from the tower.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

  • Author

Noticed this as well 

I noticed it happens for me on 28R at KSFO and on 19C at KIAD, among others. All happening after receiving landing clearance. What's funny is that this seems to "lock" the runway I was cleared to land on. All the AI behind me are ordered to go-around long after I have cleared the runway and am sitting at the gate. 

I'll double check the ADE files to see if I can find anything strange. 

Can anyone confirm they are seeing this issue without the use of EditVoicePack?

Also, it may be worth it to do a quick search on FSDeveloper. 

  • Author

I am using aiground and aiflow as well. Not sure if they could be causing this? 
but honestly I think this has to do with customized Afcads. I am going to try on a default airport as well. 

  • Moderator
13 hours ago, Christopher Low said:

It also happens if you have not requested landing clearance from the tower.

That seems the wrong way around. Tower should give you clearance to land at the appropriate distance if the program is monitoring you. Around 2 miles out I reckon.

No such problems with Radar Contact for those who have yet to try it. 😉

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

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  • Author

Do you guys experience this contact ground at touchdown with or without ATCAPI, 

been using this and it Interferes with runway and taxiway, I thought that might be also a reason 

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