March 5, 20224 yr I was able to get VR running in MSFS yesterday using Oculus as the default runtime? When it comes to Windows mixed reality OpenXR runtime and OpenXR toolkit I am lost apparently... 😯 In the menu MSFS it says no headset detected when I try to switch to VR mode. Is there a step by step guide? Edited March 5, 20224 yr by reignman40 ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case
March 5, 20224 yr I never used OpenXR, just the Oculus Link app that you can get from the Oculus web page. Works like a charm, I had not to do anything else. Peter
March 5, 20224 yr Try using OpenXR toolkit WITHOUT Windows mixed reality. I have been doing that since I bought the Quest 2 and it works quite nicely (with Air Link). Now, is that the proper way to do it? Not really sure 😞 Mario Di Lauro
March 10, 20224 yr Quest 2 & PC link requires Oculus rutimes. Within the Oculus environment, OpenXR is referenced. rgds, JB 9800x3d, ASUS TUF x870, 64GB G.Skill DDR5, MSI Ventus 4080, HP Reverb G2 VR, FlyVirtual.net, Private Pilot SEL rating, subLogic FlightSim 1983 & every release since
March 10, 20224 yr I found it really confusing, so much for plug and play This is what has worked for me with link cable. I did install it from the Windows store, openxr toolkit, i assume it runs when it needs to? I don't launch it? My Process is Run Oculus App Run Oculus tray tool Run Debug tool. Toggle console windows visibility Connect Link Cable Turn on Headset No to allow data Then Launch MSFS via the Xbox App ( ms Store version) Set up flight switch to Vr , and off I go. Really is very smooth now. Graphics are not that sharp, and there is shimmering but I find it very smooth this way, even in New York.. I do find sometimes I have to restart after I finish a flight and go and do another, sometimes goes slow but not always. I Also find If I turn my monitor off it goes jerky in vr No idea why , I thought having less work to do would speed it up (Vsynch monitor) I'm on Windows 11 Oculus settings in Oculus app are 120 Hz Rendering Resolution 1.3 x 3648 x 1856 Oculus Tray Tool Default Super Sampling 1.3 Default ASW - Off Mirror FOV 0.7 / 0.7 Quest link Encode 3648 Bitrate 300 Im running a MSI 3080rtx Hope this helps Edited March 10, 20224 yr by Bozdog 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
March 10, 20224 yr Author My process and settings are very similar to yours. Although I have not tried the debug tool yet, I will have to look into that tonight. My graphics setting are a mix of low-high with things like AA and super sampling cranked up in the menu. What setting would you guys say mostly effects panels and text in the cockpit? I'm mostly satisficed with the way everything looks (still tweaking as I learn) but I'm hoping to squeeze out a bit more. Scenery in the distance is still blurry but I guess that is normal? So far my mind is blown! I got a Nvidia 3d Vision monitor back in 2012 and a 3D tv and bluray player in 2014. So I have experience with 3D in the past and this IS the future! It doesn't feel like a gimmick at the end of the day like 3D was 7-10 years ago. Edited March 10, 20224 yr by reignman40 ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case
March 11, 20224 yr 13 hours ago, reignman40 said: My process and settings are very similar to yours. Although I have not tried the debug tool yet, I will have to look into that tonight. My graphics setting are a mix of low-high with things like AA and super sampling cranked up in the menu. What setting would you guys say mostly effects panels and text in the cockpit? I'm mostly satisficed with the way everything looks (still tweaking as I learn) but I'm hoping to squeeze out a bit more. Scenery in the distance is still blurry but I guess that is normal? So far my mind is blown! I got a Nvidia 3d Vision monitor back in 2012 and a 3D tv and bluray player in 2014. So I have experience with 3D in the past and this IS the future! It doesn't feel like a gimmick at the end of the day like 3D was 7-10 years ago. “”What setting would you guys say mostly effects panels and text in the cockpit?” I find this is influenced a lot by the render resolution in the oculus app “AA and super sampling cranked up in the menu” What settings do you have these on ? my looks are not brilliant but I have it very smooth I have found the biggest influence in smoothness is having the render resolution in the oculus app at just 1.3. 120htz seems good I did experimented droping that doeb but did not see any benefit., graphics quite poor but smooth as butter ! if cou easily improve the looks would be great. Distance is a bit shimmery The only problem I find now is if not careful spend more time adjusting settings then actually having a proper fly as it’s very time consuming adjusting checking adjusting ….. This certainly has the WOW factor imagine where it will be in 10 years time ! Edited March 11, 20224 yr by Bozdog 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
March 11, 20224 yr 16 hours ago, reignman40 said: My process and settings are very similar to yours. Although I have not tried the debug tool yet, I will have to look into that tonight. My graphics setting are a mix of low-high with things like AA and super sampling cranked up in the menu. What setting would you guys say mostly effects panels and text in the cockpit? I'm mostly satisficed with the way everything looks (still tweaking as I learn) but I'm hoping to squeeze out a bit more. Scenery in the distance is still blurry but I guess that is normal? So far my mind is blown! I got a Nvidia 3d Vision monitor back in 2012 and a 3D tv and bluray player in 2014. So I have experience with 3D in the past and this IS the future! It doesn't feel like a gimmick at the end of the day like 3D was 7-10 years ago. Hi reignman40, today I have a day off and the other half is out at work so I thought I would spend the morning trying different settings. 3 Hours later I have come up with some changes I use 3 test runs, Bowerman ( lots of Trees) New York (lots of buildings) and Birmingham (uk) mixture of both. Using default F18. I was still struggling with jerkiness when looking out the side in New York at between 500-1500 feet going anything between 250-450 knots. I found a post saying 120Hz has not benefit to msfs, so experimented with 80Hz. I Now have New York Smooth as well ! I think( but cant say 100% sure) that the in cockpit readouts may not be quite as good, but that could be my imagination. I am not the best judge of that as wear glasses (varifocals) using my headset. Changing to 80Hz 1x 3456 x 1744 I also upped Anisotrophic Filtering 16x and Texture s/s is at 6x6 and Texture resolution changed from High to Ultra and it still stayed smooth.! Graphics are good ( i think I was expecting too much from the visuals, especially in the distance , but guess never going to get near 2D clarity!) I have no idea all the technical stuff behind al these settings, when i first started many years ago all ever had was low, medium or high and a mountain was a triangle drawn with 3 lines ! If any one can offer advise on what I could up with little impact would appreciate it I run the debug tool ( console visibility) , tray tool and use a USB C link cable when i test that i get 2.4 Gbps Current setting below Running i7 12700KF 32 GB DDR5 2TB SSD Drive - Samsung Pro MSI 3080RTX Ventus Plus 3x Render scaling 100 Global Rendering - Custom AA - TAA Terrain LOD 100 Off Screen pre Cashing - Ultra Terrain Vector - Ultra Buildings/Trees/Grass & Buses - Medium Object LOD 100 VOl CLouds High Texture |Resolution - Ultra Anistropic Filtering 16 x Texture s/s 6 x 6 Texture Synthesis High Water Waves - High Shadow Maps 1024 Terrain Shadows 512 Contact Shadows High Windshield Effects High Ambient occ off Cubemap Reflextions 256 Raymarched Reflections - High Light Shafts Off Bloom - on Glass Cockpit refresh - High 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
March 12, 20224 yr Author Thank you for sharing your settings and observations so far. 🙂 I was busy with work all week also. So I'm excited to finally dive in tonight and all weekend. Oculus app I am running 72Hz 1.2x 4224x2128. I get 2.3 Gbps with my USB cable. I have not messed with the Hz much yet I did try 90hz once and things went haywire and wavy. I did not notice a difference changing the "Mirror FOV Multiplier" to 0.70, but have not messed with it much yet and I am just starting to look into the debug tool. After looking at your setting I realize I may be a bit on the conservative side with the graphics settings. I have not flown in large cities yet though, so we will see what happens. I have my frames capped at 45 to keep GPU temps in the low-mid 70's with 45% fan speed. What temps are you getting? Clarity in the cockpit is starting to look good so I will start upping my graphics to improve things out the window. Any settings that differ from yours are in bold. I'm running an i7-10700k and 3070ti, 32GB Ram. Render scaling 100 I like cranking this up to 125 but it is a resource hog. I'm guessing it is better to up the render resolution in the oculus app? Global Rendering - Custom AA - TAA Terrain LOD 100 Off Screen pre Cashing - MED I may go to high or ultra as this seems to help stutters when looking left or right. Terrain Vector - MED Buildings/Trees/Grass & Buses MED-MED-OFF Object LOD 100 VOl CLouds High Texture |Resolution - Ultra Anistropic Filtering 16 x Texture s/s 6 x 6 Texture Synthesis MED Anyone know what this does? Water Waves - LOW Shadow Maps 768 Terrain Shadows 256 Contact Shadows OFF Windshield Effects MED Ambient occ off Cubemap Reflextions 128 Raymarched Reflections - OFF Light Shafts Off Bloom - OFF Glass Cockpit refresh - LOW ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case
March 12, 20224 yr 12 hours ago, reignman40 said: I have my frames capped at 45 to keep GPU temps in the low-mid 70's with 45% fan speed. What temps are you getting? Well strangely today its a bit stutter/jerky at Bowerman , nothing changed from yesterday. other than I switched developer mode on to see if it would give me a fps counter in vr , it did not in vr. Temperature was only mid 50;s frustrating that hat one days it great the next it isn't so a bit more research....and Nvidia inspector changed FPS cap to 60 and power management to prefer maximum performance I read that fps needs to be set to 60 now for VR, I have a G synch monitor unsure if that's within the Sim or outside the Sim so have set it in sim and Nvidia Also then changed Htz to 90 1 x resolution in oculus app Hey presto smoothness is back !! I am not sure with 90htz if fps should be 45, its just i reecall somewhere that fps should be set to 60 for vr with a gsynch monitor attached? I tried 45 fps in nvidia and that was smooth too, I've left it on 60 for now All very confusing Ill probably try again to morrow and it will all change ! *** Update, also seems its better to start msfs, wait until thats loaded up, and then launch all the oculus apps, connect link cable etc. Just flew around Tokyo at 600mph low down in the F18, nice and smooth Any experts out there please give us your advise - will not not offended by anything, ie if what I am saying here is rubbish, tell me Cheers all Edited March 12, 20224 yr by Bozdog 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
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