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Just got a Oculus Quest 2 and I am lost..

Featured Replies

I was able to get VR running in MSFS yesterday using Oculus as the default runtime? When it comes to Windows mixed reality OpenXR runtime and OpenXR toolkit I am lost apparently... 😯 In the menu MSFS it says no headset detected when I try to switch to VR mode. Is there a step by step guide? 

Edited by reignman40

ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case 

I never used OpenXR, just the Oculus Link app that you can get from the Oculus web page. Works like a charm, I had not to do anything else.

Peter

Try using OpenXR toolkit WITHOUT Windows mixed reality. I have been doing that since I bought the Quest 2 and it works quite nicely (with Air Link). Now, is that the proper way to do it? Not really sure 😞

Mario Di Lauro

Quest 2 & PC link requires Oculus rutimes.  Within the Oculus environment,  OpenXR is referenced.  

rgds, JB

9800x3d, ASUS TUF x870, 64GB G.Skill DDR5, MSI Ventus 4080, HP Reverb G2 VR, FlyVirtual.net, Private Pilot SEL rating, subLogic FlightSim 1983 & every release since

 

I found it really confusing, so much for plug and play This is what has worked for me with link cable.

I did install it from the Windows store,  openxr toolkit, i assume it runs when it needs to?

I don't launch it?

My Process is

Run Oculus App

Run Oculus tray tool

Run Debug tool.  Toggle console windows visibility 

Connect Link Cable

Turn on Headset

No to allow data

Then Launch MSFS via the Xbox App ( ms Store version)

Set up flight switch to Vr , and off I go.  Really is very smooth now.  Graphics are not that sharp, and there is shimmering  but I  find it very smooth this way, even  in New York..  I do find sometimes I have to restart after I finish a flight and go and do another, sometimes goes slow but not always.  I Also find If I turn my monitor off it goes jerky in vr   No idea why , I thought  having less work to do would speed it up (Vsynch monitor)  I'm on Windows 11

Oculus settings in Oculus app are

120 Hz

Rendering Resolution 1.3 x   3648 x 1856

 

Oculus Tray Tool

Default Super Sampling 1.3

Default ASW - Off

Mirror FOV 0.7 / 0.7

Quest link 

Encode 3648

Bitrate 300

 

Im running a MSI  3080rtx

Hope this helps

 

Edited by Bozdog

3080rtx  on a i7 12700k with 32 Gig ddr5. 2gig Ssd

Quest 2

Windows 11

  • Author

My process and settings are very similar to yours. Although I have not tried the debug tool yet, I will have to look into that tonight. My graphics setting are a mix of low-high with things like AA and super sampling cranked up in the menu. What setting would you guys say mostly effects panels and text in the cockpit? I'm mostly satisficed with the way everything looks (still tweaking as I learn) but I'm hoping to squeeze out a bit more. Scenery in the distance is still blurry but I guess that is normal?

So far my mind is blown! I got a Nvidia 3d Vision monitor back in 2012 and a 3D tv and bluray player in 2014. So I have experience with 3D in the past and this IS the future! It doesn't feel like a gimmick at the end of the day like 3D was 7-10 years ago.

Edited by reignman40

ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case 

13 hours ago, reignman40 said:

My process and settings are very similar to yours. Although I have not tried the debug tool yet, I will have to look into that tonight. My graphics setting are a mix of low-high with things like AA and super sampling cranked up in the menu. What setting would you guys say mostly effects panels and text in the cockpit? I'm mostly satisficed with the way everything looks (still tweaking as I learn) but I'm hoping to squeeze out a bit more. Scenery in the distance is still blurry but I guess that is normal?

So far my mind is blown! I got a Nvidia 3d Vision monitor back in 2012 and a 3D tv and bluray player in 2014. So I have experience with 3D in the past and this IS the future! It doesn't feel like a gimmick at the end of the day like 3D was 7-10 years ago.

“”What setting would you guys say mostly effects panels and text in the cockpit?”

I find this is influenced  a lot by the render resolution in the oculus app

 

“AA and super sampling cranked up in the menu”
What settings do you have these on ?

my looks are not brilliant but I have it very smooth I have found the biggest influence in smoothness is  having the render  resolution in the oculus app at just 1.3.   120htz seems good I did experimented droping that doeb but did not see  any benefit., graphics quite poor but smooth as butter !
 

if cou easily  improve  the looks would be great. Distance is a bit shimmery   The only problem I find now is if not careful spend more time adjusting settings then actually having a proper fly as it’s very time consuming adjusting checking adjusting …..

This certainly has the WOW factor  imagine where it will be in 10 years time !

 

Edited by Bozdog

3080rtx  on a i7 12700k with 32 Gig ddr5. 2gig Ssd

Quest 2

Windows 11

16 hours ago, reignman40 said:

My process and settings are very similar to yours. Although I have not tried the debug tool yet, I will have to look into that tonight. My graphics setting are a mix of low-high with things like AA and super sampling cranked up in the menu. What setting would you guys say mostly effects panels and text in the cockpit? I'm mostly satisficed with the way everything looks (still tweaking as I learn) but I'm hoping to squeeze out a bit more. Scenery in the distance is still blurry but I guess that is normal?

So far my mind is blown! I got a Nvidia 3d Vision monitor back in 2012 and a 3D tv and bluray player in 2014. So I have experience with 3D in the past and this IS the future! It doesn't feel like a gimmick at the end of the day like 3D was 7-10 years ago.

Hi reignman40,  today I  have a day off and the other half is out at work so I thought I would spend the morning  trying different settings.

3 Hours later I have come up with some changes

I use 3 test runs,   Bowerman ( lots of Trees)  New York (lots of buildings) and  Birmingham (uk) mixture of both.  Using default F18.  I was still struggling with jerkiness when looking out the side  in New York at between 500-1500 feet going anything between 250-450 knots.

I found a post saying 120Hz  has not benefit to msfs, so experimented with 80Hz.  I Now have  New York Smooth as well ! 

I think( but cant say 100% sure) that the in cockpit readouts may not be quite as good, but that could be my imagination.  I am not the best judge of that as wear glasses (varifocals) using my headset.

Changing to 80Hz  1x   3456 x 1744    I also upped Anisotrophic Filtering 16x   and Texture s/s is at 6x6   and Texture resolution changed  from  High  to Ultra and it still stayed smooth.!

Graphics are good ( i think I was expecting too much from the visuals, especially in the distance , but guess never going to get near  2D clarity!)

 

I have no idea all the technical stuff behind al these settings,  when i first started many years ago all ever had was low, medium or high  and a mountain was a triangle drawn with 3 lines !

 

If any one can offer advise on what I could up with little impact   would appreciate it  I run the debug tool ( console visibility) , tray tool  and use a USB C link cable  when i test that i get 2.4 Gbps

Current setting below

 

Running

i7 12700KF

32 GB DDR5

2TB SSD Drive - Samsung Pro

MSI 3080RTX  Ventus Plus 3x

 

Render scaling 100

Global Rendering - Custom

AA - TAA

Terrain LOD 100

Off Screen pre Cashing - Ultra

Terrain Vector - Ultra

Buildings/Trees/Grass & Buses  - Medium

Object LOD  100

VOl CLouds  High

Texture |Resolution - Ultra

Anistropic Filtering   16 x

Texture s/s   6 x 6

Texture Synthesis   High

Water Waves - High

Shadow Maps  1024

Terrain Shadows   512

Contact Shadows  High

Windshield Effects High

Ambient occ  off

Cubemap Reflextions  256

Raymarched Reflections - High

Light Shafts Off

Bloom - on

Glass Cockpit refresh - High

 

 

 

 

 

 

 

 

 

 

 

 

 

3080rtx  on a i7 12700k with 32 Gig ddr5. 2gig Ssd

Quest 2

Windows 11

  • Author

Thank you for sharing your settings and observations so far. 🙂 I was busy with work all week also. So I'm excited to finally dive in tonight and all weekend.

Oculus app I am running 72Hz 1.2x 4224x2128. I get 2.3 Gbps with my USB cable. I have not messed with the Hz much yet I did try 90hz once and things went haywire and wavy. I did not notice a difference changing the "Mirror FOV Multiplier" to 0.70, but have not messed with it much yet and I am just starting to look into the debug tool.

After looking at your setting I realize I may be a bit on the conservative side with the graphics settings. I have not flown in large cities yet though, so we will see what happens. I have my frames capped at 45 to keep GPU temps in the low-mid 70's with 45% fan speed. What temps are you getting? Clarity in the cockpit is starting to look good so I will start upping my graphics to improve things out the window. Any settings that differ from yours are in bold. I'm running an i7-10700k and 3070ti, 32GB Ram.

Render scaling 100 I like cranking this up to 125 but it is a resource hog. I'm guessing it is better to up the render resolution in the oculus app?

Global Rendering - Custom

AA - TAA

Terrain LOD 100

Off Screen pre Cashing - MED I may go to high or ultra as this seems to help stutters when looking left or right.

Terrain Vector - MED

Buildings/Trees/Grass & Buses  MED-MED-OFF

Object LOD  100

VOl CLouds  High

Texture |Resolution - Ultra

Anistropic Filtering   16 x

Texture s/s   6 x 6

Texture Synthesis   MED Anyone know what this does?

Water Waves - LOW

Shadow Maps  768

Terrain Shadows   256

Contact Shadows  OFF

Windshield Effects MED

Ambient occ  off

Cubemap Reflextions  128

Raymarched Reflections - OFF

Light Shafts Off

Bloom - OFF

Glass Cockpit refresh - LOW

ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case 

12 hours ago, reignman40 said:

I have my frames capped at 45 to keep GPU temps in the low-mid 70's with 45% fan speed. What temps are you getting?

Well strangely today  its a bit stutter/jerky at Bowerman , nothing changed from yesterday. other than I switched developer mode on to see if it would give me a fps counter in vr , it did not in  vr.

Temperature was only mid 50;s

frustrating that hat one days it great the next it isn't

 

 so a bit more research....and

Nvidia inspector  changed FPS cap to 60  and power management to prefer maximum performance

I read that fps needs to be set to 60 now for VR, I have a G synch monitor  unsure if that's within the Sim or outside the Sim  so have set it  in sim and Nvidia

Also then changed Htz to 90   1 x resolution  in oculus app

 

Hey presto  smoothness is back !!   I am not sure with 90htz  if fps should be 45, its just i reecall  somewhere that fps should be set to 60 for vr with a gsynch monitor attached?

I tried 45  fps in nvidia  and that was smooth too, I've left it on 60 for now

All very confusing Ill probably try again to morrow and it will all change !

 

*** Update,  also seems its better to start msfs,  wait until thats loaded up, and then launch all the oculus apps, connect link cable etc.  Just flew around Tokyo at 600mph low down  in the F18,  nice and smooth

 

Any experts out there please  give us your advise - will not not offended by anything, ie if what I am saying here is rubbish,  tell me

 

Cheers all

 

 

 

 

 

Edited by Bozdog

3080rtx  on a i7 12700k with 32 Gig ddr5. 2gig Ssd

Quest 2

Windows 11

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