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So what's it supposed to look like ?

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With all of the talk about "blurries", I question whether I am trying to fix something that is not broken.Basically, what I see is sharp, clear textures below my plane and stretching out in all directions for several miles...say 1/3 of the screen when in spot view. The next third of the textures are more blurred and there is a distinct line where they blur. Beyond that they are even more blurred. Is this considered blurries or is this what FSX plus SP1 is designed to show? I also notice in St. Maarten large parts of the island are clear. Also at SION in the valley it is very clear.My computer is old...P4 2.8 gig with ATI9800 Pro card. I get no stutters and smooth flying at 20FPS in most places. Autogen is turned off.Mark.

Mark   CYYZ      

 

This is what it should look like, in my opinion. Whether or not post SP1 is capable of this I do not know, as ground textures don't load on my system with SP1 in place. http://sio.midco.net/111lll/Eurotrip.jpg

Wow. that's amazing, how'd you get it to look like that? I have a similar system.A64 3700+ (@2.89 Ghz)XFX 7900GS XXX 256Mb (O'ced to 600/1600) <

Well, here is my screenshot. Not quite as good as yours but not bad given my system specs.086.jpg

Mark   CYYZ      

 

Don't let the talk make you nervous or make you think you see a problem you don't have. What you describe as "sharp, clear textures below my plane and stretching out in all directions for several miles...say 1/3 of the screen when in spot view. The next third of the textures are more blurred and there is a distinct line where they blur. Beyond that they are even more blurred" is the Level Of Detail radius at work. Does it fly smooth? You're fine!'Blurries' as discussed here seem to be, at least from my and a few other people's experiments, an easily-reproducable problem wherein everthing is blurred horribly and that's also easily cured - at least so far for myself and a couple other people who've tried one particular method which requires working sliders up from zero and REALLY finding out what the hardware can and cannot handle. Or at least that's how it worked out on the funky ol' P4 system I have that now gets 20FPS at KSEA with no blurries or stutters.....(of course I had to save this with 75% JPG compression to squeeze into the 150Kb limit for pix, so now it has to look blurrier than it really was, dontcha know...)http://forums.avsim.net/user_files/172314.jpg

>Wow. that's amazing, how'd you get it to look like that? I>have a similar system.>That's a pre SP1 shot running 27fps on my system with the settings below. I do have light bloom and traffic shut off. http://ops.precisionmanuals.com/w/images/1/1a/Fsxscenery.jpg

I think we are all on the same page here and I have adjusted my sliders to give me the best view, with smooth flight, for the hardware that I have...which is why my water is zero and autogen is zero. Mark.

Mark   CYYZ      

 

>Wow. that's amazing, how'd you get it to look like that? I>have a similar system.Oh, if you want to visit that specific area go to these coordinates:N56 27.97, W3 30.24

>any .cfg tweaks?Keep in mind that was before SP1. Also in that area the frame rate would vary in the 23-27fps range on my system, with traffic off. That was at 1600x1200 16xAA/16xAF. Basically I was just using the settings outlined here:http://ops.precisionmanuals.com/wiki/FSX_FPS_GuideAlthough I did not do the three Autogen tweaks listed there.So the only cfg tweaks I did were:FIBER_FRAME_TIME_FRACTION=0.33TEXTURE_BANDWIDTH_MULT=400PoolSize=5000000As of now I had to uninstall SP1 until the issue with texture loading gets fixed. Otherwise my textures look like the shot below with the same settings as above, only with a fresh cfg. Even if I hover in the same spot for one to two minutes the textures still look pretty much the same as what is below. So obviously in my case, FSX RTM is the way to go. http://sio.midco.net/FTP5/blurry.jpg

Just to note... It does not sound as if you are getting blurries but you are gettingless of a distant clear view due to AF (anisotropic filtering). Whenin a game that views textures at a slant angle, the distant texturesare done using MIPS - and end up less distinct. You can increase theMIPS setting but then you end up with "oversharp" textures that appearto shimmer. Therefore you have AF. The higher the AF the more sharp youcan have you distant textures using higher MIPS and it looks nicer.You can see that SolarEgel has his AF at x16 so gets a fantastic sharp image in the distance. BUT...You can only set your AF to a higher value if your graphics card willtake the extra load - this is very GPU intensive (more than AA). Youshould try increasing AF until the CPU starts having to wait for the GPU - you will see this when the FPS does not as high as expected.I have a exit level ATI X600 card and can only use 2x AF and 2x AA,but anything above x8 will give great results.AA : remove the jagiesAF : make distant textures really sharp.RegardsTom

You can do what you like, but I can tell you that I have very similar hardware to you, and very similar settings, and with SP1 I do not see anything like the blurries you show in your shot there.There is something amiss in your setup.More testing is needed on my part, but I am not seeing the blurries like that. So you can do it with your hardware. Don't give up on SP1...RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

>You can do what you like, but I can tell you that I have very>similar hardware to you, and very similar settings, and with>SP1 I do not see anything like the blurries you show in your>shot there.>>There is something amiss in your setup.I know thats easy to say but I have tried every suggestion on the forum, with the exception of the April DX update, which I will try tonight. Of course post SP1 FSX is the only game I have with an issue, and I run every cutting edge game out there.I'll be going C2D in a couple months, so if I can't get it working before then I will just go pre-sp1 until that time.

>>I know thats easy to say It's not easy to say. It's just that we have very identical hardware, and in fact your vid card is faster/more mem, and yet you see the issue. Therefore it stands to reason that there must be a config issue, because that's the only possibility.If anything, *i* should be getting bad blurries and you not...given your faster vidcard.I suspect it's a problem with the 8800 drivers, because that's a major variable.Otherwise, there must be a logical, rational reason why two virtually identical cpu/mem combos have such a different experience.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

>with the exception of the April DX update, which I>will try tonight. Try that for sure.What mem timings are you running? What command rate?RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

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